Pixel-Composer/scripts/node_rm_primitive/node_rm_primitive.gml
2024-06-14 17:46:25 +07:00

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function Node_RM_Primitive(_x, _y, _group = noone) : Node_Processor(_x, _y, _group) constructor {
name = "RM Primitive";
batch_output = true;
inputs[| 0] = nodeValue("Dimension", self, JUNCTION_CONNECT.input, VALUE_TYPE.integer, DEF_SURF)
.setDisplay(VALUE_DISPLAY.vector);
shape_types = [
"Plane", "Box", "Box Frame", "Box Round",
-1,
"Sphere", "Ellipse", "Cut Sphere", "Cut Hollow Sphere", "Torus", "Capped Torus",
-1,
"Cylinder", "Prism", "Capsule", "Cone", "Capped Cone", "Round Cone", "3D Arc",
-1,
"Octahedron", "Pyramid",
];
shape_types_str = [];
var _ind = 0;
for( var i = 0, n = array_length(shape_types); i < n; i++ ) {
if(shape_types[i] == -1)
shape_types_str[i] = -1;
else
shape_types_str[i] = new scrollItem(shape_types[i], s_node_shape_3d, _ind++, COLORS._main_icon_light);
}
inputs[| 1] = nodeValue("Shape", self, JUNCTION_CONNECT.input, VALUE_TYPE.integer, 1)
.setDisplay(VALUE_DISPLAY.enum_scroll, shape_types_str);
inputs[| 2] = nodeValue("Position", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, [ 0, 0, 0 ])
.setDisplay(VALUE_DISPLAY.vector);
inputs[| 3] = nodeValue("Rotation", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, [ 30, 45, 0 ])
.setDisplay(VALUE_DISPLAY.vector);
inputs[| 4] = nodeValue("Scale", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, 1)
.setDisplay(VALUE_DISPLAY.slider, { range: [ 0, 4, 0.01 ] });
inputs[| 5] = nodeValue("FOV", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, 30)
.setDisplay(VALUE_DISPLAY.slider, { range: [ 0, 90, 1 ] });
inputs[| 6] = nodeValue("View Range", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, [ 3, 6 ])
.setDisplay(VALUE_DISPLAY.vector);
inputs[| 7] = nodeValue("Depth", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, 0)
.setDisplay(VALUE_DISPLAY.slider);
inputs[| 8] = nodeValue("Light Position", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, [ -.5, -.5, 1 ])
.setDisplay(VALUE_DISPLAY.vector);
inputs[| 9] = nodeValue("Base Color", self, JUNCTION_CONNECT.input, VALUE_TYPE.color, c_white);
inputs[| 10] = nodeValue("Ambient Level", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, 0.2)
.setDisplay(VALUE_DISPLAY.slider);
inputs[| 11] = nodeValue("Elongate", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, [ 0, 0, 0 ])
.setDisplay(VALUE_DISPLAY.vector);
inputs[| 12] = nodeValue("Rounded", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, 0.)
.setDisplay(VALUE_DISPLAY.slider);
inputs[| 13] = nodeValue("Projection", self, JUNCTION_CONNECT.input, VALUE_TYPE.integer, 0)
.setDisplay(VALUE_DISPLAY.enum_button, [ "Perspective", "Orthographic" ])
.setVisible(false, false);
inputs[| 14] = nodeValue("Ortho Scale", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, 5.)
