Pixel-Composer/scripts/__vertex_function/__vertex_function.gml
2024-03-02 16:08:44 +07:00

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globalvar MATRIX_IDENTITY;
MATRIX_IDENTITY = matrix_build_identity();
#region format
vertex_format_begin();
vertex_format_add_position();
vertex_format_add_color();
global.format_pc = vertex_format_end();
#endregion
function vertex_add_pt(buffer, position, texture) {
INLINE
vertex_position_3d(buffer, position[0], position[1], position[2]);
vertex_texcoord(buffer, texture[0], texture[1]);
}
function vertex_add_pnt(buffer, position, normal, texture) {
INLINE
vertex_position_3d(buffer, position[0], position[1], position[2]);
vertex_normal(buffer, normal[0], normal[1], normal[2]);
vertex_texcoord(buffer, texture[0], texture[1]);
}
function vertex_add_pntc(buffer, position, normal, texture, color = c_white, alpha = 1) {
INLINE
vertex_position_3d(buffer, position[0], position[1], position[2]);
vertex_normal(buffer, normal[0], normal[1], normal[2]);
vertex_texcoord(buffer, texture[0], texture[1]);
vertex_color(buffer, color, alpha);
}
function vertex_add_2pc(buffer, _x, _y, color, alpha = 1) {
INLINE
vertex_position(buffer, _x, _y);
vertex_color(buffer, color, alpha);
}
function vertex_add_2pct(buffer, _x, _y, _u, _v, color, alpha = 1) {
INLINE
vertex_position(buffer, _x, _y);
vertex_color(buffer, color, alpha);
vertex_texcoord(buffer, _u, _v);
}
function vertex_add_v(buffer, vertex) {
INLINE
vertex_position_3d(buffer, vertex.x, vertex.y, vertex.z);
}
function vertex_add_vc(buffer, vertex) {
INLINE
vertex_position_3d(buffer, vertex.x, vertex.y, vertex.z);
vertex_color(buffer, vertex.color, vertex.alpha);
}
function vertex_add_vnt(buffer, vertex) {
INLINE
vertex_position_3d(buffer, vertex.x, vertex.y, vertex.z);
vertex_normal(buffer, vertex.nx, vertex.ny, vertex.nz);
vertex_texcoord(buffer, vertex.u, vertex.v);
}
function vertex_add_vntc(buffer, vertex) {
INLINE
vertex_position_3d(buffer, vertex.x, vertex.y, vertex.z);
vertex_normal(buffer, vertex.nx, vertex.ny, vertex.nz);
vertex_texcoord(buffer, vertex.u, vertex.v);
vertex_color(buffer, vertex.color, vertex.alpha);
}