Pixel-Composer/objects/o_main/Other_2.gml
2024-02-15 20:23:26 +07:00

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/// @description main directory, parameter
//print("===== Game Start Begin =====");
#region directory
globalvar DIRECTORY, APP_DIRECTORY, APP_LOCATION, PRESIST_PREF;
DIRECTORY = "";
PRESIST_PREF = {
path: ""
};
APP_DIRECTORY = env_user();
show_debug_message($"App directory: {APP_DIRECTORY}");
directory_verify(APP_DIRECTORY);
var perstPath = APP_DIRECTORY + "persistPreference.json";
if(file_exists_empty(perstPath)) {
struct_override(PRESIST_PREF, json_load_struct(perstPath));
DIRECTORY = struct_has(PRESIST_PREF, "path")? PRESIST_PREF.path : "";
}
if(DIRECTORY != "") {
var _ch = string_char_last(DIRECTORY);
if(_ch != "\\" && _ch != "/") DIRECTORY += "\\";
show_debug_message($"Env directory: {DIRECTORY}");
var dir_valid = DIRECTORY != "" && directory_exists(DIRECTORY);
var tmp = file_text_open_write(DIRECTORY + "val_check.txt");
if(tmp == -1) {
dir_valid = false;
show_message($"WARNING: Inaccessible main directory ({DIRECTORY}) this may be caused by non existing folder, or Pixel Composer has no permission to open the folder.");
} else {
file_text_close(tmp);
file_delete($"{DIRECTORY}val_check.txt");
}
if(!dir_valid) {
show_debug_message("Invalid directory revert back to default %APPDATA%");
DIRECTORY = APP_DIRECTORY;
}
} else
DIRECTORY = APP_DIRECTORY;
directory_verify(DIRECTORY);
APP_LOCATION = program_directory;
if(OS == os_macosx)
APP_LOCATION = string_replace(APP_LOCATION, "/Contents/MacOS/", "/Contents/Resources/");
if(string_pos("GameMakerStudio2\\Cache\\runtimes", APP_LOCATION))
APP_LOCATION = working_directory;
print($"===================== WORKING DIRECTORIES =====================\n\t{working_directory}\n\t{DIRECTORY}");
#endregion
#region Set up
var t = current_time;
PREF_LOAD();
var dir = string(DIRECTORY) + "log";
directory_verify(dir);
log_clear();
log_newline();
log_message("SESSION", "Begin");
log_message("DIRECTORY", DIRECTORY);
PREF_APPLY();
var t0 = get_timer();
var t = get_timer();
var _lua = PROGRAM_ARGUMENTS._lua;
__initPatreon(); log_message("SESSION", $"> init Patreon | complete in {get_timer() - t}"); t = get_timer();
if(!IS_CMD) { __initTheme(); log_message("SESSION", $"> init Theme | complete in {get_timer() - t}"); t = get_timer(); }
if(!IS_CMD) { __initLocale(); log_message("SESSION", $"> init Locale | complete in {get_timer() - t}"); t = get_timer(); }
if(!IS_CMD) { loadFonts(); log_message("SESSION", $"> init Font | complete in {get_timer() - t}"); t = get_timer(); }
if(!IS_CMD) { __initProject(); log_message("SESSION", $"> init Project | complete in {get_timer() - t}"); t = get_timer(); }
if(!IS_CMD) { __initAction(); log_message("SESSION", $"> init Action | complete in {get_timer() - t}"); t = get_timer(); }
__initSurfaceFormat(); log_message("SESSION", $"> init SurfaceFormat | complete in {get_timer() - t}"); t = get_timer();
if(!IS_CMD) { __initCollection(); log_message("SESSION", $"> init Collection | complete in {get_timer() - t}"); t = get_timer(); }
if(!IS_CMD) { __initAssets(); log_message("SESSION", $"> init Assets | complete in {get_timer() - t}"); t = get_timer(); }
if(!IS_CMD) { __initPresets(); log_message("SESSION", $"> init Presets | complete in {get_timer() - t}"); t = get_timer(); }
if(!IS_CMD) { __initFontFolder(); log_message("SESSION", $"> init FontFolder | complete in {get_timer() - t}"); t = get_timer(); }
if(_lua) { __initLua(); log_message("SESSION", $"> init Lua | complete in {get_timer() - t}"); t = get_timer(); }
if(!IS_CMD) { __initNodeData(); log_message("SESSION", $"> init NodeData | complete in {get_timer() - t}"); t = get_timer(); }
__initNodes(); log_message("SESSION", $"> init Nodes | complete in {get_timer() - t}"); t = get_timer();
if(!IS_CMD) { __initSteamUGC(); log_message("SESSION", $"> init SteamUGC | complete in {get_timer() - t}"); t = get_timer(); }
if(!IS_CMD) { __initAddon(); log_message("SESSION", $"> init Addon | complete in {get_timer() - t}"); t = get_timer(); }
if(!IS_CMD) { __initPalette(); log_message("SESSION", $"> init Palette | complete in {get_timer() - t}"); t = get_timer(); }
if(!IS_CMD) { __initGradient(); log_message("SESSION", $"> init Gradient | complete in {get_timer() - t}"); t = get_timer(); }
if(!IS_CMD) { loadAddon(); log_message("SESSION", $"> init Addons | complete in {get_timer() - t}"); t = get_timer(); }
if(!IS_CMD) { LOAD_SAMPLE(); log_message("SESSION", $"> init sample | complete in {get_timer() - t}"); t = get_timer(); }
if(!IS_CMD) { INIT_FOLDERS(); log_message("SESSION", $"> init folders | complete in {get_timer() - t}"); t = get_timer(); }
if(!IS_CMD) { RECENT_LOAD(); log_message("SESSION", $"> init recents | complete in {get_timer() - t}"); t = get_timer(); }
log_message("SESSION", $">> Initialization complete in {get_timer() - t0}");
if(!IS_CMD) {
__initPanel();
if(file_exists_empty("icon.png"))
file_copy("icon.png", DIRECTORY + "icon.png");
var cmd = ".pxc=\"" + string(program_directory) + "PixelComposer.exe\"";
shell_execute_async("assoc", cmd);
var cmd = ".pxcc=\"" + string(program_directory) + "PixelComposer.exe\"";
shell_execute_async("assoc", cmd);
}
directory_set_current_working(DIRECTORY);
#endregion
#region lua
//lua_error_handler = _lua_error;
#endregion
//print("===== Game Start End =====");