mirror of
https://github.com/Ttanasart-pt/Pixel-Composer.git
synced 2024-12-25 14:36:13 +01:00
166 lines
No EOL
4.5 KiB
Text
166 lines
No EOL
4.5 KiB
Text
enum ARRAY_PROCESS {
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loop,
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hold
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}
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function Node_Processor(_x, _y, _group = -1) : Node(_x, _y, _group) constructor {
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array_process = ARRAY_PROCESS.loop;
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current_data = [];
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inputs_data = [];
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process_amount = 0;
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dimension_index = 0;
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active_index = -1;
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icon = THEME.node_processor;
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static process_data = function(_outSurf, _data, _output_index, _array_index = 0) { return _outSurf; }
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static getSingleValue = function(_index, _arr = 0) {
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var _n = inputs[| _index];
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var _in = _n.getValue();
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if(_n.isArray())
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return array_safe_get(_in, _arr,, ARRAY_OVERFLOW.loop);
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return _in;
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}
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static getDimension = function(arr = 0) {
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if(dimension_index == -1) return [1, 1];
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var _in = getSingleValue(dimension_index, arr);
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if(inputs[| dimension_index].type == VALUE_TYPE.surface && is_surface(_in)) {
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var ww = surface_get_width(_in);
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var hh = surface_get_height(_in);
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return [ww, hh];
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}
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if(is_array(_in) && array_length(_in) == 2)
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return _in;
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return [1, 1];
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}
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static preProcess = function(outIndex) {
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var _out = outputs[| outIndex].getValue();
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if(process_amount == 0) { //render single data
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if(outputs[| outIndex].type == VALUE_TYPE.d3object) //passing 3D vertex call
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return _out;
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if(is_array(_out) && outputs[| outIndex].type == VALUE_TYPE.surface) { //free surface if needed
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for(var i = 1; i < array_length(_out); i++)
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if(is_surface(_out[i])) surface_free(_out[i]);
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}
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if(outputs[| outIndex].type == VALUE_TYPE.surface && dimension_index > -1) {
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var surf = inputs_data[dimension_index];
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var _sw = 1, _sh = 1;
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if(inputs[| dimension_index].type == VALUE_TYPE.surface) {
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if(is_surface(surf)) {
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_sw = surface_get_width(surf);
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_sh = surface_get_height(surf);
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} else
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return noone;
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} else if(is_array(surf)) {
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_sw = surf[0];
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_sh = surf[1];
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}
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_out = surface_verify(_out, _sw, _sh);
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}
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current_data = inputs_data;
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if(active_index > -1 && !inputs_data[active_index]) { // skip
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if(inputs[| 0].type == VALUE_TYPE.surface)
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return surface_clone(inputs_data[0], _out);
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else
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return inputs_data[0]
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}
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return process_data(_out, inputs_data, outIndex, 0);
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}
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if(outputs[| outIndex].type == VALUE_TYPE.d3object) { //passing 3D vertex call
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if(is_array(_out)) _out = _out[0];
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return array_create(process_amount, _out);
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}
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if(!is_array(_out))
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_out = array_create(process_amount);
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else if(array_length(_out) != process_amount)
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array_resize(_out, process_amount);
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var _data = array_create(ds_list_size(inputs));
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for(var l = 0; l < process_amount; l++) {
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for(var i = 0; i < ds_list_size(inputs); i++) { //input prepare
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var _in = inputs_data[i];
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if(!inputs[| i].isArray(_in)) {
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_data[i] = inputs_data[i];
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continue;
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}
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if(array_length(_in) == 0) {
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_data[i] = 0;
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continue;
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}
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var _index = 0;
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switch(array_process) {
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case ARRAY_PROCESS.loop : _index = safe_mod(l, array_length(_in)); break;
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case ARRAY_PROCESS.hold : _index = min(l, array_length(_in) - 1); break;
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}
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_data[i] = _in[_index];
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}
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if(outputs[| outIndex].type == VALUE_TYPE.surface && dimension_index > -1) {
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var surf = _data[dimension_index];
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var _sw = 1, _sh = 1;
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if(inputs[| dimension_index].type == VALUE_TYPE.surface) {
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if(is_surface(surf)) {
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_sw = surface_get_width(surf);
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_sh = surface_get_height(surf);
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} else
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return noone;
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} else if(is_array(surf)) {
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_sw = surf[0];
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_sh = surf[1];
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}
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_out[l] = surface_verify(_out[l], _sw, _sh);
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}
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if(l == 0 || l == preview_index)
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current_data = _data;
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if(active_index > -1 && !_data[active_index]) { // skip
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if(inputs[| 0].type == VALUE_TYPE.surface)
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_out[l] = surface_clone(_data[0], _out[l]);
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else
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_out[l] = _data[0];
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} else
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_out[l] = process_data(_out[l], _data, outIndex, l);
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}
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return _out;
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}
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static update = function(frame = ANIMATOR.current_frame) {
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process_amount = 0;
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inputs_data = array_create(ds_list_size(inputs));
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for(var i = 0; i < ds_list_size(inputs); i++) { //pre-collect current input data
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inputs_data[i] = inputs[| i].getValue();
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if(!is_array(inputs_data[i])) continue;
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if(array_length(inputs_data[i]) == 0) continue;
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if(!inputs[| i].isArray(inputs_data[i])) continue;
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process_amount = max(process_amount, array_length(inputs_data[i]));
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}
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for(var i = 0; i < ds_list_size(outputs); i++)
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outputs[| i].setValue(preProcess(i));
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}
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} |