Pixel-Composer/shaders/sh_level/sh_level.fsh
2022-01-13 11:24:03 +07:00

18 lines
381 B
GLSL

//
// Simple passthrough fragment shader
//
varying vec2 v_vTexcoord;
varying vec4 v_vColour;
uniform float black;
uniform float white;
void main() {
vec4 col = v_vColour * texture2D( gm_BaseTexture, v_vTexcoord );
col.r = (col.r - black) / (white - black);
col.g = (col.g - black) / (white - black);
col.b = (col.b - black) / (white - black);
gl_FragColor = col;
}