Pixel-Composer/scripts/node_texture_remap/node_texture_remap.gml

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function Node_Texture_Remap(_x, _y, _group = noone) : Node_Processor(_x, _y, _group) constructor {
name = "Texture Remap";
newInput(0, nodeValue_Surface("Surface In", self));
newInput(1, nodeValue_Surface("RG Map", self, "Displacement map where red retermine the X position, and green determine the Y position."));
newInput(2, nodeValue_Bool("Active", self, true));
active_index = 2;
newInput(3, nodeValue_Enum_Button("Dimension Source", self, 0, [ "Surface", "RG Map" ]));
newInput(4, nodeValue_Bool("Array Index", self, false));
newInput(5, nodeValue_Int("Index Start", self, 0));
newOutput(0, nodeValue_Output("Surface Out", self, VALUE_TYPE.surface, noone));
input_display_list = [ 2,
["Surfaces", false], 0, 1, 3,
["Index", false, 4], 5,
]
attribute_surface_depth();
attribute_interpolation();
static processData_prebatch = function() {
shader_preset_interpolation(sh_texture_remap);
var _arr = getSingleValue(4);
inputs[0].setArrayDepth(_arr);
}
static processData_postbatch = function() { shader_postset_interpolation(); }
static processData = function(_outSurf, _data, _output_index, _array_index) {
if(!is_surface(_data[1])) return _outSurf;
var _dim = _data[3];
var _arr = _data[4];
var _ist = _data[5];
var _sw = surface_get_width(_data[_dim]);
var _sh = surface_get_height(_data[_dim]);
var _surf = _data[0];
if(!is_array(_surf)) _surf = [ _surf ];
_outSurf = surface_verify(_outSurf, _sw, _sh);
surface_set_shader(_outSurf, noone);
for( var i = 0, n = array_length(_surf); i < n; i++ ) {
var _s = _surf[i];
if(_arr && i < _ist) {
draw_surface_stretched_safe(_s, 0, 0, _sw, _sh);
break;
}
shader_set(sh_texture_remap);
shader_set_interpolation(_s);
shader_set_surface("map", _data[1]);
shader_set_i("useIndex", _arr);
shader_set_f("index", (_ist + i) / 255);
draw_surface_stretched_safe(_s, 0, 0, _sw, _sh);
shader_reset();
}
surface_reset_shader();
return _outSurf;
}
}