mirror of
https://github.com/Ttanasart-pt/Pixel-Composer.git
synced 2024-11-10 20:45:35 +01:00
99 lines
3.2 KiB
Plaintext
99 lines
3.2 KiB
Plaintext
function Node_Spherize(_x, _y, _group = noone) : Node_Processor(_x, _y, _group) constructor {
|
|
name = "Spherize";
|
|
|
|
inputs[0] = nodeValue_Surface("Surface in", self);
|
|
|
|
inputs[1] = nodeValue_Vec2("Center", self, [ DEF_SURF_W / 2, DEF_SURF_H / 2 ])
|
|
.setUnitRef(function(index) { return getDimension(index); });
|
|
|
|
inputs[2] = nodeValue_Float("Strength", self, 1)
|
|
.setDisplay(VALUE_DISPLAY.slider)
|
|
.setMappable(11);
|
|
|
|
inputs[3] = nodeValue_Float("Radius", self, 0.2)
|
|
.setDisplay(VALUE_DISPLAY.slider)
|
|
.setMappable(12);
|
|
|
|
inputs[4] = nodeValue_Enum_Scroll("Oversample mode", self, 0, [ "Empty", "Clamp", "Repeat" ])
|
|
.setTooltip("How to deal with pixel outside the surface.\n - Empty: Use empty pixel\n - Clamp: Repeat edge pixel\n - Repeat: Repeat texture.");
|
|
|
|
inputs[5] = nodeValue_Surface("Mask", self);
|
|
|
|
inputs[6] = nodeValue_Float("Mix", self, 1)
|
|
.setDisplay(VALUE_DISPLAY.slider);
|
|
|
|
inputs[7] = nodeValue_Bool("Active", self, true);
|
|
active_index = 7;
|
|
|
|
inputs[8] = nodeValue_Toggle("Channel", self, 0b1111, { data: array_create(4, THEME.inspector_channel) });
|
|
|
|
__init_mask_modifier(5); // inputs 9, 10
|
|
|
|
//////////////////////////////////////////////////////////////////////////////////////////////////////////
|
|
|
|
inputs[11] = nodeValue_Surface("Strength map", self)
|
|
.setVisible(false, false);
|
|
|
|
inputs[12] = nodeValue_Surface("Radius map", self)
|
|
.setVisible(false, false);
|
|
|
|
//////////////////////////////////////////////////////////////////////////////////////////////////////////
|
|
|
|
inputs[13] = nodeValue_Float("Trim edge", self, 0)
|
|
.setDisplay(VALUE_DISPLAY.slider)
|
|
|
|
outputs[0] = nodeValue_Output("Surface out", self, VALUE_TYPE.surface, noone);
|
|
|
|
input_display_list = [ 7, 8,
|
|
["Surfaces", true], 0, 5, 6, 9, 10,
|
|
["Spherize", false], 1, 2, 11, 3, 12, 13,
|
|
];
|
|
|
|
attribute_surface_depth();
|
|
attribute_oversample();
|
|
attribute_interpolation();
|
|
|
|
attributes.oversample = 2;
|
|
|
|
static drawOverlay = function(hover, active, _x, _y, _s, _mx, _my, _snx, _sny) { #region
|
|
PROCESSOR_OVERLAY_CHECK
|
|
|
|
var pos = current_data[1];
|
|
var px = _x + pos[0] * _s;
|
|
var py = _y + pos[1] * _s;
|
|
var _hov = false;
|
|
|
|
var hv = inputs[1].drawOverlay(hover, active, _x, _y, _s, _mx, _my, _snx, _sny); _hov |= hv;
|
|
|
|
return _hov;
|
|
} #endregion
|
|
|
|
static step = function() { #region
|
|
__step_mask_modifier();
|
|
|
|
inputs[2].mappableStep();
|
|
inputs[3].mappableStep();
|
|
} #endregion
|
|
|
|
static processData = function(_outSurf, _data, _output_index, _array_index) { #region
|
|
var sam = struct_try_get(attributes, "oversample");
|
|
|
|
surface_set_shader(_outSurf, sh_spherize);
|
|
shader_set_interpolation(_data[0]);
|
|
shader_set_f("dimension", [ surface_get_width_safe(_data[0]), surface_get_height_safe(_data[0]) ]);
|
|
shader_set_2("center", _data[1]);
|
|
shader_set_f("trim", _data[13]);
|
|
shader_set_f_map("strength", _data[2], _data[11], inputs[2]);
|
|
shader_set_f_map("radius", _data[3], _data[12], inputs[3]);
|
|
|
|
shader_set_i("sampleMode", sam);
|
|
draw_surface_safe(_data[0]);
|
|
surface_reset_shader();
|
|
|
|
__process_mask_modifier(_data);
|
|
_outSurf = mask_apply(_data[0], _outSurf, _data[5], _data[6]);
|
|
_outSurf = channel_apply(_data[0], _outSurf, _data[8]);
|
|
|
|
return _outSurf;
|
|
} #endregion
|
|
} |