Pixel-Composer/shaders/sh_channel_A/sh_channel_A.fsh
2023-02-28 15:43:01 +07:00

10 lines
206 B
GLSL

//
// Simple passthrough fragment shader
//
varying vec2 v_vTexcoord;
varying vec4 v_vColour;
void main() {
vec4 col = texture2D( gm_BaseTexture, v_vTexcoord);
gl_FragColor = vec4(vec3(1.), col.a);
}