mirror of
https://github.com/Ttanasart-pt/Pixel-Composer.git
synced 2024-11-14 06:23:55 +01:00
347 lines
9.6 KiB
Plaintext
347 lines
9.6 KiB
Plaintext
// 2024-04-18 14:17:33
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function canvas_tool_selection(selector = noone) : canvas_tool() constructor {
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self.selector = selector;
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selection_surface = surface_create_empty(1, 1);
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selection_mask = surface_create_empty(1, 1);
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selection_position = [ 0, 0 ];
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selection_size = [ 0, 0 ];
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is_selecting = false;
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is_selected = false;
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is_select_drag = false;
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selection_sx = 0;
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selection_sy = 0;
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selection_mx = 0;
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selection_my = 0;
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mouse_cur_x = 0;
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mouse_cur_y = 0;
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mouse_pre_x = 0;
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mouse_pre_y = 0;
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function createSelection(_mask, sel_x0, sel_y0, sel_w, sel_h) { #region
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if(is_selected)
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apply();
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else {
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createNewSelection(_mask, sel_x0, sel_y0, sel_w, sel_h);
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return;
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}
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if(key_mod_press(SHIFT))
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modifySelection(_mask, sel_x0, sel_y0, sel_w, sel_h, true);
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else if(key_mod_press(ALT))
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modifySelection(_mask, sel_x0, sel_y0, sel_w, sel_h, false);
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else
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createNewSelection(_mask, sel_x0, sel_y0, sel_w, sel_h);
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} #endregion
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function modifySelection(_mask, sel_x0, sel_y0, sel_w, sel_h, _add) { #region
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if(sel_w == 1 && sel_h == 1) return;
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var _x0, _y0, _x1, _y1;
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if(_add) {
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_x0 = min(sel_x0, selection_position[0]);
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_y0 = min(sel_y0, selection_position[1]);
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_x1 = max(sel_x0 + sel_w, selection_position[0] + selection_size[0]);
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_y1 = max(sel_y0 + sel_h, selection_position[1] + selection_size[1]);
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} else {
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var __nx0 = sel_x0;
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var __ny0 = sel_y0;
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var __nx1 = sel_x0 + sel_w;
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var __ny1 = sel_y0 + sel_h;
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_x0 = selection_position[0];
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_y0 = selection_position[1];
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_x1 = selection_position[0] + selection_size[0];
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_y1 = selection_position[1] + selection_size[1];
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if(__nx0 <= _x0 && __nx1 >= _x1) {
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if(__ny0 <= _y0) _y0 = max(_y0, __ny1);
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if(__ny1 >= _y1) _y1 = min(_y1, __ny0);
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}
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if(__ny0 <= _y0 && __ny1 >= _y1) {
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if(__nx0 <= _x0) _x0 = max(_x0, __nx1);
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if(__nx1 >= _x1) _x1 = min(_x1, __nx0);
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}
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}
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if(_x1 - _x0 <= 0 || _y1 - _y0 <= 0) return;
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var _ox = selection_position[0] - _x0;
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var _oy = selection_position[1] - _y0;
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var _nx = sel_x0 - _x0;
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var _ny = sel_y0 - _y0;
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var _nw = _x1 - _x0;
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var _nh = _y1 - _y0;
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var _selection_surface = surface_create(_nw, _nh);
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var _selection_mask = surface_create(_nw, _nh);
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surface_set_target(_selection_mask);
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DRAW_CLEAR
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BLEND_OVERRIDE
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draw_surface_safe(selection_mask, _ox, _oy);
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if(_add) BLEND_ADD
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else BLEND_SUBTRACT
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draw_surface_safe(_mask, _nx, _ny);
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BLEND_NORMAL
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surface_reset_target();
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surface_set_target(_selection_surface);
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DRAW_CLEAR
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draw_surface_safe(_canvas_surface, -_x0, -_y0);
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BLEND_MULTIPLY
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draw_surface_safe(_selection_mask, 0, 0);
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BLEND_NORMAL
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surface_reset_target();
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surface_free(selection_surface);
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surface_free(selection_mask);
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selection_surface = _selection_surface;
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selection_mask = _selection_mask;
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node.storeAction();
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surface_set_target(_canvas_surface);
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gpu_set_blendmode(bm_subtract);
