mirror of
https://github.com/Ttanasart-pt/Pixel-Composer.git
synced 2024-11-14 06:23:55 +01:00
83 lines
1.6 KiB
Plaintext
83 lines
1.6 KiB
Plaintext
function __d3dMaterial(surface = noone) constructor {
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self.surface = surface;
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diffuse = 1;
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specular = 0;
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metalic = false;
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shine = 1;
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normal = noone;
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normalStr = 1;
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reflective = 0;
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texFilter = false;
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static getTexture = function() {
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if(!is_surface(surface)) return -1;
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return surface_get_texture(surface);
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}
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static submitGeometry = function() {
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shader_set_i("use_normal", is_surface(normal));
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shader_set_surface("normal_map", normal);
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shader_set_f("normal_strength", normalStr);
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}
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static submitShader = function() {
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shader_set_f("mat_diffuse", diffuse );
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shader_set_f("mat_specular", specular );
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shader_set_f("mat_shine", shine );
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shader_set_i("mat_metalic", metalic );
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shader_set_f("mat_reflective", reflective);
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gpu_set_tex_filter(texFilter);
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}
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static clone = function(replaceSurface = surface) {
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var _mat = new __d3dMaterial(replaceSurface);
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_mat.diffuse = diffuse;
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_mat.specular = specular;
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_mat.metalic = metalic;
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_mat.shine = shine;
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_mat.normal = normal;
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_mat.normalStr = normalStr;
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_mat.reflective = reflective;
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_mat.texFilter = texFilter;
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return _mat;
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}
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static serialize = function() {
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var s = {
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diffuse,
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specular,
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metalic,
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shine,
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normalStr,
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reflective,
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texFilter,
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};
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return json_stringify(s, false);
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}
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static deserialize = function(str) {
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var s = json_try_parse(str, noone);
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if(s == noone) return;
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diffuse = s.diffuse;
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specular = s.specular;
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metalic = s.metalic;
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shine = s.shine;
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normalStr = s.normalStr;
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reflective = s.reflective;
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texFilter = s.texFilter;
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}
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} |