Pixel-Composer/scripts/node_3d_plane/node_3d_plane.gml
2023-05-03 21:42:17 +02:00

248 lines
No EOL
8.3 KiB
Text

function Node_3D_Plane(_x, _y, _group = noone) : Node_Processor(_x, _y, _group) constructor {
name = "3D Plane";
inputs[| 0] = nodeValue("Surface in", self, JUNCTION_CONNECT.input, VALUE_TYPE.surface, 0);
inputs[| 1] = nodeValue("Render position", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, [ 0.5, 0.5 ])
.setDisplay(VALUE_DISPLAY.vector)
.setUnitRef(function(index) { return getDimension(index); }, VALUE_UNIT.reference);
inputs[| 2] = nodeValue("Object rotation", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, [ 0, 0, 0 ])
.setDisplay(VALUE_DISPLAY.vector);
inputs[| 3] = nodeValue("Render scale", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, [ 1, 1 ])
.setDisplay(VALUE_DISPLAY.vector);
inputs[| 4] = nodeValue("Output dimension", self, JUNCTION_CONNECT.input, VALUE_TYPE.integer, OUTPUT_SCALING.same_as_input)
.setDisplay(VALUE_DISPLAY.enum_scroll, [ "Same as input", "Constant", "Relative to input" ])
.rejectArray();
inputs[| 5] = nodeValue("Constant dimension", self, JUNCTION_CONNECT.input, VALUE_TYPE.integer, def_surf_size2)
.setDisplay(VALUE_DISPLAY.vector);
inputs[| 6] = nodeValue("Object position", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, [ 0, 0, 0 ])
.setDisplay(VALUE_DISPLAY.vector);
inputs[| 7] = nodeValue("Object scale", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, [ 1, 1, 1 ])
.setDisplay(VALUE_DISPLAY.vector);
inputs[| 8] = nodeValue("Projection", self, JUNCTION_CONNECT.input, VALUE_TYPE.integer, 0)
.setDisplay(VALUE_DISPLAY.enum_button, [ "Orthographic", "Perspective" ])
.rejectArray();
inputs[| 9] = nodeValue("Field of view", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, 60)
.setDisplay(VALUE_DISPLAY.slider, [ 1, 90, 1 ]);
inputs[| 10] = nodeValue("Texture scale", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, [ 1, 1 ])
.setDisplay(VALUE_DISPLAY.vector);
inputs[| 11] = nodeValue("Texture shift", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, [ 0, 0 ])
.setDisplay(VALUE_DISPLAY.vector);
inputs[| 12] = nodeValue("Subdiviion", self, JUNCTION_CONNECT.input, VALUE_TYPE.integer, 1)
inputs[| 13] = nodeValue("Normal axis", self, JUNCTION_CONNECT.input, VALUE_TYPE.integer, 2)
.setDisplay(VALUE_DISPLAY.enum_button, [ "X", "Y", "Z" ])
input_display_list = [0,
["Geometry", true], 13, 12,
["Outputs", true], 4, 5,
["Object transform", false], 6, 2, 7,
["Camera", false], 8, 9, 1, 3,
["Texture", false], 10, 11,
];
outputs[| 0] = nodeValue("Surface out", self, JUNCTION_CONNECT.output, VALUE_TYPE.surface, noone);
outputs[| 1] = nodeValue("3D scene", self, JUNCTION_CONNECT.output, VALUE_TYPE.d3object, function() { return submit_vertex(); });
outputs[| 2] = nodeValue("3D vertex", self, JUNCTION_CONNECT.output, VALUE_TYPE.d3vertex, []);
output_display_list = [
0, 1, 2
]
vertexObjects = [ PRIMITIVES[? "plane"].clone() ];
vertexSide = 1;
axis = 0;
_3d_node_init(0, /*Transform*/ 1, 3, 6, 2, 7);
static generate_vb = function() {
for( var i = 0; i < array_length(vertexObjects); i++ )
vertexObjects[i].destroy();
vertexObjects = [];
var pln = new VertexObject();
for(var i = 0; i < vertexSide; i++)
for(var j = 0; j < vertexSide; j++) {
var _x0 = (i + 0) * (1 / vertexSide);
var _y0 = (j + 0) * (1 / vertexSide);
var _x1 = (i + 1) * (1 / vertexSide);
var _y1 = (j + 1) * (1 / vertexSide);
_x0 -= 0.5;
_x1 -= 0.5;
_y0 -= 0.5;
_y1 -= 0.5;
if(axis == 0) {
pln.addFace( [0, _x1, _y0], [0, 1, 0], [_x1 + .5, _y0 + .5],
[0, _x0, _y0], [0, 1, 0], [_x0 + .5, _y0 + .5],
[0, _x1, _y1], [0, 1, 0], [_x1 + .5, _y1 + .5], );
pln.addFace( [0, _x1, _y1], [0, 1, 0], [_x1 + .5, _y1 + .5],
[0, _x0, _y0], [0, 1, 0], [_x0 + .5, _y0 + .5],
[0, _x0, _y1], [0, 1, 0], [_x0 + .5, _y1 + .5], );
} else if(axis == 1) {
pln.addFace( [_x1, 0, _y0], [0, 1, 0], [_x1 + .5, _y0 + .5],
[_x0, 0, _y0], [0, 1, 0], [_x0 + .5, _y0 + .5],