inputs[| 15] = nodeValue("Wave Amplitude", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, [ 4, 4, 4 ])
.setDisplay(VALUE_DISPLAY.vector);
inputs[| 16] = nodeValue("Wave Intensity", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, [ 0, 0, 0 ])
.setDisplay(VALUE_DISPLAY.vector);
inputs[| 17] = nodeValue("Wave Phase", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, [ 0, 0, 0 ])
.setDisplay(VALUE_DISPLAY.vector);
inputs[| 18] = nodeValue("Twist Axis", self, JUNCTION_CONNECT.input, VALUE_TYPE.integer, 0)
.setDisplay(VALUE_DISPLAY.enum_button, [ "X", "Y", "Z" ]);
inputs[| 19] = nodeValue("Twist Amount", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, 0)
.setDisplay(VALUE_DISPLAY.slider, { range: [ 0, 8, 0.1 ] });
inputs[| 20] = nodeValue("Tile", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, [ 0, 0, 0 ])
.setDisplay(VALUE_DISPLAY.vector);
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////
inputs[| 21] = nodeValue("Size", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, [ 1, 1, 1 ])
.setDisplay(VALUE_DISPLAY.vector);
inputs[| 22] = nodeValue("Radius", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, .7)
.setDisplay(VALUE_DISPLAY.slider);
inputs[| 23] = nodeValue("Thickness", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, .2)
.setDisplay(VALUE_DISPLAY.slider);
inputs[| 24] = nodeValue("Crop", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, 0.)
.setDisplay(VALUE_DISPLAY.slider, { range: [ -1, 1, 0.01 ] });
inputs[| 25] = nodeValue("Angle", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, 30.)
.setDisplay(VALUE_DISPLAY.rotation);
inputs[| 26] = nodeValue("Height", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, .5)
.setDisplay(VALUE_DISPLAY.slider);
inputs[| 27] = nodeValue("Radius Range", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, [ .7, .1 ])
.setDisplay(VALUE_DISPLAY.slider_range);
inputs[| 28] = nodeValue("Uniform Size", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, 1)
.setDisplay(VALUE_DISPLAY.slider);
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////
inputs[| 29] = nodeValue("Tile Amount", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, [ 0, 0, 0 ])
.setDisplay(VALUE_DISPLAY.vector);
inputs[| 30] = nodeValue("Background", self, JUNCTION_CONNECT.input, VALUE_TYPE.color, c_black);
inputs[| 31] = nodeValue("Draw BG", self, JUNCTION_CONNECT.input, VALUE_TYPE.boolean, true);
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////
inputs[| 32] = nodeValue("Volumetric", self, JUNCTION_CONNECT.input, VALUE_TYPE.boolean, false);
inputs[| 33] = nodeValue("Density", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, 0.1)
.setDisplay(VALUE_DISPLAY.slider);
inputs[| 34] = nodeValue("Environment", self, JUNCTION_CONNECT.input, VALUE_TYPE.surface, false);
inputs[| 35] = nodeValue("Reflective", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, 0.)
.setDisplay(VALUE_DISPLAY.slider);
inputs[| 36] = nodeValue("Texture", self, JUNCTION_CONNECT.input, VALUE_TYPE.surface, false);
inputs[| 37] = nodeValue("Triplanar Smoothing", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, 1.)