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draw_surface_safe(selection_surface, _x0, _y0);
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gpu_set_blendmode(bm_normal);
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surface_reset_target();
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node.surface_store_buffer();
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selection_position = [ _x0, _y0 ];
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selection_size = [ _nw, _nh ];
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is_selected = true;
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} #endregion
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function createNewSelection(_mask, sel_x0, sel_y0, sel_w, sel_h) { #region
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if(sel_w == 1 && sel_h == 1) return;
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selection_surface = surface_verify(selection_surface, sel_w, sel_h);
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selection_mask = surface_verify(selection_mask, sel_w, sel_h);
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surface_set_target(selection_surface);
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DRAW_CLEAR
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draw_surface_safe(_canvas_surface, -sel_x0, -sel_y0);
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BLEND_MULTIPLY
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draw_surface_safe(_mask, 0, 0);
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BLEND_NORMAL
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surface_reset_target();
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surface_set_target(selection_mask);
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DRAW_CLEAR
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draw_surface_safe(_mask, 0, 0);
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surface_reset_target();
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node.storeAction();
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surface_set_target(_canvas_surface);
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gpu_set_blendmode(bm_subtract);
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draw_surface_safe(selection_surface, sel_x0, sel_y0);
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gpu_set_blendmode(bm_normal);
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surface_reset_target();
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node.surface_store_buffer();
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selection_position = [ sel_x0, sel_y0 ];
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selection_size = [ sel_w, sel_h ];
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is_selected = true;
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} #endregion
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function copySelection() { #region
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var s = surface_encode(selection_surface);
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clipboard_set_text(s);
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} #endregion
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function apply() { #region
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var _drawLay = node.tool_attribute.drawLayer;
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var _sw = surface_get_width(_canvas_surface);
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var _sh = surface_get_height(_canvas_surface);
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var _selectionSurf = surface_create(_sw, _sh);
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var _drawnSurface = surface_create(_sw, _sh);
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surface_set_shader(_selectionSurf, noone);
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draw_surface(selection_surface, selection_position[0], selection_position[1]);
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surface_reset_shader();
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surface_set_shader(_drawnSurface, sh_canvas_apply_draw);
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shader_set_i("drawLayer", _drawLay);
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shader_set_i("eraser", 0);
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shader_set_f("channels", 1, 1, 1, 1);
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shader_set_f("alpha", 1);
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shader_set_surface("back", _canvas_surface);
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shader_set_surface("fore", _selectionSurf);
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draw_sprite_stretched(s_fx_pixel, 0, 0, 0, _sw, _sh);
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surface_reset_shader();
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node.setCanvasSurface(_drawnSurface);
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surface_free(_canvas_surface);
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_canvas_surface = _drawnSurface;
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node.surface_store_buffer();
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is_selected = false;
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} #endregion
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function onSelected(hover, active, _x, _y, _s, _mx, _my, _snx, _sny) { #region
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if(!is_surface(selection_surface)) {
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is_selected = false;
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return;
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}
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if(is_select_drag) {
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var px = selection_sx + (mouse_cur_x - selection_mx);
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var py = selection_sy + (mouse_cur_y - selection_my);
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selection_position[0] = px;
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selection_position[1] = py;
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if(mouse_release(mb_left))
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is_select_drag = false;
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}
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if(mouse_press(mb_left, active)) {
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var pos_x = selection_position[0];
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var pos_y = selection_position[1];
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var sel_w = surface_get_width_safe(selection_surface);
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var sel_h = surface_get_height_safe(selection_surface);
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if(point_in_rectangle(mouse_cur_x, mouse_cur_y, pos_x, pos_y, pos_x + sel_w, pos_y + sel_h)) {
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is_select_drag = true;
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selection_sx = pos_x;
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selection_sy = pos_y;
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selection_mx = mouse_cur_x;
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selection_my = mouse_cur_y;
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}
