Pixel-Composer/scripts/node_noise_cristal/node_noise_cristal.gml
2024-06-09 12:49:43 +07:00

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function Node_Noise_Cristal(_x, _y, _group = noone) : Node_Shader_Generator(_x, _y, _group) constructor {
name = "Cristal Noise";
shader = sh_noise_cristal;
inputs[| 1] = nodeValue("Position", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, [ 0, 0 ] )
.setDisplay(VALUE_DISPLAY.vector);
addShaderProp(SHADER_UNIFORM.float, "position");
inputs[| 2] = nodeValue("Scale", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, [ 1, 1 ] )
.setDisplay(VALUE_DISPLAY.vector);
addShaderProp(SHADER_UNIFORM.float, "scale");
inputs[| 3] = nodeValue("Seed", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, seed_random(6))
.setDisplay(VALUE_DISPLAY._default, { side_button : button(function() { randomize(); inputs[| 3].setValue(seed_random(6)); }).setIcon(THEME.icon_random, 0, COLORS._main_icon) });
addShaderProp(SHADER_UNIFORM.float, "seed");
inputs[| 4] = nodeValue("Iteration", self, JUNCTION_CONNECT.input, VALUE_TYPE.integer, 15 );
addShaderProp(SHADER_UNIFORM.integer, "iteration");
inputs[| 5] = nodeValue("Color", self, JUNCTION_CONNECT.input, VALUE_TYPE.color, c_white );
addShaderProp(SHADER_UNIFORM.color, "color");
inputs[| 6] = nodeValue("Gamma", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, 1 )
.setDisplay(VALUE_DISPLAY.slider, { range: [ 0, 2, 0.01 ] });
addShaderProp(SHADER_UNIFORM.float, "gamma");
inputs[| 7] = nodeValue("Phase", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, 30 )
.setDisplay(VALUE_DISPLAY.rotation);
addShaderProp(SHADER_UNIFORM.float, "phase");
input_display_list = [ 3,
["Output", true], 0,
["Noise", false], 1, 2, 4, 7,
["Render", false], 5, 6,
];
}