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https://github.com/Ttanasart-pt/Pixel-Composer.git
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30 lines
654 B
GLSL
30 lines
654 B
GLSL
//
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// Simple passthrough fragment shader
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//
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varying vec2 v_vTexcoord;
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varying vec4 v_vColour;
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uniform vec2 dimension;
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uniform vec2 com;
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void main() {
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vec2 posPx = v_vTexcoord * dimension;
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vec2 lookAt = normalize(posPx - com) / dimension;
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float dist = dimension.x + dimension.y;
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vec4 sam = texture2D( gm_BaseTexture, v_vTexcoord );
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gl_FragColor = vec4(sam.a);
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for(float i = 1.; i <= dist; i++) {
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vec2 pos = v_vTexcoord + lookAt * i;
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if(pos.x < 0. || pos.y < 0. || pos.x > 1. || pos.y > 1.)
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continue;
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vec4 sam = texture2D( gm_BaseTexture, pos );
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if(sam.a == 1.) { //inner pixel
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gl_FragColor = vec4(0.);
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break;
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}
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}
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}
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