[_x1, 0, _y1], [0, 1, 0], [_x1 + .5, _y1 + .5], );
pln.addFace( [_x1, 0, _y1], [0, 1, 0], [_x1 + .5, _y1 + .5],
[_x0, 0, _y0], [0, 1, 0], [_x0 + .5, _y0 + .5],
[_x0, 0, _y1], [0, 1, 0], [_x0 + .5, _y1 + .5], );
} else if(axis == 2) {
pln.addFace( [_x1, _y0, 0], [0, 1, 0], [_x1 + .5, _y0 + .5],
[_x0, _y0, 0], [0, 1, 0], [_x0 + .5, _y0 + .5],
[_x1, _y1, 0], [0, 1, 0], [_x1 + .5, _y1 + .5], );
pln.addFace( [_x1, _y1, 0], [0, 1, 0], [_x1 + .5, _y1 + .5],
[_x0, _y0, 0], [0, 1, 0], [_x0 + .5, _y0 + .5],
[_x0, _y1, 0], [0, 1, 0], [_x0 + .5, _y1 + .5], );
}
}
pln.createBuffer();
vertexObjects[0] = pln;
}
static drawOverlay = function(active, _x, _y, _s, _mx, _my, _snx, _sny) {
if(inputs[| 1].drawOverlay(active, _x, _y, _s, _mx, _my, _snx, _sny))
active = false;
var _out = outputs[| 0].getValue();
if(!is_surface(_out) || !surface_exists(_out)) return;
_3d_gizmo(active, _x, _y, _s, _mx, _my, _snx, _sny,, false);
}
static submit_vertex = function(index = 0) {
var _lpos = getSingleValue( 6, index);
var _lrot = getSingleValue( 2, index);
var _lsca = getSingleValue( 7, index);
var _inSurf = getSingleValue(0, index);
_3d_local_transform(_lpos, _lrot, _lsca);
vertexObjects[0].submit(_inSurf);
_3d_clear_local_transform();
}
static process_data = function(_outSurf, _data, _output_index, _array_index) {
if(_output_index == 2) return vertexObjects;
if(!is_surface(_data[0])) return _outSurf;
var _out_type = _data[4];
var _out = _data[5];
var _ww, _hh;
switch(_out_type) {
case OUTPUT_SCALING.same_as_input :
inputs[| 5].setVisible(false);
_ww = surface_get_width(_data[0]);
_hh = surface_get_height(_data[0]);
break;
case OUTPUT_SCALING.constant :
inputs[| 5].setVisible(true);
_ww = _out[0];
_hh = _out[1];
break;
case OUTPUT_SCALING.relative :
inputs[| 5].setVisible(true);
_ww = surface_get_width(_data[0]) * _out[0];
_hh = surface_get_height(_data[0]) * _out[1];
break;
}
if(_ww <= 0 || _hh <= 0) return;
_outSurf = surface_verify(_outSurf, _ww, _hh);
var _pos = _data[1];
var _sca = _data[3];
var _lpos = _data[6];
var _lrot = _data[2];
var _lsca = _data[7];
var _proj = _data[8];
var _fov = _data[9];
var _uvSca = _data[10];
var _uvShf = _data[11];
var _vertexSide = max(1, _data[12]);
var _axis = _data[13];
if(vertexSide != _vertexSide || _axis != axis) {
vertexSide = _vertexSide;
axis = _axis;
generate_vb();
}
inputs[| 9].setVisible(_proj);
surface_set_target(_outSurf);
DRAW_CLEAR
BLEND_OVERRIDE;
shader = sh_vertex_pt;
shader_set(shader);
uniUVscale = shader_get_uniform(shader, "UVscale");
uniUVshift = shader_get_uniform(shader, "UVshift");
shader_set_uniform_f_array_safe(uniUVscale, _uvSca);
shader_set_uniform_f_array_safe(uniUVshift, _uvShf);
var cam_view, cam_proj;
if(_proj == CAMERA_PROJ.ortho) {
cam_view = matrix_build_lookat(0, 0, 128, 0, 0, 0, 0, 1, 0);
cam_proj = matrix_build_projection_ortho(_ww, _hh, 0.1, 256);
} else {
var dist = _ww / 2 * dtan(90 - _fov);
cam_view = matrix_build_lookat(0, 0, 1 + dist, 0, 0, 0, 0, 1, 0);
cam_proj = matrix_build_projection_perspective(_ww, _hh, dist, dist + 128);
}
var cam = camera_get_active();
camera_set_view_size(cam, _ww, _hh);
camera_set_view_mat(cam, cam_view);
camera_set_proj_mat(cam, cam_proj);
camera_apply(cam);
if(_proj == CAMERA_PROJ.ortho)
matrix_stack_push(matrix_build(_ww / 2 - _pos[0], _pos[1] - _hh / 2, 0, 0, 0, 0, _ww * _sca[0], -_hh * _sca[1], 1));
else
matrix_stack_push(matrix_build(_ww / 2 - _pos[0], _pos[1] - _hh / 2, 0, 0, 0, 0, _ww * _sca[0], -_hh * _sca[1], 1));
matrix_stack_push(matrix_build(_lpos[0], _lpos[1], _lpos[2], 0, 0, 0, 1, 1, 1));
matrix_stack_push(matrix_build(0, 0, 0, _lrot[0], _lrot[1], _lrot[2], 1, 1, 1));
matrix_stack_push(matrix_build(0, 0, 0, 0, 0, 0, _lsca[0], _lsca[1], _lsca[2]));
matrix_set(matrix_world, matrix_stack_top());
vertexObjects[0].submit(_data[0]);
shader_reset();
matrix_stack_clear();
matrix_set(matrix_world, MATRIX_IDENTITY);
BLEND_NORMAL;
surface_reset_target();
return _outSurf;
}
}