Pixel-Composer/scripts/node_shape_polygon/node_shape_polygon.gml

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#region
FN_NODE_CONTEXT_INVOKE {
addHotkey("Node_Shape_Polygon", "Shape > Rectangle", "R", MOD_KEY.none, function() /*=>*/ { PANEL_GRAPH_FOCUS_STR _n.inputs[4].setValue(0); });
addHotkey("Node_Shape_Polygon", "Shape > Ellipse", "E", MOD_KEY.none, function() /*=>*/ { PANEL_GRAPH_FOCUS_STR _n.inputs[4].setValue(1); });
});
#endregion
function Node_Shape_Polygon(_x, _y, _group = noone) : Node_Processor(_x, _y, _group) constructor {
name = "Draw Shape Polygon";
newInput(0, nodeValue_Dimension(self));
newInput(1, nodeValue_Bool("Background", self, false));
newInput(2, nodeValue_Color("Background color", self, cola(c_black)));
newInput(3, nodeValue_Color("Shape color", self, cola(c_white)));
shapesArray = [
"Rectangle", "Diamond", "Trapezoid", "Parallelogram",
-1, "Ellipse", "Arc", "Ring", "Crescent", "Pie", "Squircle",
-1, "Regular Polygon", "Star", "Cross",
-1, "Capsule",
-1, "Leaf", "Gear",
];
__ind = 0; array_map_ext(shapesArray, function(v, i) /*=>*/ {return v == -1? -1 : new scrollItem(v, s_node_shape_poly_type, __ind++)});
newInput(4, nodeValue_Enum_Scroll("Shape", self, 0, { data: shapesArray, horizontal: true, text_pad: ui(16) }))
.setHistory([ shapesArray, { cond: function() /*=>*/ {return LOADING_VERSION < 1_18_09_0}, list: global.node_shape_polygon_keys_1809 } ]);
newInput(5, nodeValue_Vec2("Position", self, [ 0.5, 0.5 ]))
.setUnitRef(function(i) /*=>*/ {return getDimension(i)}, VALUE_UNIT.reference);
newInput(6, nodeValue_Rotation("Rotation", self, 0));
newInput(7, nodeValue_Vec2("Scale", self, [ 0.5, 0.5 ]))
.setUnitRef(function(i) /*=>*/ {return getDimension(i)}, VALUE_UNIT.reference);
newInput(8, nodeValue_Int("Sides", self, 16))
.setDisplay(VALUE_DISPLAY.slider, { range: [2, 64, 0.1] });
newInput(9, nodeValue_Float("Inner radius", self, 0.5))
.setDisplay(VALUE_DISPLAY.slider);
newInput(10, nodeValue_Float("Radius", self, 0.5))
.setDisplay(VALUE_DISPLAY.slider);
newInput(11, nodeValue_Int("Teeth", self, 6))
.setDisplay(VALUE_DISPLAY.slider, { range: [3, 16, 0.1] });
newInput(12, nodeValue_Float("Teeth height", self, 0.2))
.setDisplay(VALUE_DISPLAY.slider);
newInput(13, nodeValue_Float("Teeth taper", self, 0))
.setDisplay(VALUE_DISPLAY.slider, { range: [-0.5, 0.5, 0.01] });
newInput(14, nodeValue_Rotation_Range("Angle range", self, [ 0, 360 ]));
newInput(15, nodeValue_Bool("Round cap", self, false));
newInput(16, nodeValue("Mesh", self, CONNECT_TYPE.input, VALUE_TYPE.mesh, noone))
.setVisible(true, true);
newInput(17, nodeValue_Float("Explode", self, 0))
.setDisplay(VALUE_DISPLAY.slider, { range: [-1, 1, 0.01] });
newInput(18, nodeValue_Rotation("Piece Rotation", self, 0));
////////////
newInput(19, nodeValue_Color("Vertex Color 1", self, cola(c_white)));
newInput(20, nodeValue_Color("Vertex Color 2", self, cola(c_white)));
newInput(21, nodeValue_Color("Vertex Color 3", self, cola(c_white)));
////////////
newInput(22, nodeValue_Float("Piece Scale", self, 1));
newInput(23, nodeValue_Palette("Shape Palette", self, [ cola(c_white) ]));
newInput(24, nodeValue_Enum_Scroll("SSAA", self, 0, [ "None", "2x", "4x", "8x" ]));
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////
newInput(25, nodeValue_Float("Trapezoid sides", self, 0.5))
.setDisplay(VALUE_DISPLAY.slider);
newInput(26, nodeValue_Float("Skew", self, 0.5))
.setDisplay(VALUE_DISPLAY.slider, { range: [ -1, 1, 0.01 ] });
newInput(27, nodeValue_Float("Factor", self, 3));
