mirror of
https://github.com/Ttanasart-pt/Pixel-Composer.git
synced 2024-12-30 17:06:27 +01:00
255 lines
6.7 KiB
Text
255 lines
6.7 KiB
Text
function GMRoom(_gm, _rpth, _rawData) : GMAsset(_gm, _rpth, _rawData) constructor {
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static serialize_bool_keys = {
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clearDisplayBuffer: 1,
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clearViewBackground: 1,
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effectEnabled: 1,
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enableViews: 1,
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frozen: 1,
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hasCreationCode: 1,
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hierarchyFrozen: 1,
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htiled: 1,
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ignore: 1,
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inherit: 1,
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inheritCode: 1,
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inheritCreationOrder: 1,
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inheritItemSettings: 1,
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inheritLayerDepth: 1,
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inheritLayers: 1,
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inheritLayerSettings: 1,
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inheritPhysicsSettings: 1,
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inheritRoomSettings: 1,
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inheritSubLayers: 1,
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inheritViewSettings: 1,
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inheritVisibility: 1,
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isDnd: 1,
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persistent: 1,
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PhysicsWorld: 1,
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stretch: 1,
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userdefinedAnimFPS: 1,
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userdefinedDepth: 1,
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visible: 1,
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vtiled: 1,
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};
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roomSettings = raw.roomSettings;
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layers = GMRoom_create_layers(self, gmBinder, raw.layers);
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static link = function() { array_foreach(layers, function(l) /*=>*/ {return l.link()}); }
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static getLayerFromName = function(_name) {
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for( var i = 0, n = array_length(layers); i < n; i++ ) {
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var _r = layers[i].getLayerFromName(_name);
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if(_r != noone) return _r;
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}
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return noone;
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}
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static sync = function() {
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var _keys = struct_get_names(raw);
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array_sort(_keys, function(a, b) /*=>*/ {return string_compare(a, b)});
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var _str = "{\n";
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var _nl = ",\n";
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for( var i = 0, n = array_length(_keys); i < n; i++ ) {
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var _k = _keys[i];
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var _v = raw[$ _k];
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_str += $" \"{_k}\":{simple_serialize(_k, _v)}{_nl}";
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}
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_str += "}"
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file_text_write_all(path, _str);
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}
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}
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function GMRoom_create_layers(_room, _gm, layers) {
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var _l = [];
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for( var i = 0, n = array_length(layers); i < n; i++ ) {
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var _dat = layers[i];
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switch(_dat.resourceType) {
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case "GMRBackgroundLayer" : _l[i] = new GMRoom_Background( _room, _gm, _dat); break;
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case "GMRTileLayer" : _l[i] = new GMRoom_Tile( _room, _gm, _dat); break;
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case "GMRInstanceLayer" : _l[i] = new GMRoom_Instance( _room, _gm, _dat); break;
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case "GMRPathLayer" : _l[i] = new GMRoom_Path( _room, _gm, _dat); break;
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case "GMRAssetLayer" : _l[i] = new GMRoom_Asset( _room, _gm, _dat); break;
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case "GMREffectLayer" : _l[i] = new GMRoom_Effect( _room, _gm, _dat); break;
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default : _l[i] = new GMRoom_Layer( _room, _gm, _dat); break;
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}
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}
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return _l;
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}
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function GMRoom_Layer(_room, _gm, _raw) constructor {
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gmBinder = _gm;
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roomObject = _room;
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raw = _raw;
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name = _raw.name;
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visible = _raw.visible;
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depth = _raw.depth;
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layers = GMRoom_create_layers(roomObject, _gm, _raw.layers);
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index = 6;
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preview = noone;
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static link = function() { array_foreach(layers, function(l) /*=>*/ {return l.link()}); }
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static getLayerFromName = function(_name) {
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if(name == _name) return self;
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for( var i = 0, n = array_length(layers); i < n; i++ ) {
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var _r = layers[i].getLayerFromName(_name);
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if(_r != noone) return _r;
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}
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return noone;
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}
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static refreshPreview = function() {
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preview = surface_verify(preview, roomObject.roomSettings.Width, roomObject.roomSettings.Height);
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surface_set_target(preview);
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DRAW_CLEAR
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doRefreshPreview();
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surface_reset_target();
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}
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static doRefreshPreview = function() {}
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}
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function GMRoom_Background(_room, _gm, _raw) : GMRoom_Layer(_room, _gm, _raw) constructor {