.setDisplay(VALUE_DISPLAY.slider, { range: [ 0, 10, 0.1 ] });
inputs[| 38] = nodeValue("Texture Scale", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, 1.);
inputs[| 39] = nodeValue("Corner", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, [ 0.25, 0.25, 0.25, 0.25 ])
.setDisplay(VALUE_DISPLAY.vector);
inputs[| 40] = nodeValue("2D Size", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, [ 0.5, 0.5 ])
.setDisplay(VALUE_DISPLAY.vector);
inputs[| 41] = nodeValue("Side", self, JUNCTION_CONNECT.input, VALUE_TYPE.integer, 3);
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////
outputs[| 0] = nodeValue("Surface Out", self, JUNCTION_CONNECT.output, VALUE_TYPE.surface, noone);
outputs[| 1] = nodeValue("Shape Data", self, JUNCTION_CONNECT.output, VALUE_TYPE.struct, noone);
input_display_list = [ 0,
["Primitive", false], 1, 21, 22, 23, 24, 25, 26, 27, 28, 39, 40, 41,
["Modify", false], 12, 11,
["Deform", true], 15, 16, 17, 18, 19,
["Transform", false], 2, 3, 4,
["Material", false], 9, 36, 35, 37, 38,
["Camera", false], 13, 14, 5, 6,
["Render", false], 31, 30, 34, 10, 7, 8,
["Tile", false], 20, 29,
["Volumetric", true, 32], 33,
];
temp_surface = [ 0, 0 ];
object = new RM_Shape();
static drawOverlay = function(hover, active, _x, _y, _s, _mx, _my, _snx, _sny) {}
static step = function() {
var _shp = getSingleValue( 1);
var _ort = getSingleValue(13);
inputs[| 21].setVisible(false);
inputs[| 22].setVisible(false);
inputs[| 23].setVisible(false);
inputs[| 24].setVisible(false);
inputs[| 25].setVisible(false);
inputs[| 26].setVisible(false);
inputs[| 27].setVisible(false);
inputs[| 28].setVisible(false);
inputs[| 39].setVisible(false);
inputs[| 40].setVisible(false);
inputs[| 41].setVisible(false);
var _shape = shape_types[_shp];
switch(_shape) { // Size
case "Box" :
case "Box Frame" :
case "Ellipse" :
inputs[| 21].setVisible(true);
break;
}
switch(_shape) { // Radius
case "Sphere" :
case "Torus" :
case "Cut Sphere" :
case "Cut Hollow Sphere" :
case "Capped Torus" :
case "Cylinder" :
case "Capsule" :
case "3D Arc" :
inputs[| 22].setVisible(true);
break;
}
switch(_shape) { // Thickness
case "Box Frame" :
case "Box Round" :
case "Torus" :
case "Cut Hollow Sphere" :
case "Capped Torus" :
case "Terrain" :
case "Extrude" :
case "Prism" :
inputs[| 23].setVisible(true);
break;
}
switch(_shape) { // Crop
case "Cut Sphere" :
case "Cut Hollow Sphere" :
inputs[| 24].setVisible(true);
break;
}
switch(_shape) { // Angle
case "Capped Torus" :
case "Cone" :
case "3D Arc" :
inputs[| 25].setVisible(true);
break;
}
switch(_shape) { // Height
case "Cylinder" :
case "Capsule" :
case "Cone" :
case "Capped Cone" :
case "Round Cone" :
inputs[| 26].setVisible(true);
break;
}
switch(_shape) { // Radius Range
case "Capped Cone" :
case "Round Cone" :
inputs[| 27].setVisible(true);
break;
}
switch(_shape) { // Uniform Size
case "Octahedron" :
case "Pyramid" :
case "Terrain" :
case "Extrude" :
inputs[| 28].setVisible(true);
break;
}
switch(_shape) { // Corner
case "Box Round" :
inputs[| 39].setVisible(true);
break;
}
switch(_shape) { // Size 2D
case "Box Round" :
inputs[| 40].setVisible(true);
break;
}
switch(_shape) { // Sides
case "Prism" :
inputs[| 41].setVisible(true);
break;
}
inputs[| 5].setVisible(_ort == 0);
inputs[| 14].setVisible(_ort == 1);
}
static processData = function(_outSurf, _data, _output_index, _array_index = 0) {
var _dim = _data[0];
var _shp = _data[1];
var _pos = _data[2];
var _rot = _data[3];
var _sca = _data[4];
var _fov = _data[5];