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}
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if(key_press(vk_delete)) {
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is_selected = false;
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surface_free(selection_surface);
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} else if(key_press(vk_escape)) {
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apply();
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} else if(key_press(ord("C"), MOD_KEY.ctrl)) copySelection();
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} #endregion
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function step(hover, active, _x, _y, _s, _mx, _my, _snx, _sny) { #region
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mouse_cur_x = round((_mx - _x) / _s - 0.5);
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mouse_cur_y = round((_my - _y) / _s - 0.5);
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if(is_selected) { onSelected(hover, active, _x, _y, _s, _mx, _my, _snx, _sny); return; }
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else if(is_surface(selection_surface)) { apply(); }
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} #endregion
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function onDrawMask(hover, active, _x, _y, _s, _mx, _my, _snx, _sny) {}
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function drawMask(hover, active, _x, _y, _s, _mx, _my, _snx, _sny) { #region
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var sel_x0, sel_y0;
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if(is_selecting) {
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sel_x0 = min(selection_sx, mouse_cur_x);
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sel_y0 = min(selection_sy, mouse_cur_y);
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} else {
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sel_x0 = selection_position[0];
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sel_y0 = selection_position[1];
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}
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var _dx = _x + sel_x0 * _s;
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var _dy = _y + sel_y0 * _s;
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draw_surface_ext_safe(selection_mask, _dx, _dy, _s, _s);
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onDrawMask(hover, active, _x, _y, _s, _mx, _my, _snx, _sny);
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} #endregion
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function drawOverlay(hover, active, _x, _y, _s, _mx, _my, _snx, _sny) { #region
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if(!is_selected) return;
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var pos_x = _x + selection_position[0] * _s;
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var pos_y = _y + selection_position[1] * _s;
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var sel_w = surface_get_width_safe(selection_surface) * _s;
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var sel_h = surface_get_height_safe(selection_surface) * _s;
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draw_surface_ext_safe(selection_surface, pos_x, pos_y, _s, _s, 0, c_white, 1);
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draw_set_color(c_black);
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draw_rectangle(pos_x, pos_y, pos_x + sel_w, pos_y + sel_h, true);
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draw_set_color(c_white);
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draw_rectangle_dashed(pos_x, pos_y, pos_x + sel_w, pos_y + sel_h, true, 6, current_time / 100);
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} #endregion
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///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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function rotate90cw() { #region
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var _sw = surface_get_width(selection_surface);
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var _sh = surface_get_height(selection_surface);
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var _newS = surface_create(_sh, _sw);
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surface_set_shader(_newS, noone);
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draw_surface_ext(selection_surface, _sh, 0, 1, 1, -90, c_white, 1);
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surface_reset_shader();
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surface_free(selection_surface);
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selection_surface = _newS;
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} #endregion
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function rotate90ccw() { #region
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var _sw = surface_get_width(selection_surface);
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var _sh = surface_get_height(selection_surface);
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var _newS = surface_create(_sh, _sw);
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surface_set_shader(_newS, noone);
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draw_surface_ext(selection_surface, 0, _sw, 1, 1, 90, c_white, 1);
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surface_reset_shader();
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surface_free(selection_surface);
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selection_surface = _newS;
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} #endregion
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function flipH() { #region
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var _sw = surface_get_width(selection_surface);
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var _sh = surface_get_height(selection_surface);
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var _newS = surface_create(_sw, _sh);
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surface_set_shader(_newS, noone);
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draw_surface_ext(selection_surface, _sw, 0, -1, 1, 0, c_white, 1);
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surface_reset_shader();
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surface_free(selection_surface);
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selection_surface = _newS;
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} #endregion
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function flipV() { #region
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var _sw = surface_get_width(selection_surface);
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var _sh = surface_get_height(selection_surface);
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var _newS = surface_create(_sw, _sh);
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surface_set_shader(_newS, noone);
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draw_surface_ext(selection_surface, 0, _sh, 1, -1, 0, c_white, 1);
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surface_reset_shader();
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surface_free(selection_surface);
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selection_surface = _newS;
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} #endregion
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} |