mirror of
https://github.com/Ttanasart-pt/Pixel-Composer.git
synced 2024-11-15 06:53:59 +01:00
65 lines
2.0 KiB
Plaintext
65 lines
2.0 KiB
Plaintext
function Node_Combine_HSV(_x, _y, _group = noone) : Node_Processor(_x, _y, _group) constructor {
|
|
name = "HSV Combine";
|
|
|
|
newInput(0, nodeValue_Surface("Hue", self));
|
|
newInput(1, nodeValue_Surface("Saturation", self));
|
|
newInput(2, nodeValue_Surface("Value", self));
|
|
newInput(3, nodeValue_Surface("Alpha", self));
|
|
|
|
newInput(4, nodeValue_Bool("Array Input", self, false));
|
|
|
|
newInput(5, nodeValue_Surface("HSV Array", self, []))
|
|
.setArrayDepth(1);
|
|
|
|
newOutput(0, nodeValue_Output("Surface out", self, VALUE_TYPE.surface, noone));
|
|
|
|
input_display_list = [
|
|
["Surfaces", true], 4, 0, 1, 2, 3, 5,
|
|
]
|
|
|
|
attribute_surface_depth();
|
|
|
|
static step = function() { #region
|
|
var _arr = getInputData(4);
|
|
|
|
inputs[0].setVisible(!_arr, !_arr);
|
|
inputs[1].setVisible(!_arr, !_arr);
|
|
inputs[2].setVisible(!_arr, !_arr);
|
|
inputs[3].setVisible(!_arr, !_arr);
|
|
|
|
inputs[5].setVisible(_arr, _arr);
|
|
} #endregion
|
|
|
|
static processData = function(_outSurf, _data, _output_index, _array_index) { #region
|
|
var _arr = _data[4];
|
|
|
|
var _h = _arr? array_safe_get_fast(_data[5], 0) : _data[0];
|
|
var _s = _arr? array_safe_get_fast(_data[5], 1) : _data[1];
|
|
var _v = _arr? array_safe_get_fast(_data[5], 2) : _data[2];
|
|
var _a = _arr? array_safe_get_fast(_data[5], 3) : _data[3];
|
|
|
|
var _baseS = is_surface(_h)? _h : (is_surface(_s)? _s : _v);
|
|
if(!is_surface(_baseS)) return _outSurf;
|
|
|
|
var _ww = surface_get_width_safe(_baseS);
|
|
var _hh = surface_get_height_safe(_baseS);
|
|
|
|
_outSurf = surface_verify(_outSurf, _ww, _hh);
|
|
|
|
surface_set_shader(_outSurf, sh_combine_hsv);
|
|
shader_set_surface("samH", _h);
|
|
shader_set_surface("samS", _s);
|
|
shader_set_surface("samV", _v);
|
|
shader_set_surface("samA", _a);
|
|
|
|
shader_set_i("useH", is_surface(_h));
|
|
shader_set_i("useS", is_surface(_s));
|
|
shader_set_i("useV", is_surface(_v));
|
|
shader_set_i("useA", is_surface(_a));
|
|
|
|
draw_sprite_stretched(s_fx_pixel, 0, 0, 0, _ww, _hh);
|
|
surface_reset_shader();
|
|
|
|
return _outSurf;
|
|
} #endregion
|
|
} |