mirror of
https://github.com/Ttanasart-pt/Pixel-Composer.git
synced 2024-12-30 17:06:27 +01:00
73 lines
No EOL
2.3 KiB
Text
73 lines
No EOL
2.3 KiB
Text
function Node_Noise_Hex(_x, _y, _group = noone) : Node_Processor(_x, _y, _group) constructor {
|
|
name = "Hexagonal Noise";
|
|
|
|
shader = sh_noise_grid_hex;
|
|
uniform_dim = shader_get_uniform(shader, "dimension");
|
|
uniform_sed = shader_get_uniform(shader, "seed");
|
|
uniform_pos = shader_get_uniform(shader, "position");
|
|
uniform_sca = shader_get_uniform(shader, "scale");
|
|
uniform_ang = shader_get_uniform(shader, "angle");
|
|
|
|
uniform_sam = shader_get_uniform(shader, "useSampler");
|
|
uniform_samTyp = shader_get_uniform(shader, "sampleMode");
|
|
|
|
newInput(0, nodeValue_Dimension(self));
|
|
|
|
newInput(1, nodeValueSeed(self));
|
|
|
|
newInput(2, nodeValue_Vec2("Position", self, [ 0, 0] ));
|
|
|
|
newInput(3, nodeValue_Vec2("Scale", self, [ 8, 8 ] ));
|
|
|
|
newInput(4, nodeValue_Surface("Texture sample", self));
|
|
|
|
newInput(5, nodeValue_Enum_Scroll("Oversample mode", self, 2, [ "Empty", "Clamp", "Repeat" ]));
|
|
|
|
input_display_list = [
|
|
["Output", false], 0,
|
|
["Noise", false], 1, 2, 3,
|
|
["Texture", false], 4
|
|
];
|
|
|
|
newOutput(0, nodeValue_Output("Surface out", self, VALUE_TYPE.surface, noone));
|
|
|
|
attribute_surface_depth();
|
|
attribute_oversample();
|
|
|
|
static drawOverlay = function(hover, active, _x, _y, _s, _mx, _my, _snx, _sny) {
|
|
var _hov = false;
|
|
var hv = inputs[2].drawOverlay(hover, active, _x, _y, _s, _mx, _my, _snx, _sny); _hov |= hv;
|
|
|
|
return _hov;
|
|
}
|
|
|
|
static processData = function(_outSurf, _data, _output_index, _array_index) {
|
|
var _dim = _data[0];
|
|
var _sed = _data[1];
|
|
var _pos = _data[2];
|
|
var _sca = _data[3];
|
|
var _sam = _data[4];
|
|
var _samTyp = getAttribute("oversample");
|
|
|
|
_outSurf = surface_verify(_outSurf, _dim[0], _dim[1], attrDepth());
|
|
|
|
surface_set_target(_outSurf);
|
|
DRAW_CLEAR
|
|
shader_set(shader);
|
|
shader_set_uniform_f_array_safe(uniform_dim, [_dim[0], _dim[1]]);
|
|
shader_set_uniform_f(uniform_sed, _sed);
|
|
shader_set_uniform_f_array_safe(uniform_pos, _pos);
|
|
shader_set_uniform_f_array_safe(uniform_sca, _sca);
|
|
shader_set_uniform_i(uniform_sam, is_surface(_sam));
|
|
shader_set_uniform_i(uniform_samTyp, _samTyp);
|
|
|
|
if(is_surface(_sam))
|
|
draw_surface_stretched_safe(_sam, 0, 0, _dim[0], _dim[1]);
|
|
else
|
|
draw_sprite_ext(s_fx_pixel, 0, 0, 0, _dim[0], _dim[1], 0, c_white, 1);
|
|
shader_reset();
|
|
surface_reset_target();
|
|
|
|
return _outSurf;
|
|
}
|
|
} |