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https://github.com/Ttanasart-pt/Pixel-Composer.git
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16 lines
382 B
GLSL
16 lines
382 B
GLSL
varying vec2 v_vTexcoord;
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varying vec4 v_vColour;
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uniform vec4 colorFrom[1024];
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uniform float colorTo[1024];
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uniform int colorAmount;
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void main() {
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vec4 base = texture2D( gm_BaseTexture, v_vTexcoord );
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gl_FragColor = base;
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for(int i = 0; i < colorAmount; i++) {
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if(base == colorFrom[i])
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gl_FragColor = vec4(colorTo[i], 0., 0., 1.);
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}
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}
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