mirror of
https://github.com/Ttanasart-pt/Pixel-Composer.git
synced 2024-11-15 06:53:59 +01:00
346 lines
11 KiB
Plaintext
346 lines
11 KiB
Plaintext
enum LIQUEFY_TYPE {
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push,
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twirl,
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pinch,
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bloat,
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}
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function Node_Liquefy(_x, _y, _group = noone) : Node_Processor(_x, _y, _group) constructor {
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name = "Liquefy";
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newInput(0, nodeValue_Surface("Surface in", self));
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newInput(1, nodeValue_Bool("Active", self, true));
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active_index = 1;
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newInput(2, nodeValue_Surface("Mask", self));
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newInput(3, nodeValue_Float("Mix", self, 1))
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.setDisplay(VALUE_DISPLAY.slider);
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newInput(4, nodeValue_Toggle("Channel", self, 0b1111, { data: array_create(4, THEME.inspector_channel) }));
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__init_mask_modifier(2); // inputs 5, 6,
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newOutput(0, nodeValue_Output("Surface out", self, VALUE_TYPE.surface, noone));
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//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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typeList = [
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new scrollItem("Push", s_node_liquefy_type, 0),
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new scrollItem("Twirl", s_node_liquefy_type, 1),
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new scrollItem("Pinch", s_node_liquefy_type, 2),
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new scrollItem("Bloat", s_node_liquefy_type, 3),
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];
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typeListStr = array_create_ext(array_length(typeList), function(i) /*=>*/ {return typeList[i].name});
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static createNewInput = function() {
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var _index = array_length(inputs);
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dynamic_input_inspecting = getInputAmount();
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newInput(_index + 0, nodeValue_Enum_Scroll("Type", self, 0, typeList));
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newInput(_index + 1, nodeValue_Vec2("Position", self, [ 0, 0 ]))
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.setUnitRef(function(index) /*=>*/ {return getDimension(index)}, VALUE_UNIT.reference);
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newInput(_index + 2, nodeValue_Vec2("Position 2", self, [ 1, 0 ])) // push
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.setUnitRef(function(index) /*=>*/ {return getDimension(index)}, VALUE_UNIT.reference);
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newInput(_index + 3, nodeValue_Float("Radius", self, 8));
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inputs[_index + 3].overlay_text_valign = fa_bottom;
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newInput(_index + 4, nodeValue_Float("Intensity", self, 0.1))
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.setDisplay(VALUE_DISPLAY.slider, { range: [ 0, 4, 0.01] });
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newInput(_index + 5, nodeValue_Float("Falloff", self, 0));
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newInput(_index + 6, nodeValue_Curve("Falloff Curve", self, CURVE_DEF_10));
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newInput(_index + 7, nodeValue_Float("Push", self, 0.1))
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.setDisplay(VALUE_DISPLAY.slider, { range: [ 0, 4, 0.01] });
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newInput(_index + 8, nodeValue_PathNode("Push path", self, noone))
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newInput(_index + 9, nodeValue_Int("Push resolution", self, 16));
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newInput(_index + 10, nodeValue_Float("Radius 2", self, 8));
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inputs[_index + 10].overlay_text_valign = fa_bottom;
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refreshDynamicDisplay();
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return inputs[_index];
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}
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effect_renderer = new Inspector_Custom_Renderer(function(_x, _y, _w, _m, _hover, _focus) {
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var bs = ui(24);
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var bx = _x + ui(20);
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var by = _y;
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if(buttonInstant(THEME.button_hide, bx, by, bs, bs, _m, _focus, _hover, "", THEME.add_16, 0, COLORS._main_value_positive) == 2) {
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createNewInput();
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triggerRender();
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}
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var amo = getInputAmount();
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var lh = ui(28);
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var _h = ui(12) + lh * amo;
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var yy = _y + bs + ui(4);
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var del_light = -1;
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draw_sprite_stretched_ext(THEME.ui_panel_bg, 1, _x, yy, _w, _h, COLORS.node_composite_bg_blend, 1);
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for(var i = 0; i < amo; i++) {
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var _x0 = _x + ui(24);
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var _x1 = _x + _w - ui(16);
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var _yy = ui(6) + yy + i * lh + lh / 2;
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var _ind = input_fix_len + i * data_length;
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var _typ = current_data[_ind + 0];
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var _col = COLORS._main_icon;
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var tc = i == dynamic_input_inspecting? COLORS._main_text_accent : COLORS._main_icon;
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var hov = _hover && point_in_rectangle(_m[0], _m[1], _x0, _yy - lh / 2, _x1, _yy + lh / 2 - 1);
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if(hov && _m[0] < _x1 - ui(32)) {
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tc = COLORS._main_text;
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if(mouse_press(mb_left, _focus)) {
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dynamic_input_inspecting = i;
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refreshDynamicDisplay();
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}
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}
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draw_sprite_ext(s_node_liquefy_type, _typ, _x0 + ui(8), _yy, 1, 1, 0, _col, .5 + .5 * (i == dynamic_input_inspecting));
