mirror of
https://github.com/Ttanasart-pt/Pixel-Composer.git
synced 2024-11-14 14:33:53 +01:00
85 lines
2.2 KiB
Plaintext
85 lines
2.2 KiB
Plaintext
function Node_3D_Material(_x, _y, _group = noone) : Node_3D(_x, _y, _group) constructor {
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name = "3D Material";
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solid_surf = noone;
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newInput(0, nodeValue_Surface("Texture", self))
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.setVisible(true, true);
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newInput(1, nodeValue_Float("Diffuse", self, 1 ))
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.setDisplay(VALUE_DISPLAY.slider);
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newInput(2, nodeValue_Float("Specular", self, 0 ))
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.setDisplay(VALUE_DISPLAY.slider);
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newInput(3, nodeValue_Float("Shininess", self, 1 ));
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newInput(4, nodeValue_Bool("Metalic", self, false ));
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newInput(5, nodeValue_Surface("Normal Map", self));
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newInput(6, nodeValue_Float("Normal Strength", self, 1 ))
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.setDisplay(VALUE_DISPLAY.slider, { range: [ 0, 2, 0.01 ] });
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newInput(7, nodeValue_Float("Roughness", self, 1 ))
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.setDisplay(VALUE_DISPLAY.slider);
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newInput(8, nodeValue_Bool("Anti aliasing", self, false ));
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newOutput(0, nodeValue_Output("Material", self, VALUE_TYPE.d3Material, noone));
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input_display_list = [ 0, 8,
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["Properties", false], 1, 2, 3, 4, 7,
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["Normal", false], 5, 6,
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];
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static processData = function(_output, _data, _output_index, _array_index = 0) {
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var _surf = _data[0];
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var _diff = _data[1];
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var _spec = _data[2];
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var _shin = _data[3];
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var _metl = _data[4];
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var _nor = _data[5];
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var _norS = _data[6];
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var _roug = _data[7];
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var _aa = _data[8];
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if(!is_surface(_surf)) {
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solid_surf = surface_verify(solid_surf, 1, 1);
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_surf = solid_surf;
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}
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var _mat = new __d3dMaterial(_surf);
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_mat.diffuse = _diff;
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_mat.specular = _spec;
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_mat.shine = _shin;
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_mat.metalic = _metl;
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_mat.texFilter = _aa;
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_mat.normal = _nor;
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_mat.normalStr = _norS;
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_mat.reflective = clamp(1 - _roug, 0, 1);
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return _mat;
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}
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static onDrawNode = function(xx, yy, _mx, _my, _s, _hover, _focus) {
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if(!previewable) return;
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var bbox = drawGetBbox(xx, yy, _s);
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var _mat = outputs[0].getValue();
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if(_mat == noone) return;
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if(is_array(_mat)) {
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if(array_empty(_mat)) return;
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_mat = _mat[0];
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}
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if(is_instanceof(_mat, __d3dMaterial) && is_surface(_mat.surface)) {
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var aa = 0.5 + 0.5 * renderActive;
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if(!isHighlightingInGraph()) aa *= 0.25;
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draw_surface_bbox(_mat.surface, bbox,, aa);
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}
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}
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} |