mirror of
https://github.com/Ttanasart-pt/Pixel-Composer.git
synced 2024-11-11 04:54:06 +01:00
459 lines
13 KiB
Plaintext
459 lines
13 KiB
Plaintext
function Node_create_Transform(_x, _y) {
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var node = new Node_Transform(_x, _y);
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ds_list_add(PANEL_GRAPH.nodes_list, node);
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return node;
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}
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enum OUTPUT_SCALING {
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same_as_input,
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constant,
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relative
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}
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function Node_Transform(_x, _y) : Node_Processor(_x, _y) constructor {
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name = "Transform";
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inputs[| 0] = nodeValue(0, "Surface in", self, JUNCTION_CONNECT.input, VALUE_TYPE.surface, noone);
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inputs[| 1] = nodeValue(1, "Output dimension", self, JUNCTION_CONNECT.input, VALUE_TYPE.integer, [1, 1], VALUE_TAG.dimension_2d)
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.setDisplay(VALUE_DISPLAY.vector)
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.setVisible(false);
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inputs[| 2] = nodeValue(2, "Position", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, [ 0, 0 ])
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.setDisplay(VALUE_DISPLAY.vector);
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inputs[| 3] = nodeValue(3, "Anchor", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, [ 0, 0 ])
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.setDisplay(VALUE_DISPLAY.vector, button(function() { centerAnchor(); })
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.setIcon(s_anchor)
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.setTooltip("Set to center"));
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inputs[| 4] = nodeValue(4, "Relative", self, JUNCTION_CONNECT.input, VALUE_TYPE.boolean, true);
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inputs[| 5] = nodeValue(5, "Rotation", self, JUNCTION_CONNECT.input, VALUE_TYPE.integer, 0)
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.setDisplay(VALUE_DISPLAY.rotation);
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inputs[| 6] = nodeValue(6, "Scale", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, [ 1, 1 ])
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.setDisplay(VALUE_DISPLAY.vector,
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button(function() {
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inputs[| 6].modifier = inputs[| 6].modifier == VALUE_MODIFIER.none? VALUE_MODIFIER.linked : VALUE_MODIFIER.none;
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inputs[| 6].editWidget.extras.icon_index = inputs[| 6].modifier == VALUE_MODIFIER.linked;
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})
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.setIcon(s_padding_link));
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inputs[| 7] = nodeValue(7, "Wrap", self, JUNCTION_CONNECT.input, VALUE_TYPE.boolean, false);
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inputs[| 8] = nodeValue(8, "Rotate by velocity", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, 0)
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.setDisplay(VALUE_DISPLAY.slider, [0, 1, 0.01]);
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inputs[| 9] = nodeValue(9, "Output dimension", self, JUNCTION_CONNECT.input, VALUE_TYPE.integer, OUTPUT_SCALING.same_as_input)
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.setDisplay(VALUE_DISPLAY.enum_scroll, [ "Same as input", "Constant", "Relative to input" ]);
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inputs[| 10] = nodeValue(10, "Exact", self, JUNCTION_CONNECT.input, VALUE_TYPE.boolean, false);
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inputs[| 11] = nodeValue(11, "Relative to surface", self, JUNCTION_CONNECT.input, VALUE_TYPE.boolean, false);
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input_display_list = [ 0,
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["Output", true], 9, 1, 7,
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["Position", false], 11, 2, 10,
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["Rotation", false], 3, 4, 5, 8,
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["Scale", false], 6
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];
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outputs[| 0] = nodeValue(0, "Surface out", self, JUNCTION_CONNECT.output, VALUE_TYPE.surface, PIXEL_SURFACE);
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vel = 0;
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prev_pos = [0, 0];
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static onValueUpdate = function(index, prev) {
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if(index == 0 && !is_surface(prev) && !LOADING && !APPENDING)
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centerAnchor();
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}
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static centerAnchor = function() {
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var _surf = inputs[| 0].getValue();
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var _out_type = inputs[| 9].getValue();
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var _out = inputs[| 1].getValue();
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var _sca = inputs[| 6].getValue();
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if(is_array(_surf)) {
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if(array_length(_surf) == 0) return;
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_surf = _surf[preview_index];
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}
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var ww, hh;
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switch(_out_type) {
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case OUTPUT_SCALING.same_as_input :
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case OUTPUT_SCALING.relative :
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ww = surface_get_width(_surf) * _sca[0];
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hh = surface_get_height(_surf) * _sca[1];
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break;
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case OUTPUT_SCALING.constant :
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ww = _out[0] * _sca[0];
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hh = _out[1] * _sca[1];
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break;
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}
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var _pos = inputs[| 3].getValue();
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if(inputs[| 4].getValue()) {
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if(_pos[0] != 0.5 && _pos[1] != 0.5)
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inputs[| 3].setValue([ 0.5, 0.5 ]);
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else
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inputs[| 3].setValue([ 0, 0 ]);
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} else {
