mirror of
https://github.com/Ttanasart-pt/Pixel-Composer.git
synced 2024-12-25 14:36:13 +01:00
425 lines
No EOL
14 KiB
Text
425 lines
No EOL
14 KiB
Text
function Node_3D_Camera(_x, _y, _group = noone) : Node_3D_Object(_x, _y, _group) constructor {
|
|
name = "3D Camera";
|
|
batch_output = true;
|
|
|
|
dimension_index = in_d3d + 2;
|
|
object = new __3dCamera_object();
|
|
camera = new __3dCamera();
|
|
lookat = new __3dGizmoSphere(0.5, c_ltgray, 1);
|
|
lookLine = noone;
|
|
lookRad = new __3dGizmoCircleZ(0.5, c_yellow, 0.5);
|
|
|
|
w = 128;
|
|
|
|
scene = new __3dScene(camera);
|
|
scene.name = "Camera";
|
|
|
|
deferData = noone;
|
|
|
|
global.SKY_SPHERE = new __3dUVSphere(0.5, 16, 8, true);
|
|
|
|
inputs[| in_d3d + 0] = nodeValue("FOV", self, JUNCTION_CONNECT.input, VALUE_TYPE.integer, 60 )
|
|
.setDisplay(VALUE_DISPLAY.slider, { range: [ 10, 90, 0.1 ] });
|
|
|
|
inputs[| in_d3d + 1] = nodeValue("Clipping Distance", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, [ 1, 10 ] )
|
|
.setDisplay(VALUE_DISPLAY.vector);
|
|
|
|
inputs[| in_d3d + 2] = nodeValue("Dimension", self, JUNCTION_CONNECT.input, VALUE_TYPE.integer, DEF_SURF )
|
|
.setDisplay(VALUE_DISPLAY.vector);
|
|
|
|
inputs[| in_d3d + 3] = nodeValue("Projection", self, JUNCTION_CONNECT.input, VALUE_TYPE.integer, 1 )
|
|
.setDisplay(VALUE_DISPLAY.enum_button, [ "Perspective", "Orthographic" ]);
|
|
|
|
inputs[| in_d3d + 4] = nodeValue("Scene", self, JUNCTION_CONNECT.input, VALUE_TYPE.d3Scene, noone )
|
|
.setVisible(true, true);
|
|
|
|
inputs[| in_d3d + 5] = nodeValue("Ambient Light", self, JUNCTION_CONNECT.input, VALUE_TYPE.color, c_dkgrey );
|
|
|
|
inputs[| in_d3d + 6] = nodeValue("Show Background", self, JUNCTION_CONNECT.input, VALUE_TYPE.boolean, false );
|
|
|
|
inputs[| in_d3d + 7] = nodeValue("Backface Culling", self, JUNCTION_CONNECT.input, VALUE_TYPE.integer, 2 )
|
|
.setDisplay(VALUE_DISPLAY.enum_button, [ "None", "CW", "CCW" ]);
|
|
|
|
inputs[| in_d3d + 8] = nodeValue("Orthographic Scale", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, 0.5 )
|
|
.setDisplay(VALUE_DISPLAY.slider, { range: [ 0.01, 4, 0.01 ] });
|
|
|
|
inputs[| in_d3d + 9] = nodeValue("Postioning Mode", self, JUNCTION_CONNECT.input, VALUE_TYPE.integer, 2 )
|
|
.setDisplay(VALUE_DISPLAY.enum_scroll, [ "Position + Rotation", "Position + Lookat", "Lookat + Rotation" ] );
|
|
|
|
inputs[| in_d3d + 10] = nodeValue("Lookat Position", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, [ 0, 0, 0 ] )
|
|
.setDisplay(VALUE_DISPLAY.vector);
|
|
|
|
inputs[| in_d3d + 11] = nodeValue("Roll", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, 0 )
|
|
.setDisplay(VALUE_DISPLAY.rotation);
|
|
|
|
inputs[| in_d3d + 12] = nodeValue("Horizontal Angle", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, 45 )
|
|
.setDisplay(VALUE_DISPLAY.rotation);
|
|
|
|
inputs[| in_d3d + 13] = nodeValue("Vertical Angle", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, 30 )
|
|
.setDisplay(VALUE_DISPLAY.slider, { range: [0, 90, 0.1] });
|
|
|
|
inputs[| in_d3d + 14] = nodeValue("Distance", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, 4 );
|
|
|
|
inputs[| in_d3d + 15] = nodeValue("Gamma Adjust", self, JUNCTION_CONNECT.input, VALUE_TYPE.boolean, false );
|
|
|
|
inputs[| in_d3d + 16] = nodeValue("Environment Texture", self, JUNCTION_CONNECT.input, VALUE_TYPE.surface, noone );
