mirror of
https://github.com/Ttanasart-pt/Pixel-Composer.git
synced 2024-11-14 14:33:53 +01:00
122 lines
3.5 KiB
Plaintext
122 lines
3.5 KiB
Plaintext
function Node_Pixel_Sampler(_x, _y, _group = noone) : Node_Processor(_x, _y, _group) constructor {
|
|
name = "Pixel Sampler";
|
|
|
|
inputs[| 0] = nodeValue("Base Texture", self, JUNCTION_CONNECT.input, VALUE_TYPE.surface, noone );
|
|
|
|
inputs[| 1] = nodeValue("Sample Mode", self, JUNCTION_CONNECT.input, VALUE_TYPE.integer, 0 )
|
|
.setDisplay(VALUE_DISPLAY.enum_button, [ "Keep Size", "Expand" ]);
|
|
|
|
inputs[| 2] = nodeValue("Match Mode", self, JUNCTION_CONNECT.input, VALUE_TYPE.integer, 0 )
|
|
.setDisplay(VALUE_DISPLAY.enum_button, [ "Brightness", "RGB", "Hue" ]);
|
|
|
|
inputs[| 3] = nodeValue("Surfaces", self, JUNCTION_CONNECT.input, VALUE_TYPE.surface, [ noone ] )
|
|
.setArrayDepth(1);
|
|
|
|
inputs[| 4] = nodeValue("Gradient", self, JUNCTION_CONNECT.input, VALUE_TYPE.gradient, new gradientObject([ c_black, c_white ]) )
|
|
.setMappable(5);
|
|
|
|
inputs[| 5] = nodeValueMap("Gradient map", self);
|
|
|
|
inputs[| 6] = nodeValueGradientRange("Gradient map range", self, inputs[| 4]);
|
|
|
|
inputs[| 7] = nodeValue("Color Blending", self, JUNCTION_CONNECT.input, VALUE_TYPE.integer, 0 )
|
|
.setDisplay(VALUE_DISPLAY.enum_scroll, [ "None", "Multiply" ]);
|
|
|
|
inputs[| 8] = nodeValue("Blending Intensity", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, 1 )
|
|
.setDisplay(VALUE_DISPLAY.slider);
|
|
|
|
outputs[| 0] = nodeValue("Surface out", self, JUNCTION_CONNECT.output, VALUE_TYPE.surface, noone);
|
|
|
|
input_display_list = [
|
|
["Base Texture", false], 0, 1, 2,
|
|
["Surface", false], 3, //4, 5,
|
|
["Render", false], 7, 8,
|
|
];
|
|
|
|
attribute_surface_depth();
|
|
|
|
temp_surface = [ noone ];
|
|
|
|
static step = function() {
|
|
inputs[| 4].mappableStep();
|
|
}
|
|
|
|
static processData = function(_outSurf, _data, _output_index, _array_index) {
|
|
var _base = _data[0];
|
|
var _samp = _data[1];
|
|
var _mach = _data[2];
|
|
|
|
var _surf = _data[3];
|
|
var _colr = _data[4];
|
|
|
|
var _blnd = _data[7];
|
|
var _bint = _data[8];
|
|
|
|
var _inps = array_length(_surf);
|
|
|
|
if(!is_surface(_base)) return _outSurf;
|
|
if(_inps == 0) return _outSurf;
|
|
|
|
var _dim = surface_get_dimension(_base);
|
|
var _tdim = [ 1, 1 ];
|
|
|
|
for (var i = 0, n = array_length(_surf); i < n; i++) {
|
|
var _d = surface_get_dimension(_surf[i]);
|
|
_tdim[0] = max(_tdim[0], _d[0]);
|
|
_tdim[1] = max(_tdim[1], _d[1]);
|
|
}
|
|
|
|
temp_surface[0] = surface_verify(temp_surface[0], 8192, 8192);
|
|
|
|
var _tcol = floor(8192 / _tdim[0]);
|
|
|
|
surface_set_shader(temp_surface[0], noone);
|
|
for(var i = 0; i < _inps; i++) {
|
|
var _tex_s = _surf[i];
|
|
var _col = i % _tcol;
|
|
var _row = floor(i / _tcol);
|
|
|
|
var _tx = _col * _tdim[0];
|
|
var _ty = _row * _tdim[1];
|
|
|
|
draw_surface_safe(_tex_s, _tx, _ty);
|
|
}
|
|
surface_reset_shader();
|
|
|
|
var _ww = _dim[0];
|
|
var _hh = _dim[1];
|
|
|
|
switch(_samp) {
|
|
case 0 :
|
|
_ww = _dim[0];
|
|
_hh = _dim[1];
|
|
break;
|
|
|
|
case 1 :
|
|
_ww = _dim[0] * _tdim[0];
|
|
_hh = _dim[1] * _tdim[1];
|
|
break;
|
|
}
|
|
|
|
_outSurf = surface_verify(_outSurf, _ww, _hh);
|
|
|
|
surface_set_shader(_outSurf, sh_pixel_sample);
|
|
shader_set_f("dimension", [ _ww, _hh ]);
|
|
shader_set_f("samplerDimension", _tdim);
|
|
shader_set_f("samplerColumn", _tcol);
|
|
|
|
shader_set_surface("samplers", temp_surface[0]);
|
|
shader_set_i("amount", _inps);
|
|
shader_set_i("sampleMode", _samp);
|
|
shader_set_i("matchMode", _mach);
|
|
shader_set_gradient(_data[4], _data[5], _data[6], inputs[| 4]);
|
|
|
|
shader_set_i("blendMode", _blnd);
|
|
shader_set_f("blendIntensity", _bint);
|
|
|
|
draw_surface_stretched(_base, 0, 0, _ww, _hh);
|
|
surface_reset_shader();
|
|
|
|
return _outSurf;
|
|
}
|
|
} |