newOutput(0, nodeValue_Output("Surface Out", self, VALUE_TYPE.surface, noone));
newOutput(1, nodeValue_Output("Mesh", self, VALUE_TYPE.mesh, noone));
newOutput(2, nodeValue_Output("Path", self, VALUE_TYPE.pathnode, noone));
input_display_list = [ 16,
["Output", false], 0,
["Transform", false], 5, 6, 7,
["Shape", false], 4, 8, 9, 10, 11, 12, 13, 14, 15, 17, 25, 26, 27,
["Piecewise", false], 18, 22,
["Render", true], 3, 23, 19, 20, 21, 24,
["Background", true, 1], 2,
];
attribute_surface_depth();
node_draw_transform_init();
temp_surface = [ noone ];
mesh = new Mesh();
path = new PathSegment();
static drawOverlay = function(hover, active, _x, _y, _s, _mx, _my, _snx, _sny) {
if(array_length(current_data) != array_length(inputs)) return;
if(process_amount > 1) return;
draw_set_color(c_grey);
mesh.draw(_x, _y, _s);
node_draw_transform_box(active, _x, _y, _s, _mx, _my, _snx, _sny, 5, 6, 7, true);
draw_set_color(COLORS._main_accent);
path.draw(_x, _y, _s);
}
static vertex_apply = function(_p, _pos, _rot, _color = c_white, _alpha = 1, _aa = 1) {
var p = point_rotate(_p.x, _p.y, 0, 0, _rot);
_p.x = _pos[0] + p[0];
_p.y = _pos[1] + p[1];
draw_vertex_color(_p.x * _aa, _p.y * _aa, _color, _alpha);
}
static processData = function(_outData, _data, _output_index, _array_index) {
var _dim = _data[0];
var _bg = _data[1];
var _bgc = _data[2];
var _shc = _data[3];
var _shp = _data[4];
var _pos = _data[5];
var _rot = _data[6];
var _sca = _data[7];
var _mesh = _data[16];
var _prot = _data[18];
var _psca = _data[22];
var _pall = _data[23];
var _aa = power(2, _data[24]);
var data = {
side: _data[ 8],
inner: _data[ 9],
radius: _data[10],
radRan: _data[14],
teeth: _data[11],
teethH: _data[12],
teethT: _data[13],
cap: _data[15],
explode: _data[17],
trep: _data[25],
palAng: _data[26],
factor: _data[27],
};
inputs[ 8].setVisible(false);
inputs[ 9].setVisible(false);
inputs[10].setVisible(false);
inputs[11].setVisible(false);
inputs[12].setVisible(false);
inputs[13].setVisible(false);
inputs[14].setVisible(false);
inputs[15].setVisible(false);
inputs[17].setVisible(false);
inputs[25].setVisible(false);
inputs[26].setVisible(false);
inputs[27].setVisible(false);
var _shapeName = array_safe_get_fast(shapesArray, _shp).name;
var _shapeFn = noone;
switch(_shapeName) {
case "Rectangle" : _shapeFn = SHAPE_rectangle; break;
case "Diamond" : _shapeFn = SHAPE_diamond; break;
case "Trapezoid" : _shapeFn = SHAPE_trapezoid;
inputs[25].setVisible(true);
break;
case "Parallelogram" : _shapeFn = SHAPE_parallelogram;
inputs[26].setVisible(true);
break;
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
case "Ellipse" : _shapeFn = SHAPE_circle;
inputs[ 8].setVisible(true);
inputs[17].setVisible(true);
break;
case "Arc" : _shapeFn = SHAPE_arc;
inputs[ 8].setVisible(true);
inputs[ 9].setVisible(true);
inputs[14].setVisible(true);
inputs[15].setVisible(true);
break;
case "Ring" : _shapeFn = SHAPE_ring;
inputs[ 8].setVisible(true);
inputs[ 9].setVisible(true);
break;
case "Crescent" : _shapeFn = SHAPE_crescent;
inputs[ 8].setVisible(true);
inputs[ 9].setVisible(true);
break;
case "Pie" : _shapeFn = SHAPE_pie;
inputs[ 8].setVisible(true);
inputs[14].setVisible(true);
break;
case "Squircle" : _shapeFn = SHAPE_squircle;
inputs[ 8].setVisible(true);
inputs[27].setVisible(true);
break;
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
case "Regular Polygon" : _shapeFn = SHAPE_reg_poly;
inputs[ 8].setVisible(true);
break;
case "Star" : _shapeFn = SHAPE_star;
inputs[ 8].setVisible(true);
inputs[ 9].setVisible(true);
break;
case "Cross" : _shapeFn = SHAPE_cross;
inputs[ 9].setVisible(true);
