mirror of
https://github.com/Ttanasart-pt/Pixel-Composer.git
synced 2024-12-30 17:06:27 +01:00
126 lines
No EOL
3.6 KiB
Text
126 lines
No EOL
3.6 KiB
Text
function Node_Kuwahara(_x, _y, _group = noone) : Node_Processor(_x, _y, _group) constructor {
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name = "Kuwahara";
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newInput(0, nodeValue_Surface("Surface in", self));
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newInput(1, nodeValue_Bool("Active", self, true));
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active_index = 1;
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newInput(2, nodeValue_Int("Radius", self, 2))
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.setValidator(VV_min(1));
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newInput(3, nodeValue_Surface("Mask", self));
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newInput(4, nodeValue_Float("Mix", self, 1))
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.setDisplay(VALUE_DISPLAY.slider);
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newInput(5, nodeValue_Bool("Active", self, true));
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active_index = 5;
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newInput(6, nodeValue_Toggle("Channel", self, 0b1111, { data: array_create(4, THEME.inspector_channel) }));
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__init_mask_modifier(3); // inputs 7, 8
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newInput(9, nodeValue_Enum_Scroll("Types", self, 0, [ "Basic", "Anisotropics", "Generalized" ]));
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newInput(10, nodeValue_Float("Alpha", self, 1))
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.setDisplay(VALUE_DISPLAY.slider);
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newInput(11, nodeValue_Float("Zero crossing", self, 0.58))
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.setDisplay(VALUE_DISPLAY.slider);
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newInput(12, nodeValue_Float("Hardness", self, 8))
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newInput(13, nodeValue_Float("Sharpness", self, 8))
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newOutput(0, nodeValue_Output("Surface out", self, VALUE_TYPE.surface, noone));
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input_display_list = [ 1,
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["Surfaces", true], 0, 3, 4, 7, 8,
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["Effects", false], 9, 2, 10, 11, 12, 13,
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];
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temp_surfaces = array_create(4);
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attribute_surface_depth();
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static step = function() {
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__step_mask_modifier();
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}
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static processData = function(_outSurf, _data, _output_index, _array_index) {
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var _surf = _data[0];
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var _type = _data[9];
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var _dim = surface_get_dimension(_surf);
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inputs[10].setVisible(_type == 1);
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inputs[11].setVisible(_type != 0);
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inputs[12].setVisible(_type != 0);
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inputs[13].setVisible(_type != 0);
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switch(_type) {
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case 0 :
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surface_set_shader(_outSurf, sh_kuwahara);
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shader_set_2("dimension", _dim);
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shader_set_i("radius", _data[2]);
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draw_surface_safe(_surf);
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surface_reset_shader();
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break;
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case 1 :
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for( var i = 0; i < 3; i++ ) temp_surfaces[i] = surface_verify(temp_surfaces[i], _dim[0], _dim[1]);
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surface_set_shader(temp_surfaces[0], sh_kuwahara_ani_pass1);
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shader_set_2("dimension", _dim);
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draw_surface_safe(_surf);
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surface_reset_shader();
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surface_set_shader(temp_surfaces[1], sh_kuwahara_ani_pass2);
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shader_set_2("dimension", _dim);
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draw_surface_safe(temp_surfaces[0]);
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surface_reset_shader();
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surface_set_shader(temp_surfaces[2], sh_kuwahara_ani_pass3);
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shader_set_2("dimension", _dim);
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draw_surface_safe(temp_surfaces[1]);
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surface_reset_shader();
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surface_set_shader(_outSurf, sh_kuwahara_ani_pass4);
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shader_set_surface("tfm", temp_surfaces[2]);
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shader_set_2("dimension", _dim);
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shader_set_f("alpha", _data[10]);
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shader_set_i("kernelSize", _data[2]);
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shader_set_f("zeroCrossing", _data[11]);
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shader_set_f("hardness", _data[12]);
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shader_set_f("sharpness", _data[13]);
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draw_surface_safe(_surf);
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surface_reset_shader();
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break;
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case 2 :
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surface_set_shader(_outSurf, sh_kuwahara_gen);
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shader_set_2("dimension", _dim);
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shader_set_i("kernelSize", _data[2]);
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shader_set_f("zeroCrossing", _data[11]);
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shader_set_f("hardness", _data[12]);
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shader_set_f("sharpness", _data[13]);
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draw_surface_safe(_surf);
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surface_reset_shader();
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break;
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}
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__process_mask_modifier(_data);
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_outSurf = mask_apply(_surf, _outSurf, _data[3], _data[4]);
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_outSurf = channel_apply(_surf, _outSurf, _data[6]);
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return _outSurf;
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}
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} |