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draw_set_text(f_p2, fa_left, fa_center, tc);
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draw_text_add(_x0 + ui(28), _yy, typeListStr[_typ]);
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if(amo > 1) {
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var bs = ui(24);
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var bx = _x1 - bs;
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var by = _yy - bs / 2;
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if(buttonInstant(THEME.button_hide, bx, by, bs, bs, _m, _focus, _hover, "", THEME.minus_16, 0, hov? COLORS._main_value_negative : COLORS._main_icon) == 2)
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del_light = i;
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}
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}
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if(del_light > -1)
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deleteDynamicInput(del_light);
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return ui(32) + _h;
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});
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input_display_dynamic = [ 0,
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["Regions", false], 1, 2, 8, 9, 3, 10, 5,
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["Effect", false], 4, 7,
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];
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input_display_list = [ 1, 4,
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["Surfaces", true], 0, 2, 3, 5, 6,
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new Inspector_Spacer(8, true),
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new Inspector_Spacer(2, false, false),
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effect_renderer,
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]
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setDynamicInput(11, false);
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if(!LOADING && !APPENDING) createNewInput();
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attribute_surface_depth();
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attribute_oversample();
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attribute_interpolation();
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temp_surface = [ 0, 0 ];
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disp_path = [];
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static drawOverlay = function(hover, active, _x, _y, _s, _mx, _my, _snx, _sny) {
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PROCESSOR_OVERLAY_CHECK
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if(getInputAmount() == 0) return;
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dynamic_input_inspecting = clamp(dynamic_input_inspecting, 0, getInputAmount() - 1);
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var _ind = input_fix_len + dynamic_input_inspecting * data_length;
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var _type = current_data[_ind + 0];
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var _hov = false;
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draw_set_circle_precision(64);
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var pos = current_data[_ind + 1];
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var rad = current_data[_ind + 3] * _s;
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var px = _x + pos[0] * _s;
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var py = _y + pos[1] * _s;
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switch(_type) {
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case LIQUEFY_TYPE.push :
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var _path = current_data[_ind + 8];
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var rad2 = current_data[_ind + 10] * _s;
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if(_path == noone) {
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var pos2 = current_data[_ind + 2];
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var qx = _x + pos2[0] * _s;
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var qy = _y + pos2[1] * _s;
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draw_set_color(COLORS._main_accent);
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draw_circle(px, py, rad, true);
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draw_circle(qx, qy, rad2, true);
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var hv = inputs[_ind + 2].drawOverlay(hover, active, _x, _y, _s, _mx, _my, _snx, _sny); _hov |= bool(hv); hover &= !hv;
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var hv = inputs[_ind + 1].drawOverlay(hover, active, _x, _y, _s, _mx, _my, _snx, _sny); _hov |= bool(hv); hover &= !hv;
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var hv = inputs[_ind + 10].drawOverlay(hover, active, qx, qy, _s, _mx, _my, _snx, _sny); _hov |= bool(hv); hover &= !hv;
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} else if(!array_empty(disp_path)) {
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var ox, oy, nx, ny;
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ox = _x + disp_path[0] * _s;
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oy = _y + disp_path[1] * _s;
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px = ox;
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py = oy;
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draw_set_color(COLORS._main_accent);
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draw_circle(px, py, rad, true);
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for( var i = 2, n = array_length(disp_path); i < n; i += 2 ) {
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nx = _x + disp_path[i + 0] * _s;
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ny = _y + disp_path[i + 1] * _s;
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draw_line(ox, oy, nx, ny);
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ox = nx;
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oy = ny;
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}
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draw_circle(ox, oy, rad2, true);
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var hv = inputs[_ind + 10].drawOverlay(hover, active, ox, oy, _s, _mx, _my, _snx, _sny); _hov |= bool(hv); hover &= !hv;
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}
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break;
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default:
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var hv = inputs[_ind + 1].drawOverlay(hover, active, _x, _y, _s, _mx, _my, _snx, _sny); _hov |= bool(hv); hover &= !hv;
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break;
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}
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var hv = inputs[_ind + 3].drawOverlay(hover, active, px, py, _s, _mx, _my, _snx, _sny); _hov |= bool(hv); hover &= !hv;
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return _hov;
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}
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static step = function() {
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__step_mask_modifier();
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}
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static applyLiquefy = function(_data, _i) {
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var _ind = input_fix_len + _i * data_length;
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var _surf = _data[0];
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var _type = _data[_ind + 0];