var _rng = _data[6];
var _dpi = _data[7];
var _lPos = _data[8];
var _amb = _data[9];
var _ambI = _data[10];
var _elon = _data[11];
var _rond = _data[12];
var _ort = _data[13];
var _ortS = _data[14];
var _wavA = _data[15];
var _wavI = _data[16];
var _wavS = _data[17];
var _twsX = _data[18];
var _twsA = _data[19];
var _tile = _data[20];
var _size = _data[21];
var _rad = _data[22];
var _thk = _data[23];
var _crop = _data[24];
var _angl = _data[25];
var _heig = _data[26];
var _radR = _data[27];
var _sizz = _data[28];
var _tilA = _data[29];
var _bgc = _data[30];
var _bgd = _data[31];
var _vol = _data[32];
var _vden = _data[33];
var bgEnv = _data[34];
var _refl = _data[35];
var _text = _data[36];
var _triS = _data[37];
var _texs = _data[38];
var _corn = _data[39];
var _sz2d = _data[40];
var _side = _data[41];
_outSurf = surface_verify(_outSurf, _dim[0], _dim[1]);
for (var i = 0, n = array_length(temp_surface); i < n; i++)
temp_surface[i] = surface_verify(temp_surface[i], 8192, 8192);
var tx = 1024;
surface_set_shader(temp_surface[0]);
draw_surface_stretched_safe(bgEnv, tx * 0, tx * 0, tx, tx);
surface_reset_shader();
var _shape = shape_types[_shp];
var _shpI = 0;
switch(_shape) {
case "Plane" : _shpI = 100; break;
case "Box" : _shpI = 101; break;
case "Box Frame" : _shpI = 102; break;
case "Box Round" : _shpI = 103; break;
case "Sphere" : _shpI = 200; break;
case "Ellipse" : _shpI = 201; break;
case "Cut Sphere" : _shpI = 202; break;
case "Cut Hollow Sphere" : _shpI = 203; _crop = _crop / pi * 2.15; break;
case "Torus" : _shpI = 204; break;
case "Capped Torus" : _shpI = 205; break;
case "Cylinder" : _shpI = 300; break;
case "Capsule" : _shpI = 301; break;
case "Cone" : _shpI = 302; break;
case "Capped Cone" : _shpI = 303; break;
case "Round Cone" : _shpI = 304; break;
case "3D Arc" : _shpI = 305; break;
case "Prism" : _shpI = 306; break;
case "Octahedron" : _shpI = 400; break;
case "Pyramid" : _shpI = 401; break;
}
object.operations = -1;
object.shapeAmount = 1;
object.shape = _shpI;
object.size = _size;
object.radius = _rad ;
object.thickness = _thk ;
object.crop = _crop;
object.angle = degtorad(_angl);
object.height = _heig;
object.radRange = _radR;
object.sizeUni = _sizz;
object.elongate = _elon;
object.rounded = _rond;
object.corner = _corn;
object.size2D = _sz2d;
object.sides = _side;
object.waveAmp = _wavA;
object.waveInt = _wavI;
object.waveShift = _wavS;
object.twistAxis = _twsX;
object.twistAmount = _twsA;
object.position = _pos;
object.rotation = _rot;
object.objectScale = _sca;
object.tileSize = _tile;
object.tileAmount = _tilA;
object.diffuseColor = colorToArray(_amb, true);
object.reflective = _refl;
object.volumetric = _vol;
object.volumeDensity = _vden;
object.texture = [ _text ];
object.useTexture = is_surface(_text);
object.textureScale = _texs;
object.triplanar = _triS;
object.setTexture(temp_surface[1]);
gpu_set_texfilter(true);
surface_set_shader(_outSurf, sh_rm_primitive);
shader_set_surface($"texture0", temp_surface[0]);
shader_set_i("ortho", _ort);
shader_set_f("fov", _fov);
shader_set_f("orthoScale", _ortS);
shader_set_f("viewRange", _rng);
shader_set_f("depthInt", _dpi);
shader_set_i("drawBg", _bgd);
shader_set_color("background", _bgc);
shader_set_f("ambientIntns", _ambI);
shader_set_f("lightPosition", _lPos);
shader_set_i("useEnv", is_surface(bgEnv));
object.apply();
draw_sprite_stretched(s_fx_pixel, 0, 0, 0, _dim[0], _dim[1]);
surface_reset_shader();
gpu_set_texfilter(false);
return [ _outSurf, object ];
}
}