mirror of
https://github.com/Ttanasart-pt/Pixel-Composer.git
synced 2024-12-25 14:36:13 +01:00
71 lines
No EOL
2 KiB
Text
71 lines
No EOL
2 KiB
Text
function Node_Smoke_Render(_x, _y, _group = noone) : Node_Smoke(_x, _y, _group) constructor {
|
|
name = "Render Domain";
|
|
color = COLORS.node_blend_smoke;
|
|
icon = THEME.smoke_sim;
|
|
use_cache = CACHE_USE.auto;
|
|
|
|
manual_ungroupable = false;
|
|
|
|
newInput(0, nodeValue("Domain", self, CONNECT_TYPE.input, VALUE_TYPE.sdomain, noone))
|
|
.setVisible(true, true);
|
|
|
|
newInput(1, nodeValue_Dimension(self));
|
|
|
|
newInput(2, nodeValue_Bool("Interpolate", self, false));
|
|
|
|
newInput(3, nodeValue_Bool("Draw Domain", self, false));
|
|
|
|
newInput(4, nodeValue_Bool("Auto Update", self, true));
|
|
|
|
input_display_list = [
|
|
["Domain", false], 0,
|
|
["Render", false], 4, 1, 2, 3,
|
|
];
|
|
|
|
newOutput(0, nodeValue_Output("Smoke", self, VALUE_TYPE.surface, noone));
|
|
|
|
newOutput(1, nodeValue_Output("Domain", self, VALUE_TYPE.surface, noone));
|
|
|
|
attribute_surface_depth();
|
|
|
|
insp2UpdateTooltip = "Clear cache";
|
|
insp2UpdateIcon = [ THEME.cache, 0, COLORS._main_icon ];
|
|
|
|
static onInspector2Update = function() { clearCache(); }
|
|
|
|
static update = function(frame = CURRENT_FRAME) {
|
|
if(recoverCache() || !PROJECT.animator.is_playing)
|
|
return;
|
|
|
|
var _dim = getInputData(1);
|
|
var _outSurf = outputs[0].getValue();
|
|
_outSurf = surface_verify(_outSurf, _dim[0], _dim[1], attrDepth());
|
|
outputs[0].setValue(_outSurf);
|
|
|
|
var _dom = getInputData(0);
|
|
var _int = getInputData(2);
|
|
var _drw = getInputData(3);
|
|
var _upd = getInputData(4);
|
|
|
|
FLUID_DOMAIN_CHECK
|
|
|
|
var fSurf = _dom.sf_material_0;
|
|
if(!is_surface(fSurf)) return;
|
|
|
|
if(_upd) fd_rectangle_update(_dom);
|
|
texture_set_interpolation(false);
|
|
|
|
outputs[1].setValue(_dom.sf_world);
|
|
|
|
surface_set_shader(_outSurf, sh_fd_visualize_colorize_glsl);
|
|
gpu_set_texfilter(_int);
|
|
draw_surface_stretched_safe(fSurf, 0, 0, _dim[0], _dim[1]);
|
|
gpu_set_texfilter(false);
|
|
|
|
if(_drw && is_surface(_dom.sf_world))
|
|
draw_surface_stretched_safe(_dom.sf_world, 0, 0, _dim[0], _dim[1]);
|
|
surface_reset_shader();
|
|
|
|
var frm = cacheCurrentFrame(_outSurf);
|
|
}
|
|
} |