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if(_pos[0] != ww / 2 && _pos[1] != hh / 2)
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inputs[| 3].setValue([ ww / 2, hh / 2]);
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else
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inputs[| 3].setValue([ 0, 0 ]);
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}
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if(inputs[| 11].getValue())
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inputs[| 2].setValue([ 0.5, 0.5 ]);
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else
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inputs[| 2].setValue([ surface_get_width(_surf) / 2, surface_get_height(_surf) / 2 ]);
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}
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static step = function() {
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var pos = inputs[| 2].getValue();
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if(ANIMATOR.is_playing && ANIMATOR.frame_progress) {
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if(ANIMATOR.current_frame == 0) {
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vel = 0;
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prev_pos[0] = pos[0];
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prev_pos[1] = pos[1];
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} else {
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vel = point_direction(prev_pos[0], prev_pos[1], pos[0], pos[1]);
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prev_pos[0] = pos[0];
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prev_pos[1] = pos[1];
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}
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}
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}
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static process_data = function(_outSurf, _data, _output_index) {
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var ins = _data[0];
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var out_type = _data[9];
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var out = _data[1];
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var pos_rel = _data[11];
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var pos = _data[2];
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var pos_exact = _data[10];
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var anc = _data[3];
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var arl = _data[4];
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var rot_vel = vel * _data[8];
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var rot = _data[5] + rot_vel;
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var sca = _data[6];
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var wrp = _data[7];
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var ww = surface_get_width(ins);
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var hh = surface_get_height(ins);
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var _ww = ww, _hh = hh;
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switch(out_type) {
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case OUTPUT_SCALING.same_as_input :
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inputs[| 1].setVisible(false);
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break;
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case OUTPUT_SCALING.constant :
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inputs[| 1].setVisible(true);
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_ww = out[0];
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_hh = out[1];
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break;
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case OUTPUT_SCALING.relative :
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inputs[| 1].setVisible(true);
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_ww = ww * out[0];
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_hh = hh * out[1];
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break;
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}
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if(_ww <= 0 || _hh <= 0) return;
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surface_size_to(_outSurf, _ww, _hh);
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if(arl) {
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anc[0] *= ww * sca[0];
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anc[1] *= hh * sca[1];
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if(pos_rel) {
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pos[0] *= ww;
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pos[1] *= hh;
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}
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}
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pos[0] -= anc[0];
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pos[1] -= anc[1];
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pos = point_rotate(pos[0], pos[1], pos[0] + anc[0], pos[1] + anc[1], rot);
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if(wrp) {
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var _w = _ww * sqrt(2);
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var _h = _hh * sqrt(2);
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var _px = (_w - _ww) / 2;
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var _py = (_h - _hh) / 2;
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var _s = surface_create(_w, _h);
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surface_set_target(_s);
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draw_clear_alpha(0, 0);
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BLEND_ADD
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if(is_surface(ins)) {
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var draw_x, draw_y;
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draw_x = _px + pos[0];
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draw_y = _py + pos[1];
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if(pos_exact) {
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draw_x = round(draw_x);
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draw_y = round(draw_y);
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}
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draw_surface_tiled_ext_safe(ins, draw_x, draw_y, sca[0], sca[1], c_white, 1);
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}
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BLEND_NORMAL
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surface_reset_target();
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var _cc = point_rotate(-_px, -_py, _ww / 2, _hh / 2, rot);
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surface_set_target(_outSurf);
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draw_clear_alpha(0, 0);
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BLEND_ADD
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draw_surface_ext_safe(_s, _cc[0], _cc[1], 1, 1, rot, c_white, 1);
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BLEND_NORMAL
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surface_reset_target();
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surface_free(_s);
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} else {
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surface_set_target(_outSurf);
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draw_clear_alpha(0, 0);
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BLEND_ADD