break;
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
case "Capsule" : _shapeFn = SHAPE_capsule;
inputs[ 8].setVisible(true);
inputs[10].setVisible(true);
break;
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
case "Leaf" : _shapeFn = SHAPE_leaf;
inputs[ 8].setVisible(true);
break;
case "Gear" : _shapeFn = SHAPE_gear;
inputs[ 9].setVisible(true);
inputs[11].setVisible(true);
inputs[12].setVisible(true);
inputs[13].setVisible(true);
break;
}
temp_surface[0] = surface_verify(temp_surface[0], _dim[0] * _aa, _dim[1] * _aa, attrDepth());
var _outSurf = surface_verify(_outData[0], _dim[0], _dim[1], attrDepth());
var _cPassAA = temp_surface[0];
var tri0 = colorMultiply(_shc, _data[19]);
var tri1 = colorMultiply(_shc, _data[20]);
var tri2 = colorMultiply(_shc, _data[21]);
surface_set_target(_cPassAA);
if(_bg) draw_clear(_bgc);
else DRAW_CLEAR
draw_primitive_begin(pr_trianglelist);
outputs[2].setVisible(_mesh == noone);
if(_mesh != noone) {
for( var j = 0; j < array_length(_mesh.triangles); j++ ) {
var tri = _mesh.triangles[j];
var p0 = tri[0];
var p1 = tri[1];
var p2 = tri[2];
draw_vertex(p0.x * _aa, p0.y * _aa);
draw_vertex(p1.x * _aa, p1.y * _aa);
draw_vertex(p2.x * _aa, p2.y * _aa);
}
} else {
if(_shapeFn == noone) {
draw_primitive_end();
draw_set_alpha(1);
surface_reset_target();
return [ _outSurf, mesh, path ];
}
var shapeData = _shapeFn(_sca, data);
var points = shapeData[0];
var segment = shapeData[1];
if(_prot != 0 || _psca != 1)
for( var i = 0, n = array_length(points); i < n; i++ ) {
if(points[i].type == SHAPE_TYPE.points) continue;
var _tri = points[i].triangles;
for( var j = 0; j < array_length(_tri); j++ ) {
var tri = _tri[j];
var t0 = tri[0];
var t1 = tri[1];
var t2 = tri[2];
var cx = (t0.x + t1.x + t2.x) / 3;
var cy = (t0.y + t1.y + t2.y) / 3;
var p = point_rotate(t0.x - cx, t0.y - cy, 0, 0, _prot);
t0.x = cx + _psca * p[0];
t0.y = cy + _psca * p[1];
var p = point_rotate(t1.x - cx, t1.y - cy, 0, 0, _prot);
t1.x = cx + _psca * p[0];
t1.y = cy + _psca * p[1];
var p = point_rotate(t2.x - cx, t2.y - cy, 0, 0, _prot);
t2.x = cx + _psca * p[0];
t2.y = cy + _psca * p[1];
}
}
for( var i = 0, n = array_length(segment); i < n; i++ ) {
var _p = segment[i];
var p = point_rotate(_p.x, _p.y, 0, 0, _rot);
_p.x = _pos[0] + p[0];
_p.y = _pos[1] + p[1];
}
path.setSegment(segment);
var shapes = [];
for( var i = 0, n = array_length(points); i < n; i++ )
shapes[i] = points[i].type == SHAPE_TYPE.points? polygon_triangulate(points[i].points)[0] : points[i].triangles;
var _plen = array_length(_pall);
mesh.triangles = [];
for( var i = 0, n = array_length(shapes); i < n; i++ ) {
var triangles = shapes[i];
var shapetyp = points[i].type;
for( var j = 0; j < array_length(triangles); j++ ) {
var tri = triangles[j];
var shapeind = shapetyp == SHAPE_TYPE.rectangle? floor(j / 2) : j;
var trc = array_safe_get(_pall, shapeind % _plen, c_white)
vertex_apply(tri[0], _pos, _rot, colorMultiply(trc, tri0), 1, _aa);
vertex_apply(tri[1], _pos, _rot, colorMultiply(trc, tri1), 1, _aa);
vertex_apply(tri[2], _pos, _rot, colorMultiply(trc, tri2), 1, _aa);
array_push(mesh.triangles, tri);
}
}
mesh.calcCoM();
}
draw_primitive_end();
draw_set_alpha(1);
surface_reset_target();
surface_set_shader(_outSurf, sh_downsample, true, BLEND.over);
shader_set_dim("dimension", _cPassAA);
shader_set_f("down", _aa);
draw_surface(_cPassAA, 0, 0);
surface_reset_shader();
return [ _outSurf, mesh, path ];
}
}
global.node_shape_polygon_keys_1809 = [ "Rectangle", "Ellipse", "Star", "Capsule", "Ring", "Arc", "Gear", "Cross" ];