|
|
|
|
inputs[| in_d3d + 17] = nodeValue("Ambient Occlusion", self, JUNCTION_CONNECT.input, VALUE_TYPE.boolean, false );
|
|
|
|
inputs[| in_d3d + 18] = nodeValue("AO Radius", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, 0.25 );
|
|
|
|
inputs[| in_d3d + 19] = nodeValue("AO Bias", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, 0.05 );
|
|
|
|
inputs[| in_d3d + 20] = nodeValue("AO Strength", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, 1. )
|
|
.setDisplay(VALUE_DISPLAY.slider, { range: [ 0.01, 4, 0.01 ] });
|
|
|
|
inputs[| in_d3d + 21] = nodeValue("Round Normal", self, JUNCTION_CONNECT.input, VALUE_TYPE.integer, 0 )
|
|
.setWindows();
|
|
|
|
inputs[| in_d3d + 22] = nodeValue("Blend mode", self, JUNCTION_CONNECT.input, VALUE_TYPE.integer, 0 )
|
|
.setDisplay(VALUE_DISPLAY.enum_button, [ "Normal", "Additive" ]);
|
|
|
|
in_cam = ds_list_size(inputs);
|
|
|
|
outputs[| 0] = nodeValue("Rendered", self, JUNCTION_CONNECT.output, VALUE_TYPE.surface, noone );
|
|
|
|
outputs[| 1] = nodeValue("Normal", self, JUNCTION_CONNECT.output, VALUE_TYPE.surface, noone )
|
|
.setVisible(false);
|
|
|
|
outputs[| 2] = nodeValue("Depth", self, JUNCTION_CONNECT.output, VALUE_TYPE.surface, noone )
|
|
.setVisible(false);
|
|
|
|
input_display_list = [ in_d3d + 4,
|
|
["Output", false], in_d3d + 2,
|
|
["Transform", false], in_d3d + 9, 0, 1, in_d3d + 10, in_d3d + 11, in_d3d + 12, in_d3d + 13, in_d3d + 14,
|
|
["Camera", true], in_d3d + 3, in_d3d + 0, in_d3d + 1, in_d3d + 8,
|
|
["Render", true], in_d3d + 5, in_d3d + 16, in_d3d + 6, in_d3d + 7, in_d3d + 15, in_d3d + 22,
|
|
["Ambient Occlusion", true], in_d3d + 17, in_d3d + 20, in_d3d + 18, in_d3d + 19,
|
|
["Effects", true], in_d3d + 21,
|
|
];
|
|
|
|
tool_lookat = new NodeTool( "Move Target", THEME.tools_3d_transform_object );
|
|
|
|
static getToolSettings = function() { #region
|
|
var _posm = getInputData(in_d3d + 9);
|
|
|
|
switch(_posm) {
|
|
case 0 : return tool_settings;
|
|
case 1 :
|
|
case 2 : return [];
|
|
}
|
|
|
|
return [];
|
|
} #endregion
|
|
|
|
static drawOverlay3D = function(active, params, _mx, _my, _snx, _sny, _panel) { #region
|
|
var _rot = inputs[| 1].display_data.angle_display;
|
|
tools = _rot == QUARTERNION_DISPLAY.quarterion? tool_quate : tool_euler;
|
|
if(_rot == QUARTERNION_DISPLAY.euler && isUsingTool("Rotate"))
|
|
PANEL_PREVIEW.tool_current = noone;
|
|
|
|
var object = getPreviewObjects();
|
|
if(array_empty(object)) return;
|
|
object = object[0];
|
|
|
|
var _pos = inputs[| 0].getValue(,,, true);
|
|
var _vpos = new __vec3( _pos[0], _pos[1], _pos[2] );
|
|
|
|
if(isUsingTool("Transform")) drawGizmoPosition(0, object, _vpos, active, params, _mx, _my, _snx, _sny, _panel);
|
|
else if(isUsingTool("Rotate")) drawGizmoRotation(1, object, _vpos, active, params, _mx, _my, _snx, _sny, _panel);
|
|
else if(isUsingTool("Move Target")) {
|
|
var _lkpos = inputs[| in_d3d + 10].getValue(,,, true);
|
|
var _lkvpos = new __vec3( _lkpos[0], _lkpos[1], _lkpos[2] );
|
|
|
|
drawGizmoPosition(in_d3d + 10, noone, _lkvpos, active, params, _mx, _my, _snx, _sny, _panel);
|
|
}
|
|
|
|
if(drag_axis != noone && mouse_release(mb_left)) {
|
|
drag_axis = noone;
|
|
UNDO_HOLDING = false;
|
|
}
|
|
|
|
#region draw result
|
|
var _outSurf = outputs[| 0].getValue();
|
|
if(is_array(_outSurf)) _outSurf = array_safe_get_fast(_outSurf, 0);
|