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var draw_x, draw_y;
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draw_x = pos[0];
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draw_y = pos[1];
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if(pos_exact) {
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draw_x = round(draw_x);
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draw_y = round(draw_y);
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}
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draw_surface_ext_safe(ins, draw_x, draw_y, sca[0], sca[1], rot, c_white, 1);
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BLEND_NORMAL
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surface_reset_target();
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}
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return _outSurf;
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}
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overlay_dragging = 0;
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overlay_drag_mx = 0;
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overlay_drag_my = 0;
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overlay_drag_sx = 0;
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overlay_drag_sy = 0;
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overlay_drag_ma = 0;
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overlay_drag_sa = 0;
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static drawOverlay = function(_active, _x, _y, _s, _mx, _my) {
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if(array_length(current_data) < ds_list_size(inputs)) return;
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var _surf = inputs[| 0].getValue();
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if(is_array(_surf)) {
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if(array_length(_surf) == 0) return;
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_surf = _surf[preview_index];
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}
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var _surf_out = outputs[| 0].getValue();
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if(is_array(_surf_out)) {
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if(array_length(_surf_out) == 0) return;
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_surf_out = _surf_out[preview_index];
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}
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var pos = current_data[2];
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var pos_rel = current_data[11];
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var anc = current_data[3];
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var arl = current_data[4];
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var rot = current_data[5];
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var sca = current_data[6];
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var srw = surface_get_width(_surf);
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var srh = surface_get_height(_surf);
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var ow = surface_get_width(_surf_out);
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var oh = surface_get_height(_surf_out);
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var ww = srw * sca[0];
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var hh = srh * sca[1];
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if(arl) {
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anc[0] *= ww;
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anc[1] *= hh;
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}
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if(pos_rel) {
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pos[0] *= ow;
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pos[1] *= oh;
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}
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var _pos = [ pos[0], pos[1] ];
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pos[0] -= anc[0];
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pos[1] -= anc[1];
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#region bounding box
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var bx0 = _x + pos[0] * _s;
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var bx1 = _x + (ww + pos[0]) * _s;
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var by0 = _y + pos[1] * _s;
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var by1 = _y + (hh + pos[1]) * _s;
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var bax = _x + (pos[0] + anc[0]) * _s;
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var bay = _y + (pos[1] + anc[1]) * _s;
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var tl = point_rotate(bx0, by0, bax, bay, rot);
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var tr = point_rotate(bx1, by0, bax, bay, rot);
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var bl = point_rotate(bx0, by1, bax, bay, rot);
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var br = point_rotate(bx1, by1, bax, bay, rot);
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var rth = point_rotate((bx0 + bx1) / 2, by0 - 16, bax, bay, rot);
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draw_set_color(c_ui_orange);
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draw_sprite_ext(s_anchor, 0, bax, bay, 1, 1, 0, c_white, 1);
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var r_index = 0;
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draw_sprite(s_anchor_selector, 0, tl[0], tl[1]);
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draw_sprite(s_anchor_selector, 0, tr[0], tr[1]);
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draw_sprite(s_anchor_selector, 0, bl[0], bl[1]);
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draw_sprite(s_anchor_selector, 0, br[0], br[1]);
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if(point_in_circle(_mx, _my, bax, bay, 8)) draw_sprite_ext(s_anchor, 0, bax, bay, 1.25, 1.25, 0, c_white, 1);
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else if(point_in_circle(_mx, _my, rth[0], rth[1], 8)) r_index = 1;
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else if(point_in_circle(_mx, _my, tl[0], tl[1], 8)) draw_sprite(s_anchor_selector, 1, tl[0], tl[1]);
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else if(point_in_circle(_mx, _my, tr[0], tr[1], 8)) draw_sprite(s_anchor_selector, 1, tr[0], tr[1]);
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else if(point_in_circle(_mx, _my, bl[0], bl[1], 8)) draw_sprite(s_anchor_selector, 1, bl[0], bl[1]);
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else if(point_in_circle(_mx, _my, br[0], br[1], 8)) draw_sprite(s_anchor_selector, 1, br[0], br[1]);
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draw_sprite_ext(s_anchor_rotate, r_index, rth[0], rth[1], 1, 1, rot, c_white, 1);
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draw_line(tl[0], tl[1], tr[0], tr[1]);
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draw_line(tl[0], tl[1], bl[0], bl[1]);
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draw_line(tr[0], tr[1], br[0], br[1]);
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draw_line(bl[0], bl[1], br[0], br[1]);
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#endregion
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if(overlay_dragging && overlay_dragging < 3) {
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var px = _mx - overlay_drag_mx;
