Pixel-Composer/scripts/animation_controller/animation_controller.gml
2023-05-16 21:28:16 +02:00

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#region anomation class
function AnimationManager() constructor {
frames_total = 30;
current_frame = 0;
real_frame = 0;
time_since_last_frame = 0;
framerate = 30;
is_playing = false;
frame_progress = false;
play_freeze = 0;
rendering = false;
playback = ANIMATOR_END.loop;
static setFrame = function(frame) {
//if(frame == 0) resetAnimation();
var _c = current_frame;
frame = clamp(frame, 0, frames_total);
real_frame = frame;
current_frame = round(frame);
if(current_frame == frames_total) {
if(playback == ANIMATOR_END.stop || rendering) {
is_playing = false;
rendering = false;
} else
setFrame(0);
}
if(_c != current_frame) {
frame_progress = true;
time_since_last_frame = 0;
UPDATE |= RENDER_TYPE.full;
} else
frame_progress = false;
}
static resetAnimation = function() {
var _key = ds_map_find_first(NODE_MAP);
var amo = ds_map_size(NODE_MAP);
repeat(amo) {
var _node = NODE_MAP[? _key];
_node.resetAnimation();
_key = ds_map_find_next(NODE_MAP, _key);
}
}
static render = function() {
setFrame(-1);
is_playing = true;
rendering = true;
frame_progress = true;
}
static pause = function() {
ANIMATOR.is_playing = false;
ANIMATOR.frame_progress = true;
}
static resume = function() {
ANIMATOR.is_playing = true;
ANIMATOR.frame_progress = true;
}
static stop = function() {
is_playing = false;
setFrame(0);
}
}
#endregion
#region object
enum ANIMATOR_END {
loop,
stop
}
globalvar ANIMATOR;
ANIMATOR = new AnimationManager();
#endregion