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var _pos1 = _data[_ind + 1];
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var _pos2 = _data[_ind + 2];
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var _rad = _data[_ind + 3];
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var _int = _data[_ind + 4];
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var _fall = _data[_ind + 5];
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var _push = _data[_ind + 7];
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var _path = _data[_ind + 8];
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var _pthR = min(1024, _data[_ind + 9]);
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var _rad2 = _data[_ind + 10];
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var _shader = sh_liquefy_push;
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switch(_type) {
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case LIQUEFY_TYPE.push : _shader = sh_liquefy_push; break;
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case LIQUEFY_TYPE.twirl : _shader = sh_liquefy_twirl; break;
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case LIQUEFY_TYPE.pinch : _shader = sh_liquefy_pinch; break;
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case LIQUEFY_TYPE.bloat : _shader = sh_liquefy_bloat; break;
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}
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surface_set_shader(temp_surface[0], _shader, true, BLEND.over);
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shader_set_interpolation(_surf);
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shader_set_dim("dimension", _surf);
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shader_set_2("pos1", _pos1);
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shader_set_2("pos2", _pos2);
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shader_set_f("radius", _rad);
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shader_set_f("radius2", _rad2);
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shader_set_f("intensity", _int);
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shader_set_f("falloff", _fall);
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shader_set_f("pushIntens", _push);
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if(_type == LIQUEFY_TYPE.push) {
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var _usePath = _path != noone;
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var _pthList = array_create(_pthR * 2);
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var _p = new __vec2();
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if(_usePath) {
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for( var i = 0; i < _pthR; i++ ) {
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_p = _path.getPointRatio(i / (_pthR - 1) ,0, _p);
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_pthList[i * 2 + 0] = _p.x;
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_pthList[i * 2 + 1] = _p.y;
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}
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if(_i == dynamic_input_inspecting)
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disp_path = _pthList;
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}
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shader_set_i("usePath", _usePath);
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shader_set_i("pathResolution", _pthR);
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shader_set_f("pathList", _pthList);
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}
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draw_surface_safe(temp_surface[1]);
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surface_reset_shader();
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surface_set_shader(temp_surface[1], noone, true, BLEND.over);
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draw_surface_safe(temp_surface[0]);
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surface_reset_shader();
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}
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static processData = function(_outSurf, _data, _output_index, _array_index) {
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var _amo = getInputAmount();
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if(_amo == 0) return _outSurf;
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var sam = struct_try_get(attributes, "oversample");
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var _surf = _data[0];
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if(!is_surface(_surf)) return _outSurf;
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#region visibility
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dynamic_input_inspecting = clamp(dynamic_input_inspecting, 0, _amo - 1);
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var _ind = input_fix_len + dynamic_input_inspecting * data_length;
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var _type = _data[_ind + 0];
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inputs[_ind + 2].setVisible(_type == 0);
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inputs[_ind + 7].setVisible(_type == 0);
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inputs[_ind + 8].setVisible(_type == 0, _type == 0);
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inputs[_ind + 9].setVisible(_type == 0);
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inputs[_ind + 10].setVisible(_type == 0);
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if(_type == LIQUEFY_TYPE.push) {
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var _path = _data[_ind + 8];
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var _usePath = _path != noone;
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inputs[_ind + 1].setVisible(!_usePath);
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inputs[_ind + 2].setVisible(!_usePath);
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inputs[_ind + 9].setVisible( _usePath);
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}
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#endregion
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var _dim = surface_get_dimension(_surf);
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for( var i = 0, n = array_length(temp_surface); i < n; i++ )
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temp_surface[i] = surface_verify(temp_surface[i], _dim[0], _dim[1]);
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surface_set_shader(temp_surface[1], noone, true, BLEND.over);
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draw_surface_safe(_surf);
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surface_reset_shader();
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for(var i = 0; i < _amo; i++)
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applyLiquefy(_data, i);
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surface_set_shader(_outSurf, noone, true, BLEND.over);
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draw_surface_safe(temp_surface[1]);
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surface_reset_shader();
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__process_mask_modifier(_data);
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_outSurf = mask_apply(_surf, _outSurf, _data[2], _data[3]);
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_outSurf = channel_apply(_surf, _outSurf, _data[4]);
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return _outSurf;
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}
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} |