Pixel-Composer/scripts/node_value_bool/node_value_bool.gml

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function nodeValue_Bool(_name, _node, _value, _tooltip = "") { return new __NodeValue_Bool(_name, _node, _value, _tooltip); }
function __NodeValue_Bool(_name, _node, _value, _tooltip = "") : NodeValue(_name, _node, CONNECT_TYPE.input, VALUE_TYPE.boolean, _value, _tooltip) constructor {
/////============== GET =============
static getValue = function(_time = CURRENT_FRAME, applyUnit = true, arrIndex = 0, useCache = false, log = false) { //// Get value
getValueRecursive(self.__curr_get_val, _time);
var val = __curr_get_val[0];
var nod = __curr_get_val[1];
return is_array(val)? array_map(val, function(v) /*=>*/ {return bool(v)}) : bool(val);
}
static __getAnimValue = function(_time = CURRENT_FRAME) {
if(is_anim) return animator.getValue(_time);
return array_empty(animator.values)? 0 : animator.values[0].value;
}
static arrayLength = arrayLengthSimple;
}