Pixel-Composer/scripts/node_fluid_turbulence/node_fluid_turbulence.gml
2023-12-29 20:30:54 +07:00

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function Node_Fluid_Turbulence(_x, _y, _group = noone) : Node_Fluid(_x, _y, _group) constructor {
name = "Turbulence";
w = 96;
min_h = 96;
manual_ungroupable = false;
inputs[| 0] = nodeValue("Domain", self, JUNCTION_CONNECT.input, VALUE_TYPE.sdomain, noone)
.setVisible(true, true);
inputs[| 1] = nodeValue("Effect area", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, AREA_DEF)
.setDisplay(VALUE_DISPLAY.area);
inputs[| 2] = nodeValue("Strength", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, 0.10)
.setDisplay(VALUE_DISPLAY.slider, { range: [-1, 1, 0.01] });
inputs[| 3] = nodeValue("Scale", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, 4)
.setDisplay(VALUE_DISPLAY.slider, { range: [1, 16, 0.01] });
inputs[| 4] = nodeValue("Seed", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, irandom(99999) );
inputs[| 5] = nodeValue("Mode", self, JUNCTION_CONNECT.input, VALUE_TYPE.integer, 0)
.setDisplay(VALUE_DISPLAY.enum_button, [ "Override", "Add" ]);
input_display_list = [
["Domain", false], 0,
["Turbulence", false], 5, 1, 2, 4, 3
];
outputs[| 0] = nodeValue("Domain", self, JUNCTION_CONNECT.output, VALUE_TYPE.sdomain, noone);
static drawOverlay = function(active, _x, _y, _s, _mx, _my, _snx, _sny) {
inputs[| 1].drawOverlay(active, _x, _y, _s, _mx, _my, _snx, _sny);
}
static update = function(frame = CURRENT_FRAME) {
var _dom = inputs[| 0].getValue(frame);
var _are = inputs[| 1].getValue(frame);
var _str = inputs[| 2].getValue(frame);
var _sca = inputs[| 3].getValue(frame);
var _sed = inputs[| 4].getValue(frame);
var _mod = inputs[| 5].getValue(frame);
FLUID_DOMAIN_CHECK
outputs[| 0].setValue(_dom);
var vSurface = surface_create_size(_dom.sf_velocity);
surface_set_target(vSurface)
draw_clear_alpha(0., 0.);
shader_set(sh_fd_turbulence);
BLEND_OVERRIDE;
shader_set_uniform_f(shader_get_uniform(sh_fd_turbulence, "scale"), _sca);
shader_set_uniform_f(shader_get_uniform(sh_fd_turbulence, "seed"), _sed);
shader_set_uniform_f(shader_get_uniform(sh_fd_turbulence, "strength"), _str);
draw_sprite_stretched(s_fx_pixel, 0, _are[0] - _are[2], _are[1] - _are[3], _are[2] * 2, _are[3] * 2);
BLEND_NORMAL;
shader_reset();
surface_reset_target();
fd_rectangle_set_target(_dom, _mod? FD_TARGET_TYPE.ADD_VELOCITY : FD_TARGET_TYPE.REPLACE_VELOCITY);
draw_surface_safe(vSurface, 0, 0);
fd_rectangle_reset_target(_dom);
surface_free(vSurface);
}
static onDrawNode = function(xx, yy, _mx, _my, _s, _hover, _focus) {
var bbox = drawGetBbox(xx, yy, _s);
draw_sprite_fit(s_node_smokeSim_turbulence, 0, bbox.xc, bbox.yc, bbox.w, bbox.h);
}
}