mirror of
https://github.com/Ttanasart-pt/Pixel-Composer.git
synced 2024-12-26 23:17:25 +01:00
47 lines
973 B
GLSL
47 lines
973 B
GLSL
//
|
|
// Simple passthrough fragment shader
|
|
//
|
|
varying vec2 v_vTexcoord;
|
|
varying vec4 v_vColour;
|
|
|
|
uniform vec2 dimension;
|
|
uniform int tile_type;
|
|
|
|
uniform int useMask;
|
|
uniform int preserveAlpha;
|
|
uniform sampler2D mask;
|
|
uniform sampler2D fore;
|
|
uniform float opacity;
|
|
|
|
float sampleMask() {
|
|
if(useMask == 0) return 1.;
|
|
vec4 m = texture2D( mask, v_vTexcoord );
|
|
return (m.r + m.g + m.b) / 3. * m.a;
|
|
}
|
|
|
|
void main() {
|
|
vec4 _col0 = texture2D( gm_BaseTexture, v_vTexcoord );
|
|
|
|
vec2 fore_tex = v_vTexcoord;
|
|
if(tile_type == 0) {
|
|
fore_tex = v_vTexcoord;
|
|
} else if(tile_type == 1) {
|
|
fore_tex = fract(v_vTexcoord * dimension);
|
|
}
|
|
|
|
vec4 _col1 = texture2D( fore, fore_tex );
|
|
|
|
float o = opacity * sampleMask();
|
|
|
|
_col1.a *= o;
|
|
_col1.rgb *= _col1.a;
|
|
|
|
vec4 blend = vec4(1.) - (vec4(1.) - _col0) * (vec4(1.) - _col1);
|
|
|
|
float po = preserveAlpha == 1? _col1.a : opacity;
|
|
vec4 res = mix(_col0, blend, po);
|
|
|
|
if(preserveAlpha == 1) res.a = _col0.a;
|
|
|
|
gl_FragColor = res;
|
|
}
|