Pixel-Composer/objects/o_dialog_about/Create_0.gml
2022-11-18 09:20:31 +07:00

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/// @description init
event_inherited();
#region data
dialog_w = ui(500);
dialog_h = ui(600);
thank_h = dialog_h - ui(220);
destroy_on_click_out = true;
#endregion
#region scroll
credits = [
[ "The Book of Shaders", "Patricio Gonzalez Vivo & Jen Lowe" ],
[ "Many noise and shape shaders", "Inigo Quilez" ],
[ "Chromatic aberration shader", "jcant0n" ],
[ "gif importer\nWindow commands\nExecute shell simple", "YellowAfterLife" ],
]
sc_thank = new scrollPane(dialog_w - ui(64), thank_h, function(_y, _m) {
var cx = (dialog_w - ui(64)) / 2;
var _h = _y;
var yy = _y;
draw_clear_alpha(COLORS.dialog_about_bg, 0);
draw_set_font(f_p2);
draw_set_color(COLORS._main_text_sub);
draw_text(cx, yy, "Special Thanks");
for( var i = 0; i < array_length(credits); i++ ) {
yy += line_height(, 8);
draw_set_font(f_p2);
draw_set_color(COLORS._main_text_sub);
draw_text(cx, yy, credits[i][0]);
yy += string_height(credits[i][0]);
draw_set_font(f_p0b);
draw_set_color(COLORS._main_text);
draw_text(cx, yy, credits[i][1]);
yy += ui(8);
}
draw_set_font(f_p0);
draw_set_color(COLORS._main_text_sub);
yy += ui(40);
draw_text_ext(cx, yy, "Made with GameMaker Studio 2, Abode Illustrator, Aseprite", -1, sc_thank.w - ui(16));
yy += ui(32);
return yy - _h + ui(32);
})
#endregion