mirror of
https://github.com/Ttanasart-pt/Pixel-Composer.git
synced 2024-12-25 14:36:13 +01:00
190 lines
No EOL
6 KiB
Text
190 lines
No EOL
6 KiB
Text
function Node_Camera(_x, _y, _group = -1) : Node_Processor(_x, _y, _group) constructor {
|
|
name = "Camera";
|
|
preview_alpha = 0.5;
|
|
|
|
shader = sh_camera;
|
|
uni_backg = shader_get_sampler_index(shader, "backg");
|
|
uni_scene = shader_get_sampler_index(shader, "scene");
|
|
uni_dim_scn = shader_get_uniform(shader, "scnDimension");
|
|
uni_dim_cam = shader_get_uniform(shader, "camDimension");
|
|
uni_pos = shader_get_uniform(shader, "position");
|
|
uni_zom = shader_get_uniform(shader, "zoom");
|
|
uni_sam_mod = shader_get_uniform(shader, "sampleMode");
|
|
uni_blur = shader_get_uniform(shader, "blur");
|
|
|
|
inputs[| 0] = nodeValue("Background", self, JUNCTION_CONNECT.input, VALUE_TYPE.surface, 0);
|
|
inputs[| 1] = nodeValue("Focus area", self, JUNCTION_CONNECT.input, VALUE_TYPE.integer, [ 16, 16, 4, 4, AREA_SHAPE.rectangle ])
|
|
.setDisplay(VALUE_DISPLAY.area, function() { return getDimension(0); });
|
|
|
|
inputs[| 2] = nodeValue("Zoom", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, 1)
|
|
.setDisplay(VALUE_DISPLAY.slider, [ 0.01, 4, 0.01 ]);
|
|
|
|
inputs[| 3] = nodeValue("Oversample mode", self, JUNCTION_CONNECT.input, VALUE_TYPE.integer, 0, "How to deal with pixel outside the surface.\n - Empty: Use empty pixel\n - Clamp: Repeat edge pixel\n - Repeat: Repeat texture.")
|
|
.setDisplay(VALUE_DISPLAY.enum_scroll, [ "Empty", "Clamp", "Repeat" ]);
|
|
|
|
outputs[| 0] = nodeValue("Surface out", self, JUNCTION_CONNECT.output, VALUE_TYPE.surface, noone);
|
|
|
|
input_display_list = [
|
|
["Surface", true], 0, 3,
|
|
["Camera", false], 1, 2,
|
|
["Elements", true],
|
|
];
|
|
|
|
input_display_len = array_length(input_display_list);
|
|
input_fix_len = ds_list_size(inputs);
|
|
data_length = 2;
|
|
|
|
function createNewInput() {
|
|
var index = ds_list_size(inputs);
|
|
var _s = floor((index - input_fix_len) / data_length);
|
|
|
|
inputs[| index + 0] = nodeValue("Element " + string(_s), self, JUNCTION_CONNECT.input, VALUE_TYPE.surface, 0);
|
|
|
|
inputs[| index + 1] = nodeValue("Parallax " + string(_s), self, JUNCTION_CONNECT.input, VALUE_TYPE.float, [ 0, 0, 0 ] )
|
|
.setDisplay(VALUE_DISPLAY.vector)
|
|
.setUnitRef(function(index) { return getDimension(index); });
|
|
|
|
array_push(input_display_list, index + 0);
|
|
array_push(input_display_list, index + 1);
|
|
}
|
|
if(!LOADING && !APPENDING) createNewInput();
|
|
|
|
static refreshDynamicInput = function() {
|
|
var _in = ds_list_create();
|
|
|
|
for( var i = 0; i < input_fix_len; i++ )
|
|
ds_list_add(_in, inputs[| i]);
|
|
|
|
array_resize(input_display_list, input_display_len);
|
|
|
|
for( var i = input_fix_len; i < ds_list_size(inputs); i += data_length ) {
|
|
if(inputs[| i].value_from) {
|
|
ds_list_add(_in, inputs[| i + 0]);
|
|
ds_list_add(_in, inputs[| i + 1]);
|
|
|
|
array_push(input_display_list, i + 0);
|
|
array_push(input_display_list, i + 1);
|
|
} else {
|
|
delete inputs[| i + 0];
|
|
delete inputs[| i + 1];
|
|
}
|
|
}
|
|
|
|
for( var i = 0; i < ds_list_size(_in); i++ )
|
|
_in[| i].index = i;
|
|
|
|
ds_list_destroy(inputs);
|
|
inputs = _in;
|
|
|
|
createNewInput();
|
|
}
|
|
|
|
