mirror of
https://github.com/Ttanasart-pt/Pixel-Composer.git
synced 2024-12-26 06:56:45 +01:00
12 lines
256 B
GLSL
12 lines
256 B
GLSL
//
|
|
// Simple passthrough fragment shader
|
|
//
|
|
varying vec2 v_vTexcoord;
|
|
varying vec4 v_vColour;
|
|
|
|
uniform int keepAlpha;
|
|
|
|
void main() {
|
|
vec4 col = texture2D( gm_BaseTexture, v_vTexcoord);
|
|
gl_FragColor = vec4(0., col.g, 0., keepAlpha == 1? col.a : 1.);
|
|
}
|