mirror of
https://github.com/Ttanasart-pt/Pixel-Composer.git
synced 2024-11-13 05:53:53 +01:00
156 lines
4.5 KiB
Plaintext
156 lines
4.5 KiB
Plaintext
function Node_VFX_Trail(_x, _y, _group = noone) : Node(_x, _y, _group) constructor {
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name = "VFX Trail";
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w = 96;
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manual_ungroupable = false;
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length = [];
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lengthAcc = [];
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lines = [];
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lineLength = [];
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lineData = [];
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inputs[| 0] = nodeValue("Particles", self, JUNCTION_CONNECT.input, VALUE_TYPE.particle, -1 )
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.setVisible(true, true);
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inputs[| 1] = nodeValue("Life", self, JUNCTION_CONNECT.input, VALUE_TYPE.integer, 4 );
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inputs[| 2] = nodeValue("Color", self, JUNCTION_CONNECT.input, VALUE_TYPE.boolean, false );
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outputs[| 0] = nodeValue("Path", self, JUNCTION_CONNECT.output, VALUE_TYPE.pathnode, self);
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static drawOverlay = function(hover, active, _x, _y, _s, _mx, _my, _snx, _sny) { #region
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draw_set_color(COLORS._main_accent);
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for( var i = 0, n = array_length(lines); i < n; i++ ) {
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var _line = lines[i];
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for( var j = 1, m = array_length(_line); j < m; j++ ) {
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var p0 = _line[j - 1];
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var p1 = _line[j - 0];
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draw_line(_x + p0[0] * _s, _y + p0[1] * _s,
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_x + p1[0] * _s, _y + p1[1] * _s);
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}
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}
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} #endregion
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static getLineCount = function() { return array_length(lines); }
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static getSegmentCount = function() { return array_length(lines); }
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static getLength = function(index) { return array_safe_get_fast(length, index); }
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static getAccuLength = function(index) { return array_safe_get_fast(lengthAcc, index, []); }
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static getPointRatio = function(_rat, _ind = 0, out = undefined) { #region
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if(out == undefined) out = new __vec2(); else { out.x = 0; out.y = 0; }
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var _p0, _p1;
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var _x, _y;
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var line = lines[_ind];
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var _len = lineLength[_ind] - 1;
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var _st = _rat * _len;
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var _fl = floor(_st);
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var _fr = frac(_st);
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_p0 = line[clamp(_fl + 0, 0, _len)];
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_p1 = line[clamp(_fl + 1, 0, _len)];
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if(!is_array(_p0) || !is_array(_p1)) return out;
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out.x = lerp(_p0[0], _p1[0], _fr);
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out.y = lerp(_p0[1], _p1[1], _fr);
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return out;
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} #endregion
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static getPointDistance = function(_dist, ind = 0, out = undefined) { return getPointRatio(_dist / length[ind], ind, out); }
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static getPathData = function() { return lineData; }
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static getBoundary = function() { #region
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var boundary = new BoundingBox();
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for( var i = 0, n = array_length(lines); i < n; i++ ) {
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var _line = lines[i];
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for( var j = 0, m = array_length(_line); j < m; j++ )
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boundary.addPoint(_line[j][0], _line[j][1]);
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}
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return boundary;
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} #endregion
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static update = function() { #region
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var _vfxs = getInputData(0);
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if(array_empty(_vfxs) || !is_array(_vfxs)) return;
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var _life = getInputData(1); _life = max(_life, 1);
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var _colr = getInputData(2);
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var _totlLen = array_length(_vfxs);
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lines = array_verify(lines, _totlLen);
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length = array_verify(length, _totlLen);
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lengthAcc = array_verify(lengthAcc, _totlLen);
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lineLength = array_verify(lineLength, _totlLen);
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lineData = array_verify(lineData, _totlLen);
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var _len = 0;
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for( var i = 0; i < _totlLen; i++ ) {
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var _vfx = _vfxs[i];
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var _posx = _vfx.x_history;
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var _posy = _vfx.y_history;
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var _trail_ed = min(_vfx.life_incr, _vfx.life_total);
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var _trail_st = max(1, _vfx.trailLife - _life);
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var _trail_len = _trail_ed - _trail_st;
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if(_trail_len <= 0) continue;
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var _lngh = 0;
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var _ox = _posx[_trail_st], _nx;
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var _oy = _posy[_trail_st], _ny;
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var _line = array_verify(lines[_len], _trail_len);
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var _lenA = array_verify(lengthAcc[_len], _trail_len - 1);
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_line[0] = [ _ox, _oy ];
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for( var j = 0; j <= _trail_len; j++ ) {
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var _index = _trail_st + j;
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if(j == _trail_len) {
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_nx = _vfx.drawx;
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_ny = _vfx.drawy;
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} else {
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_nx = _posx[_index];
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_ny = _posy[_index];
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}
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var dist = point_distance(_ox, _oy, _nx, _ny);
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_lngh += dist;
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_lenA[j] = _lngh;
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_line[j] = [ _nx, _ny ];
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_ox = _nx;
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}
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lines[_len] = _line;
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length[_len] = _lngh;
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lengthAcc[_len] = _lenA;
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lineLength[_len] = _trail_len;
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lineData[_len] = { color: _vfx.blend, };
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_len++;
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}
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array_resize(lines, _len);
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array_resize(length, _len);
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array_resize(lengthAcc, _len);
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array_resize(lineLength, _len);
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array_resize(lineData, _len);
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outputs[| 0].setValue(self);
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} #endregion
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static onDrawNode = function(xx, yy, _mx, _my, _s, _hover, _focus) { #region
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var bbox = drawGetBbox(xx, yy, _s);
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draw_sprite_fit(s_node_vfx_trail, 0, bbox.xc, bbox.yc, bbox.w, bbox.h);
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} #endregion
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} |