mirror of
https://github.com/Ttanasart-pt/Pixel-Composer.git
synced 2024-12-25 14:36:13 +01:00
48 lines
No EOL
1.5 KiB
Text
48 lines
No EOL
1.5 KiB
Text
function Node_Repeat_Texture(_x, _y, _group = noone) : Node_Processor(_x, _y, _group) constructor {
|
|
name = "Repeat Texture";
|
|
dimension_index = 1;
|
|
|
|
newInput(0, nodeValue_Surface("Surface in", self));
|
|
|
|
newInput(1, nodeValue_Vec2("Target dimension", self, DEF_SURF));
|
|
|
|
newInput(2, nodeValue_Enum_Scroll("Type", self, 1, [ "Tile", "Scatter", "Cell" ]));
|
|
|
|
newInput(3, nodeValue_Float("Seed", self, seed_random(6)))
|
|
.setDisplay(VALUE_DISPLAY._default, { side_button : button(function() { randomize(); inputs[3].setValue(seed_random(6)); }).setIcon(THEME.icon_random, 0, COLORS._main_icon) })
|
|
|
|
newOutput(0, nodeValue_Output("Surface out", self, VALUE_TYPE.surface, noone));
|
|
|
|
input_display_list = [ 3,
|
|
["Surfaces", false], 0,
|
|
["Repeat", false], 1, 2,
|
|
];
|
|
|
|
attribute_surface_depth();
|
|
|
|
static processData = function(_outSurf, _data, _output_index, _array_index) {
|
|
var _surf = _data[0];
|
|
var _dim = _data[1];
|
|
var _type = _data[2];
|
|
var _seed = _data[3];
|
|
|
|
_outSurf = surface_verify(_outSurf, _dim[0], _dim[1], attrDepth());
|
|
if(!is_surface(_surf)) return _outSurf;
|
|
|
|
var _sdim = surface_get_dimension(_surf);
|
|
|
|
gpu_set_texrepeat(1);
|
|
surface_set_shader(_outSurf, sh_texture_repeat);
|
|
shader_set_f("seed", _seed);
|
|
shader_set_f("dimension", _dim);
|
|
shader_set_f("surfaceDimension", _sdim);
|
|
shader_set_surface("surface", _surf);
|
|
shader_set_i("type", _type);
|
|
|
|
draw_sprite_stretched(s_fx_pixel, 0, 0, 0, _dim[0], _dim[1]);
|
|
surface_reset_shader();
|
|
gpu_set_texrepeat(0);
|
|
|
|
return _outSurf;
|
|
}
|
|
} |