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index = 0;
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spr = noone;
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static link = function() {
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spr = is_struct(raw.spriteId)? gmBinder.getResourceFromPath(struct_try_get(raw.spriteId, "path")) : noone;
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}
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static doRefreshPreview = function() {
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var _c = raw.colour;
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if(spr != noone && spr.thumbnail != noone) {
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var _t = raw.htiled || raw.vtiled;
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if(_t) draw_sprite_tiled_ext(spr.thumbnail, 0, 0, 0, 1, 1, _c, 1);
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else draw_sprite_ext(spr.thumbnail, 0, 0, 0, 1, 1, 0, _c, 1);
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} else {
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draw_clear(_c);
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}
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}
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}
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function GMRoom_Instance(_room, _gm, _raw) : GMRoom_Layer(_room, _gm, _raw) constructor {
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index = 2;
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instances = [];
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static link = function() {
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instances = [];
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for( var i = 0, n = array_length(raw.instances); i < n; i++ ) {
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var _ins = raw.instances[i];
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var _obj = _ins.objectId;
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var _o = gmBinder.getResourceFromPath(struct_try_get(_obj, "path"));
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instances[i] = {
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object: _o,
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data: _ins,
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};
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}
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}
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static doRefreshPreview = function() {
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for( var i = 0, n = array_length(instances); i < n; i++ ) {
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var _ins = instances[i];
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var _obj = _ins.object;
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var _dat = _ins.data;
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if(_obj == noone) continue;
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var _spr = _obj.spriteObject;
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if(_spr == noone) continue;
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var _thm = _spr.thumbnail;
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var _thm_w = _spr.raw.width;
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var _thm_h = _spr.raw.height;
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var _thm_ox = _spr.raw.sequence.xorigin;
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var _thm_oy = _spr.raw.sequence.yorigin;
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var _pos_x = _dat.x;
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var _pos_y = _dat.y;
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var _sca_x = _dat.scaleX;
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var _sca_y = _dat.scaleY;
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var _rot = _dat.rotation;
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var _col = _dat.colour;
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var _rx = _pos_x - _thm_ox * _sca_x;
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var _ry = _pos_y - _thm_oy * _sca_y;
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draw_sprite_ext(_thm, 0, _rx, _ry, _sca_x, _sca_y, _rot, _col);
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}
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}
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}
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function GMRoom_Path(_room, _gm, _raw) : GMRoom_Layer(_room, _gm, _raw) constructor {
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index = 3;
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static doRefreshPreview = function() {
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}
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}
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function GMRoom_Asset(_room, _gm, _raw) : GMRoom_Layer(_room, _gm, _raw) constructor {
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index = 4;
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assets = [];
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static link = function() {
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assets = [];
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for( var i = 0, n = array_length(raw.assets); i < n; i++ ) {
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var _ass = raw.assets[i];
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var _spr = _ass.spriteId;
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var _o = gmBinder.getResourceFromPath(struct_try_get(_spr, "path"));
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assets[i] = {
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object: _o,
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data: _ass,
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};
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}
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}
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static doRefreshPreview = function() {
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for( var i = 0, n = array_length(assets); i < n; i++ ) {
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var _ass = assets[i];
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var _spr = _ass.object;
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var _dat = _ass.data;
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var _thm = _spr.thumbnail;
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var _thm_w = _spr.raw.width;
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var _thm_h = _spr.raw.height;
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var _thm_ox = _spr.raw.sequence.xorigin;
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var _thm_oy = _spr.raw.sequence.yorigin;
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var _pos_x = _dat.x;
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var _pos_y = _dat.y;
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var _sca_x = _dat.scaleX;
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var _sca_y = _dat.scaleY;
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var _rot = _dat.rotation;
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var _col = _dat.colour;
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var _rx = _pos_x - _thm_ox * _sca_x;
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var _ry = _pos_y - _thm_oy * _sca_y;
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draw_sprite_ext(_thm, 0, _rx, _ry, _sca_x, _sca_y, _rot, _col);
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}
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}
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}
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function GMRoom_Effect(_room, _gm, _raw) : GMRoom_Layer(_room, _gm, _raw) constructor {
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index = 5;
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static doRefreshPreview = function() {
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}
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}
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