Pixel-Composer/scripts/node_value_atlas/node_value_atlas.gml

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function nodeValue_Atlas(_name, _node, _value = [], _tooltip = "") { return new __NodeValue_Atlas(_name, _node, _value, _tooltip); }
function __NodeValue_Atlas(_name, _node, _value, _tooltip = "") : NodeValue(_name, _node, CONNECT_TYPE.input, VALUE_TYPE.atlas, _value, _tooltip) constructor {
animable = false;
/////============== GET =============
static getValue = function(_time = CURRENT_FRAME, applyUnit = true, arrIndex = 0, useCache = false, log = false) { //// Get value
getValueRecursive(self.__curr_get_val, _time);
var val = __curr_get_val[0];
var nod = __curr_get_val[1]; if(!is(nod, NodeValue)) return val;
return val;
}
static __getAnimValue = function(_time = CURRENT_FRAME) { return array_empty(animator.values)? noone : animator.processValue(animator.values[0].value); }
static arrayLength = arrayLengthSimple;
}