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https://github.com/Ttanasart-pt/Pixel-Composer.git
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12 lines
314 B
GLSL
12 lines
314 B
GLSL
varying vec2 v_vTexcoord;
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varying vec4 v_vColour;
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uniform sampler2D drawSurface;
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uniform sampler2D maskSurface;
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void main() {
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vec4 drw = texture2D( drawSurface, v_vTexcoord );
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vec4 msk = texture2D( maskSurface, v_vTexcoord );
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gl_FragColor = msk.a > 0.5? drw : texture2D( gm_BaseTexture, v_vTexcoord );
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}
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