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https://github.com/Ttanasart-pt/Pixel-Composer.git
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48 lines
1.5 KiB
Plaintext
48 lines
1.5 KiB
Plaintext
function Node_Repeat_Texture(_x, _y, _group = noone) : Node_Processor(_x, _y, _group) constructor {
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name = "Repeat Texture";
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dimension_index = 1;
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inputs[0] = nodeValue_Surface("Surface in", self);
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inputs[1] = nodeValue_Vec2("Target dimension", self, DEF_SURF);
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inputs[2] = nodeValue_Enum_Scroll("Type", self, 1, [ "Tile", "Scatter", "Cell" ]);
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inputs[3] = nodeValue_Float("Seed", self, seed_random(6))
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.setDisplay(VALUE_DISPLAY._default, { side_button : button(function() { randomize(); inputs[3].setValue(seed_random(6)); }).setIcon(THEME.icon_random, 0, COLORS._main_icon) })
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outputs[0] = nodeValue_Output("Surface out", self, VALUE_TYPE.surface, noone);
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input_display_list = [ 3,
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["Surfaces", false], 0,
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["Repeat", false], 1, 2,
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];
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attribute_surface_depth();
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static processData = function(_outSurf, _data, _output_index, _array_index) {
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var _surf = _data[0];
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var _dim = _data[1];
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var _type = _data[2];
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var _seed = _data[3];
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_outSurf = surface_verify(_outSurf, _dim[0], _dim[1], attrDepth());
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if(!is_surface(_surf)) return _outSurf;
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var _sdim = surface_get_dimension(_surf);
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gpu_set_texrepeat(1);
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surface_set_shader(_outSurf, sh_texture_repeat);
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shader_set_f("seed", _seed);
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shader_set_f("dimension", _dim);
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shader_set_f("surfaceDimension", _sdim);
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shader_set_surface("surface", _surf);
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shader_set_i("type", _type);
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draw_sprite_stretched(s_fx_pixel, 0, 0, 0, _dim[0], _dim[1]);
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surface_reset_shader();
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gpu_set_texrepeat(0);
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return _outSurf;
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}
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} |