Pixel-Composer/scripts/node_edge_shade/node_edge_shade.gml

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function Node_Edge_Shade(_x, _y, _group = noone) : Node_Processor(_x, _y, _group) constructor {
name = "Edge Shade";
inputs[| 0] = nodeValue("Surface in", self, JUNCTION_CONNECT.input, VALUE_TYPE.surface, 0);
inputs[| 1] = nodeValue("Active", self, JUNCTION_CONNECT.input, VALUE_TYPE.boolean, true);
active_index = 1;
inputs[| 2] = nodeValue("Colors", self, JUNCTION_CONNECT.input, VALUE_TYPE.gradient, new gradientObject( [ c_black, c_white ] ))
.setMappable(3);
//////////////////////////////////////////////////////////////////////////////////
inputs[| 3] = nodeValueMap("Gradient map", self);
inputs[| 4] = nodeValueGradientRange("Gradient map range", self, inputs[| 2]);
//////////////////////////////////////////////////////////////////////////////////
outputs[| 0] = nodeValue("Surface out", self, JUNCTION_CONNECT.output, VALUE_TYPE.surface, noone);
input_display_list = [ 1,
["Surfaces", false], 0,
["Effects", false], 2, 3, 4,
]
temp_surface = array_create(3);
attribute_surface_depth();
static step = function() { #region
inputs[| 2].mappableStep();
} #endregion
static processData = function(_outSurf, _data, _output_index, _array_index) { #region
var _surf = _data[0];
var _dim = surface_get_dimension(_surf);
for( var i = 0, n = array_length(temp_surface); i < n; i++ )
temp_surface[i] = surface_verify(temp_surface[i], _dim[0], _dim[1]);
surface_set_shader(temp_surface[0], sh_edge_shade_convert);
shader_set_f("dimension", _dim);
draw_surface_safe(_data[0]);
surface_reset_shader();
surface_set_shader(temp_surface[1], sh_edge_shade_extract);
shader_set_f("dimension", _dim);
draw_surface_safe(temp_surface[0]);
surface_reset_shader();
surface_set_shader(_outSurf, sh_edge_shade_apply);
shader_set_f("dimension", _dim);
shader_set_gradient(_data[2], _data[3], _data[4], inputs[| 2]);
draw_surface_safe(temp_surface[1]);
surface_reset_shader();
return _outSurf;
} #endregion
}