mirror of
https://github.com/Ttanasart-pt/Pixel-Composer.git
synced 2024-12-30 17:06:27 +01:00
81 lines
2 KiB
GLSL
81 lines
2 KiB
GLSL
#define TAU 6.283185307179586
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varying vec2 v_vTexcoord;
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varying vec4 v_vColour;
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uniform vec2 dimension;
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uniform int mode;
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uniform float border;
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uniform float size;
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uniform float strength;
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uniform vec4 color;
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uniform int side;
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uniform int render;
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float bright(in vec4 col) { return dot(col.rgb, vec3(0.2126, 0.7152, 0.0722)) * col.a; }
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vec4 sample(vec2 pos) { return texture2D( gm_BaseTexture, pos ); }
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float round(float val) { return fract(val) > 0.5? ceil(val) : floor(val); }
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vec2 round(vec2 val) { return vec2(round(val.x), round(val.y)); }
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void main() {
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vec2 tx = 1. / dimension;
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vec2 px = round(v_vTexcoord * dimension);
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vec4 base = sample(v_vTexcoord);
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if(render == 1) {
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gl_FragColor = base;
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} else {
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if(mode == 0) gl_FragColor = vec4(0., 0., 0., 1.);
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if(mode == 1) gl_FragColor = vec4(0., 0., 0., 0.);
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}
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if(side == 0) {
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if(mode == 0 && base.rgb == vec3(1.)) return;
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if(mode == 1 && base.a == 1.) return;
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} else if(side == 1) {
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if(mode == 0 && base.rgb == vec3(0.)) return;
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if(mode == 1 && base.a == 0.) return;
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}
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float dist = 0.;
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float astp = max(64., size * 4.);
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for(float i = 1.; i < size; i++)
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for(float j = 0.; j <= astp; j++) {
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float angle = j / astp * TAU;
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vec2 smPos = v_vTexcoord + vec2(cos(angle), sin(angle)) * i * tx;
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vec4 samp = sample(smPos);
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if(side == 0) {
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if((mode == 0 && bright(samp) > bright(base)) || (mode == 1 && samp.a > base.a)) {
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dist = i;
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i = size;
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break;
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}
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} else if(side == 1) {
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if((mode == 0 && bright(samp) < bright(base)) || (mode == 1 && samp.a < base.a)) {
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dist = i;
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i = size;
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break;
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}
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}
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}
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if(dist > 0.) {
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vec4 cc = color;
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float str = (1. - dist / size) * strength;
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if(mode == 0) cc.rgb *= str;
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else if(side == 0) cc.a *= str;
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else if(side == 1) cc.rgb *= str;
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if(render == 1) gl_FragColor = base + cc;
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else if(side == 0) gl_FragColor = cc;
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else if(side == 1) gl_FragColor = base + cc;
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}
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}
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