mirror of
https://github.com/Ttanasart-pt/Pixel-Composer.git
synced 2024-12-30 17:06:27 +01:00
142 lines
No EOL
4 KiB
Text
142 lines
No EOL
4 KiB
Text
function Node_RD(_x, _y, _group = noone) : Node(_x, _y, _group) constructor {
|
|
name = "Reaction Diffusion";
|
|
|
|
newInput(0, nodeValue_Surface("Seed", self));
|
|
|
|
newInput(1, nodeValue_Float("Kill rate", self, 0.058))
|
|
.setDisplay(VALUE_DISPLAY.slider, { range: [ 0, 0.1, 0.001] })
|
|
.setMappable(8);
|
|
|
|
newInput(2, nodeValue_Float("Feed rate", self, 0.043))
|
|
.setDisplay(VALUE_DISPLAY.slider, { range: [ 0, 0.1, 0.001] })
|
|
.setMappable(9);
|
|
|
|
newInput(3, nodeValue_Float("Timestep", self, 1))
|
|
.setMappable(10);
|
|
|
|
newInput(4, nodeValue_Int("Iteration", self, 16));
|
|
|
|
newInput(5, nodeValue_Float("Diffusion A", self, 1.))
|
|
.setDisplay(VALUE_DISPLAY.slider)
|
|
.setMappable(11);
|
|
|
|
newInput(6, nodeValue_Float("Diffusion B", self, .2))
|
|
.setDisplay(VALUE_DISPLAY.slider)
|
|
.setMappable(12);
|
|
|
|
newInput(7, nodeValue_Surface("Add B", self));
|
|
|
|
//////////////////////////////////////////////////////////////////////////////////////////////////////////
|
|
|
|
newInput(8, nodeValue_Surface("Kill map", self))
|
|
.setVisible(false, false);
|
|
|
|
newInput(9, nodeValue_Surface("Feed map", self))
|
|
.setVisible(false, false);
|
|
|
|
newInput(10, nodeValue_Surface("Time map", self))
|
|
.setVisible(false, false);
|
|
|
|
newInput(11, nodeValue_Surface("DfA map", self))
|
|
.setVisible(false, false);
|
|
|
|
newInput(12, nodeValue_Surface("DfB map", self))
|
|
.setVisible(false, false);
|
|
|
|
//////////////////////////////////////////////////////////////////////////////////////////////////////////
|
|
|
|
newInput(13, nodeValue_Float("Diffusion", self, 1.))
|
|
.setDisplay(VALUE_DISPLAY.slider)
|
|
|
|
newOutput(0, nodeValue_Output("Reacted", self, VALUE_TYPE.surface, noone));
|
|
|
|
newOutput(1, nodeValue_Output("Rendered", self, VALUE_TYPE.surface, noone));
|
|
|
|
preview_channel = 1;
|
|
|
|
input_display_list = [
|
|
["Surfaces", false], 0, 7,
|
|
["Diffusion", false], 13, 5, 11, 6, 12,
|
|
["Paramaters", false], 1, 8, 2, 9,
|
|
["Simulation", false], 3, 10, 4,
|
|
];
|
|
|
|
attribute_surface_depth();
|
|
|
|
temp_surface = [ surface_create(1, 1), surface_create(1, 1) ];
|
|
|
|
static step = function() { #region
|
|
inputs[1].mappableStep();
|
|
inputs[2].mappableStep();
|
|
inputs[3].mappableStep();
|
|
inputs[5].mappableStep();
|
|
inputs[6].mappableStep();
|
|
} #endregion
|
|
|
|
static update = function() {
|
|
var _surf = getInputData(0);
|
|
var _k = getInputData(1);
|
|
var _f = getInputData(2);
|
|
var _dt = getInputData(3);
|
|
var _it = getInputData(4);
|
|
var _dd = getInputData(13);
|
|
var _da = getInputData(5);
|
|
var _db = getInputData(6);
|
|
var _b = getInputData(7);
|
|
|
|
var _outp = outputs[0].getValue();
|
|
var _rend = outputs[1].getValue();
|
|
|
|
var _sw = surface_get_width_safe(_surf);
|
|
var _sh = surface_get_height_safe(_surf);
|
|
|
|
_outp = surface_verify(_outp, _sw, _sh);
|
|
_rend = surface_verify(_rend, _sw, _sh);
|
|
temp_surface[0] = surface_verify(temp_surface[0], _sw, _sh);
|
|
temp_surface[1] = surface_verify(temp_surface[1], _sw, _sh);
|
|
|
|
surface_set_shader(temp_surface[0], sh_rd_convert);
|
|
draw_surface_safe(_surf);
|
|
surface_reset_shader();
|
|
|
|
if(is_surface(_b)) {
|
|
surface_set_target(temp_surface[0]);
|
|
gpu_set_colorwriteenable(0, 1, 0, 0);
|
|
BLEND_ADD
|
|
draw_surface_safe(_b);
|
|
BLEND_NORMAL
|
|
gpu_set_colorwriteenable(1, 1, 1, 1);
|
|
surface_reset_target();
|
|
}
|
|
|
|
var _ind = 0;
|
|
|
|
repeat(_it) {
|
|
surface_set_shader(temp_surface[!_ind], sh_rd_propagate);
|
|
shader_set_f("dimension", _sw, _sh);
|
|
shader_set_f_map("k", _k , getInputData( 8), inputs[1]);
|
|
shader_set_f_map("f", _f , getInputData( 9), inputs[2]);
|
|
shader_set_f_map("dt", _dt, getInputData(10), inputs[3]);
|
|
|
|
shader_set_f("dd", _dd);
|
|
shader_set_f_map("da", _da, getInputData(11), inputs[5]);
|
|
shader_set_f_map("db", _db, getInputData(12), inputs[6]);
|
|
|
|
draw_surface_safe(temp_surface[_ind]);
|
|
surface_reset_shader();
|
|
|
|
_ind = !_ind;
|
|
}
|
|
|
|
surface_set_shader(_outp);
|
|
draw_surface_safe(temp_surface[_ind]);
|
|
surface_reset_shader();
|
|
|
|
surface_set_shader(_rend, sh_rd_render);
|
|
draw_surface_safe(_surf);
|
|
surface_reset_shader();
|
|
|
|
outputs[0].setValue(_outp);
|
|
outputs[1].setValue(_rend);
|
|
}
|
|
} |