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25 lines
469 B
GLSL
25 lines
469 B
GLSL
//
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// Simple passthrough fragment shader
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//
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varying vec4 v_vColour;
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uniform vec3 color;
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uniform float intensity;
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uniform float band;
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uniform float atten;
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void main() {
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float bright = dot(v_vColour.rgb, vec3(0.2126, 0.7152, 0.0722));
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if(atten == 0.)
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bright = bright * bright * intensity;
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else if(atten == 1.)
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bright = bright * intensity;
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if(band > 0.) {
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bright = ceil(bright * band) / band;
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}
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vec4 col = vec4(color, bright);
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gl_FragColor = col;
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}
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