Pixel-Composer/scripts/point_rect_overlap/point_rect_overlap.gml
2023-02-16 08:51:51 +07:00

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function point_rectangle_overlap(w, h, angle) {
var x0, y0;
var a1 = radtodeg(arctan2(h, w));
var a2 = 90 - a1;
if(angle < a1) {
x0 = w;
y0 = h / 2 - w / 2 * tan(degtorad(angle));
} else if(angle < a1 + a2 * 2) {
x0 = w / 2 - h / 2 * tan(degtorad(angle - 90));
y0 = 0;
} else if(angle < a1 + a2 * 2 + a1 * 2) {
x0 = 0;
y0 = h / 2 + w / 2 * tan(degtorad(angle - 180));
} else if(angle < a1 + a2 * 2 + a1 * 2 + a2 * 2) {
x0 = w / 2 + h / 2 * tan(degtorad(angle - 270));
y0 = h;
} else {
x0 = w;
y0 = h / 2 - w / 2 * tan(degtorad(angle));
}
return [x0, y0];
}
function point_in_rectangle_points(px, py, x0, y0, x1, y1, x2, y2, x3, y3) {
return point_in_triangle(px, py, x0, y0, x1, y1, x2, y2) || point_in_triangle(px, py, x1, y1, x2, y2, x3, y3);
}