Node base VFX editor for pixel art.
Go to file
2023-04-03 13:55:12 +02:00
animcurves/ac_flash
datafiles 1.14pr7 2023-03-30 12:54:25 +07:00
fonts
img
objects New log system, fix array loop/filter, image replace, ase tags. 2023-04-03 11:55:45 +02:00
rooms/rm_main
scripts 1.14pr8 update 2023-04-03 13:55:12 +02:00
shaders New log system, fix array loop/filter, image replace, ase tags. 2023-04-03 11:55:45 +02:00
sprites 1.14pr7 2023-03-30 12:54:25 +07:00
.gitattributes
.gitignore ignore mac specific options 2023-03-22 09:21:06 +07:00
LICENSE
PixelComposer.resource_order New log system, fix array loop/filter, image replace, ase tags. 2023-04-03 11:55:45 +02:00
PixelComposer.yyp 1.14pr8 update 2023-04-03 13:55:12 +02:00
README.md Update readme 2023-03-12 09:15:51 +07:00
README.md.backup Update readme 2023-03-12 09:15:51 +07:00

Pixel Composer

Node base VFX editor for pixel art.

sample 2

Set up guides

  • Install GameMaker: Studio IDE (2023.2.0.71)

  • Download and install extensions: (Some are optional, however an adjustment in code is required)

    • YellowAfterLife File dropper (Free) itch
    • Samuel Venable xProcess, Border toggler, FileDropper (Free) itch
    • Official Steamworks extension (Free) GM marketplace
    • YellowAfterLife GameFrame ($20) itch
      • Optionally, remove all gameframe_* reference and disable borderless mode.
    • YellowAfterLife Apollo (Optional, $15) itch
    • Mytino Fluid Dynamics - GM Studio 2 (Optional, $15) GM marketplace'
  • If running on Mac, delete PixelComposer\datafiles\data\themes\default folder (keep the zip file) before running.

  • To use native exception handler (for more information) goto debug (crtl+T > debug) and comment out setException().