mirror of
https://github.com/Ttanasart-pt/Pixel-Composer.git
synced 2024-11-15 06:53:59 +01:00
96 lines
2.9 KiB
Plaintext
96 lines
2.9 KiB
Plaintext
function __init_mask_modifier(_mask_index) { #region
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var _ind = array_length(inputs);
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newInput(_ind + 0, nodeValue_Bool("Invert mask", self, false));
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newInput(_ind + 1, nodeValue_Float("Mask feather", self, 0))
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.setDisplay(VALUE_DISPLAY.slider, { range: [0, 32, 0.1] });
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__mask_index = _mask_index;
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__mask_mod_index = _ind;
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__mask_invert = false;
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__mask_feather = 0;
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} #endregion
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function __step_mask_modifier() { #region
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var _msk = is_surface(getSingleValue(__mask_index));
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inputs[__mask_mod_index + 0].setVisible(_msk);
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inputs[__mask_mod_index + 1].setVisible(_msk);
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} #endregion
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function __process_mask_modifier(data) { #region
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__mask_invert = data[__mask_mod_index + 0];
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__mask_feather = data[__mask_mod_index + 1];
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} #endregion
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function mask_modify(mask, invert = false, feather = 0) { #region
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if(!is_surface(mask)) return mask;
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if(!invert && feather == 0) return mask;
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if(!struct_has(self, "__temp_mask")) __temp_mask = surface_create(1, 1);
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__temp_mask = surface_verify(__temp_mask, surface_get_width_safe(mask), surface_get_height_safe(mask));
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surface_set_shader(__temp_mask, sh_mask_invert);
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shader_set_i("invert", invert);
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draw_surface_safe(mask);
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surface_reset_shader();
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if(feather > 0) {
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if(!struct_has(self, "__blur_hori")) surface_blur_init();
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__temp_mask = surface_apply_gaussian(__temp_mask, feather, false, c_white, 1, noone);
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}
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return __temp_mask;
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} #endregion
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function mask_apply(original, edited, mask, mix = 1) { #region
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if(!is_surface(mask) && mix == 1) return edited;
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var _f = surface_get_format(edited);
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var _s = surface_create_size(original, _f);
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if(is_surface(mask) && __mask_feather > 0) {
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if(!struct_has(self, "__blur_hori")) surface_blur_init();
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mask = surface_apply_gaussian(mask, __mask_feather, false, c_white, 1, noone);
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}
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surface_set_shader(_s, sh_mask);
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shader_set_surface("original", original);
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shader_set_surface("edited", edited);
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shader_set_surface("mask", mask);
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shader_set_i("useMask", is_surface(mask));
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shader_set_i("invMask", __mask_invert);
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shader_set_f("mixRatio", mix);
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draw_sprite_stretched(s_fx_pixel, 0, 0, 0, surface_get_width_safe(original), surface_get_height_safe(original));
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surface_reset_shader();
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surface_free(edited);
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return _s;
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} #endregion
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function channel_apply(original, edited, channel) { #region
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if(channel == 0b1111) return edited;
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var _f = surface_get_format(edited);
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var _s = surface_create_size(original, _f);
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surface_set_target(_s);
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DRAW_CLEAR
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BLEND_ADD
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gpu_set_colorwriteenable(!(channel & 0b0001), !(channel & 0b0010), !(channel & 0b0100), !(channel & 0b1000));
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draw_surface_safe(original);
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gpu_set_colorwriteenable(channel & 0b0001, channel & 0b0010, channel & 0b0100, channel & 0b1000);
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draw_surface_safe(edited);
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gpu_set_colorwriteenable(1, 1, 1, 1);
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BLEND_NORMAL
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surface_reset_target();
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surface_free(edited);
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return _s;
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} #endregion |