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var py = _my - overlay_drag_my;
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var pos_x, pos_y;
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if(keyboard_check(vk_shift)) {
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var ang = round(point_direction(overlay_drag_mx, overlay_drag_my, _mx, _my) / 45) * 45;
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var dist = point_distance(overlay_drag_mx, overlay_drag_my, _mx, _my) / _s;
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pos_x = overlay_drag_sx + lengthdir_x(dist, ang);
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pos_y = overlay_drag_sy + lengthdir_y(dist, ang);
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} else {
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pos_x = overlay_drag_sx + px / _s;
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pos_y = overlay_drag_sy + py / _s;
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}
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if(keyboard_check(vk_control)) {
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pos_x = round(pos_x);
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pos_y = round(pos_y);
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}
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if(overlay_dragging == 1) {
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if(pos_rel) {
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pos_x /= ow;
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pos_y /= oh;
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}
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if(inputs[| 2].setValue([ pos_x, pos_y ]))
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UNDO_HOLDING = true;
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} else if(overlay_dragging == 2) {
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if(arl) {
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pos_x /= ww;
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pos_y /= hh;
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}
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if(inputs[| 3].setValue([ pos_x, pos_y ]))
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UNDO_HOLDING = true;
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}
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if(mouse_check_button_released(mb_left)) {
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overlay_dragging = 0;
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UNDO_HOLDING = false;
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}
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} else if(overlay_dragging == 3) {
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var aa = point_direction(bax, bay, _mx, _my);
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var da = angle_difference(overlay_drag_ma, aa);
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var sa;
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if(keyboard_check(vk_control))
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sa = round((overlay_drag_sa - da) / 15) * 15;
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else
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sa = overlay_drag_sa - da;
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if(inputs[| 5].setValue(sa))
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UNDO_HOLDING = true;
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if(mouse_check_button_released(mb_left)) {
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overlay_dragging = 0;
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UNDO_HOLDING = false;
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}
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} else if(overlay_dragging == 4) {
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var _dist = point_distance (overlay_drag_mx, overlay_drag_my, bax, bay);
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var _dirr = point_direction(overlay_drag_mx, overlay_drag_my, bax, bay);
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var dist = point_distance (_mx, _my, bax, bay);
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var dirr = point_direction(_mx, _my, bax, bay);
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var sw = (lengthdir_x(dist, dirr) - lengthdir_x(_dist, _dirr)) / _s / srw;
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var sh = (lengthdir_y(dist, dirr) - lengthdir_y(_dist, _dirr)) / _s / srh;
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var _sw = overlay_drag_sx - sw;
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var _sh = overlay_drag_sy - sh;
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if(keyboard_check(vk_shift)) {
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_sw = max(_sw, _sh);
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_sh = _sw;
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}
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if(inputs[| 6].setValue([ _sw, _sh ]))
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UNDO_HOLDING = true;
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if(mouse_check_button_released(mb_left)) {
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overlay_dragging = 0;
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UNDO_HOLDING = false;
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}
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} else {
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if(_active && mouse_check_button_pressed(mb_left)) {
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if(point_in_circle(_mx, _my, bax, bay, 8)) {
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overlay_dragging = 2;
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overlay_drag_mx = _mx;
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overlay_drag_my = _my;
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overlay_drag_sx = anc[0];
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overlay_drag_sy = anc[1];
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} else if(point_in_circle(_mx, _my, tl[0], tl[1], 8) || point_in_circle(_mx, _my, tr[0], tr[1], 8) || point_in_circle(_mx, _my, bl[0], bl[1], 8) || point_in_circle(_mx, _my, br[0], br[1], 8)) {
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overlay_dragging = 4;
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overlay_drag_mx = _mx;
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overlay_drag_my = _my;
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overlay_drag_sx = sca[0];
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overlay_drag_sy = sca[1];
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} else if(point_in_circle(_mx, _my, rth[0], rth[1], 8)) {
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overlay_dragging = 3;
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overlay_drag_ma = point_direction(bax, bay, _mx, _my);
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overlay_drag_sa = rot;
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} else if(point_in_triangle(_mx, _my, tl[0], tl[1], tr[0], tr[1], bl[0], bl[1]) || point_in_triangle(_mx, _my, tr[0], tr[1], bl[0], bl[1], br[0], br[1])) {
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overlay_dragging = 1;
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overlay_drag_mx = _mx;
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overlay_drag_my = _my;
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overlay_drag_sx = _pos[0];
|
|
overlay_drag_sy = _pos[1];
|
|
}
|
|
}
|
|
}
|
|
}
|
|
} |