static onValueFromUpdate = function(index) {
|
|
if(index < input_fix_len) return;
|
|
if(LOADING || APPENDING) return;
|
|
|
|
refreshDynamicInput();
|
|
}
|
|
|
|
static getPreviewValue = function() { return inputs[| 0]; }
|
|
|
|
static drawOverlay = function(active, _x, _y, _s, _mx, _my, _snx, _sny) {
|
|
if(array_length(current_data) == 0) return;
|
|
|
|
var _out = outputs[| 0].getValue();
|
|
var _area = current_data[1];
|
|
var _zoom = current_data[2];
|
|
|
|
var _px = _x + (_area[0] - _area[2] * _zoom) * _s;
|
|
var _py = _y + (_area[1] - _area[3] * _zoom) * _s;
|
|
|
|
draw_surface_ext_safe(_out, _px, _py, _s * _zoom, _s * _zoom);
|
|
inputs[| 1].drawOverlay(active, _x, _y, _s, _mx, _my, _snx, _sny);
|
|
|
|
draw_set_color(COLORS._main_accent);
|
|
var x0 = _px;
|
|
var y0 = _py;
|
|
var x1 = x0 + _area[2] * 2 * _zoom * _s;
|
|
var y1 = y0 + _area[3] * 2 * _zoom * _s;
|
|
|
|
draw_rectangle_dashed(x0, y0, x1, y1);
|
|
}
|
|
|
|
static process_data = function(_outSurf, _data, _output_index, _array_index) {
|
|
if(!is_surface(_data[0])) return;
|
|
var _area = _data[1];
|
|
var _zoom = _data[2];
|
|
var _samp = _data[3];
|
|
|
|
var _dw = round(surface_valid_size(_area[2]) * 2);
|
|
var _dh = round(surface_valid_size(_area[3]) * 2);
|
|
_outSurf = surface_verify(_outSurf, _dw, _dh);
|
|
var pingpong = [ surface_create_valid(_dw, _dh), surface_create_valid(_dw, _dh) ];
|
|
var ppInd = 0;
|
|
|
|
surface_set_target(pingpong[0]);
|
|
draw_clear_alpha(0, 0);
|
|
BLEND_OVERRIDE;
|
|
draw_surface(_data[0], 0, 0);
|
|
BLEND_NORMAL;
|
|
surface_reset_target();
|
|
|
|
surface_set_target(pingpong[1]);
|
|
draw_clear_alpha(0, 0);
|
|
surface_reset_target();
|
|
|
|
var _px = round(_area[0]);
|
|
var _py = round(_area[1]);
|
|
|
|
shader_set(shader);
|
|
shader_set_uniform_f(uni_dim_cam, _dw, _dh);
|
|
shader_set_uniform_f(uni_zom, _zoom);
|
|
shader_set_uniform_i(uni_sam_mod, _samp);
|
|
|
|
var amo = (ds_list_size(inputs) - input_fix_len) / data_length - 1;
|
|
|
|
for( var i = 0; i < amo; i++ ) {
|
|
ppInd = !ppInd;
|
|
|
|
surface_set_target(pingpong[ppInd]);
|
|
var ind = input_fix_len + i * data_length;
|
|
|
|
var sz = _data[ind + 1][2];
|
|
var sx = _data[ind + 1][0] * sz * _px;
|
|
var sy = _data[ind + 1][1] * sz * _py;
|
|
|
|
var _surface = _data[ind];
|
|
var _scnW = surface_get_width(_surface);
|
|
var _scnH = surface_get_height(_surface);
|
|
|
|
shader_set_uniform_f(uni_dim_scn, _scnW, _scnH);
|
|
shader_set_uniform_f(uni_blur, sz);
|
|
shader_set_uniform_f(uni_pos, (_px + sx) / _scnW, (_py + sy) / _scnH);
|
|
texture_set_stage(uni_backg, surface_get_texture(pingpong[!ppInd]));
|
|
texture_set_stage(uni_scene, surface_get_texture(_surface));
|
|
draw_sprite_ext(s_fx_pixel, 0, 0, 0, _dw, _dh, 0, c_white, 1);
|
|
surface_reset_target();
|
|
}
|
|
|
|
shader_reset();
|
|
|
|
surface_set_target(_outSurf);
|
|
draw_clear_alpha(0, 0);
|
|
BLEND_OVERRIDE;
|
|
draw_surface(pingpong[ppInd], 0, 0);
|
|
BLEND_NORMAL;
|
|
surface_reset_target();
|
|
|
|
surface_free(pingpong[0]);
|
|
surface_free(pingpong[1]);
|
|
|
|
return _outSurf;
|
|
}
|
|
|
|
static postDeserialize = function() {
|
|
var _inputs = load_map[? "inputs"];
|
|
|
|
for(var i = input_fix_len; i < ds_list_size(_inputs); i += data_length)
|
|
createNewInput();
|
|
}
|
|
} |