mirror of
https://github.com/Ttanasart-pt/Pixel-Composer.git
synced 2024-12-29 08:26:27 +01:00
38 lines
698 B
Text
38 lines
698 B
Text
// 2024-04-18 08:42:35
|
|
varying vec2 v_vTexcoord;
|
|
varying vec4 v_vColour;
|
|
|
|
uniform vec2 dimension;
|
|
|
|
#define TAU 6.283185307179586
|
|
|
|
void main() {
|
|
vec2 tx = 1. / dimension;
|
|
vec4 col = texture2D( gm_BaseTexture, v_vTexcoord );
|
|
gl_FragColor = col;
|
|
|
|
if(col.a == 1.)
|
|
return;
|
|
|
|
for(float i = 1.; i <= 64.; i++) {
|
|
float base = 1.;
|
|
float top = 0.;
|
|
|
|
for(float j = 0.; j <= 64.; j++) {
|
|
float ang = top / base * TAU;
|
|
top += 2.;
|
|
if(top >= base) {
|
|
top = 1.;
|
|
base *= 2.;
|
|
}
|
|
|
|
vec2 pxs = v_vTexcoord + vec2( cos(ang), sin(ang)) * i * tx;
|
|
vec4 sam = texture2D( gm_BaseTexture, pxs );
|
|
|
|
if(sam.a < 1.) continue;
|
|
|
|
gl_FragColor = sam;
|
|
return;
|
|
}
|
|
}
|
|
}
|