Pixel-Composer/scripts/node_display_image/node_display_image.gml
2024-08-12 18:42:05 +07:00

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function Node_create_Display_Image(_x, _y, _group = noone) {
var path = "";
if(NODE_NEW_MANUAL) {
path = get_open_filename_pxc("image|*.png;*.jpg", "");
key_release();
if(path == "") return noone;
}
var node = new Node_Display_Image(_x, _y, _group).skipDefault();
node.inputs[0].setValue(path);
node.doUpdate();
return node;
}
function Node_create_Display_Image_path(_x, _y, path) {
if(!file_exists_empty(path)) return noone;
var node = new Node_Display_Image(_x, _y, PANEL_GRAPH.getCurrentContext()).skipDefault();
node.inputs[0].setValue(path);
node.doUpdate();
return node;
}
function Node_Display_Image(_x, _y, _group = noone) : Node(_x, _y, _group) constructor {
name = "Display Image";
auto_height = false;
inputs[0] = nodeValue_Path("Path", self, "")
.setVisible(false)
.setDisplay(VALUE_DISPLAY.path_load, { filter: "image|*.png;*.jpg" })
.rejectArray();
inputs[1] = nodeValue_Vec2("Position", self, [ x, y ])
.rejectArray();
inputs[2] = nodeValue_Vec2("Scale", self, [ 1, 1 ])
.rejectArray();
inputs[3] = nodeValue_Bool("Smooth transform", self, true)
.rejectArray();
input_display_list = [ 0,
["Display", false], 1, 2, 3,
]
spr = noone;
path_current = "";
first_update = false;
smooth = true;
pos_x = x;
pos_y = y;
sca_x = 1;
sca_y = 1;
sca_dx = 1;
sca_dy = 1;
static move = function(_x, _y, _s) { #region
if(x == _x && y == _y) return;
if(!LOADING) PROJECT.modified = true;
x = _x;
y = _y;
if(inputs[1].setValue([ _x, _y ]))
UNDO_HOLDING = true;
} #endregion
static onInspector1Update = function() { #region
var path = getInputData(0);
if(path == "") return;
updatePaths(path);
update();
} #endregion
function updatePaths(path) { #region
path = path_get(path);
if(path == -1) return false;
var ext = string_lower(filename_ext(path));
var _name = string_replace(filename_name(path), filename_ext(path), "");
switch(ext) {
case ".png":
case ".jpg":
case ".jpeg":
case ".gif":
name = _name;
if(spr) sprite_delete(spr);
spr = sprite_add(path, 1, false, false, 0, 0);
if(path_current == "")
first_update = true;
path_current = path;
return true;
}
return false;
} #endregion
static update = function(frame = CURRENT_FRAME) { #region
var path = getInputData(0);
var posi = getInputData(1);
var scal = getInputData(2);
smooth = getInputData(3);
if(path == "") return;
if(path_current != path) updatePaths(path);
if(!spr || !sprite_exists(spr)) return;
pos_x = posi[0];
pos_y = posi[1];
sca_x = scal[0];
sca_y = scal[1];
} #endregion
static drawNodeBase = function(xx, yy, _s) { #region
if(!spr || !sprite_exists(spr)) return;
draw_sprite_uniform(spr, 0, xx, yy, _s);
} #endregion
static drawNode = function(_x, _y, _mx, _my, _s) { #region
if(spr == noone) return noone;
x = smooth? lerp_float(x, pos_x, 4) : pos_x;
y = smooth? lerp_float(y, pos_y, 4) : pos_y;
sca_dx = smooth? lerp_float(sca_dx, sca_x, 4) : sca_x;
sca_dy = smooth? lerp_float(sca_dy, sca_y, 4) : sca_y;
w = sprite_get_width(spr) * sca_dx;
h = sprite_get_height(spr) * sca_dy;
var xx = x * _s + _x;
var yy = y * _s + _y;
draw_sprite_stretched_ext(spr, 0, xx, yy, w * _s, h * _s, c_white, 1);
if(active_draw_index > -1) {
draw_sprite_stretched_ext(bg_spr, 1, xx, yy, w * _s, h * _s, COLORS._main_accent, 1);
active_draw_index = -1;
}
return noone;
} #endregion
}