|
if(!is_surface(_outSurf)) return;
|
|
|
|
var _w = _panel.w;
|
|
var _h = _panel.h - _panel.toolbar_height;
|
|
var _pw = surface_get_width_safe(_outSurf);
|
|
var _ph = surface_get_height_safe(_outSurf);
|
|
var _ps = min(128 / _ph, 160 / _pw);
|
|
|
|
var _pws = _pw * _ps;
|
|
var _phs = _ph * _ps;
|
|
|
|
var _px = _w - 16 - _pws;
|
|
var _py = _h - 16 - _phs;
|
|
|
|
draw_surface_ext_safe(_outSurf, _px, _py, _ps, _ps);
|
|
draw_set_color(COLORS._main_icon);
|
|
draw_rectangle(_px, _py, _px + _pws, _py + _phs, true);
|
|
#endregion
|
|
} #endregion
|
|
|
|
static onValueUpdate = function(index) { #region
|
|
if(index == in_d3d + 9) PANEL_PREVIEW.tool_current = noone;
|
|
} #endregion
|
|
|
|
static step = function() { #region
|
|
var _proj = getInputData(in_d3d + 3);
|
|
var _posm = getInputData(in_d3d + 9);
|
|
var _ao = getInputData(in_d3d + 17);
|
|
|
|
inputs[| in_d3d + 0].setVisible(_proj == 0);
|
|
inputs[| in_d3d + 8].setVisible(_proj == 1);
|
|
|
|
inputs[| 0].setVisible(_posm == 0 || _posm == 1);
|
|
inputs[| 1].setVisible(_posm == 0);
|
|
inputs[| in_d3d + 10].setVisible(_posm == 1 || _posm == 2);
|
|
inputs[| in_d3d + 11].setVisible(_posm == 1);
|
|
inputs[| in_d3d + 12].setVisible(_posm == 2);
|
|
inputs[| in_d3d + 13].setVisible(_posm == 2);
|
|
inputs[| in_d3d + 14].setVisible(_posm == 2);
|
|
|
|
inputs[| in_d3d + 18].setVisible(_ao);
|
|
inputs[| in_d3d + 19].setVisible(_ao);
|
|
inputs[| in_d3d + 20].setVisible(_ao);
|
|
|
|
switch(_posm) {
|
|
case 0 :
|
|
tools = [ tool_pos, tool_rot ];
|
|
break;
|
|
case 1 :
|
|
tools = [ tool_pos, tool_lookat ];
|
|
tool_attribute.context = 1;
|
|
break;
|
|
case 2 :
|
|
tools = [ tool_lookat ];
|
|
tool_attribute.context = 1;
|
|
break;
|
|
}
|
|
} #endregion
|
|
|
|
static preProcessData = function(_data) {}
|
|
|
|
static submitShadow = function() {}
|
|
static submitShader = function() {}
|
|
|
|
static processData = function(_output, _data, _output_index, _array_index = 0) { #region
|
|
#region data
|
|
var _pos = _data[0];
|
|
var _rot = _data[1];
|
|
|
|
var _fov = _data[in_d3d + 0];
|
|
var _clip = _data[in_d3d + 1];
|
|
var _dim = _data[in_d3d + 2];
|
|
var _proj = _data[in_d3d + 3];
|
|
var _sobj = _data[in_d3d + 4];
|
|
var _ambt = _data[in_d3d + 5];
|
|
var _dbg = _data[in_d3d + 6];
|
|
var _back = _data[in_d3d + 7];
|
|
var _orts = _data[in_d3d + 8];
|
|
|
|
var _posm = _data[in_d3d + 9];
|
|
var _look = _data[in_d3d + 10];
|
|
var _roll = _data[in_d3d + 11];
|
|
var _hAng = _data[in_d3d + 12];
|
|
var _vAng = _data[in_d3d + 13];
|
|
var _dist = _data[in_d3d + 14];
|
|
var _gamm = _data[in_d3d + 15];
|
|
var _env = _data[in_d3d + 16];
|
|
|
|
var _aoEn = _data[in_d3d + 17];
|
|
var _aoRa = _data[in_d3d + 18];
|
|
var _aoBi = _data[in_d3d + 19];
|
|
var _aoSr = _data[in_d3d + 20];
|
|
|
|
var _nrmSmt = _data[in_d3d + 21];
|
|
var _blend = _data[in_d3d + 22];
|
|
|
|
var _qi1 = new BBMOD_Quaternion().FromAxisAngle(new BBMOD_Vec3(0, 1, 0), 90);
|
|
var _qi2 = new BBMOD_Quaternion().FromAxisAngle(new BBMOD_Vec3(1, 0, 0), -90);
|
|
var _qi3 = new BBMOD_Quaternion().FromAxisAngle(new BBMOD_Vec3(1, 0, 0), 90);
|
|
#endregion
|
|
|
|
surface_depth_disable(false);
|
|
|
|
switch(_posm) { #region ++++ camera positioning ++++
|
|
case 0 :
|
|
camera.useFocus = false;
|
|
camera.position.set(_pos);
|
|
camera.rotation.set(_rot[0], _rot[1], _rot[2], _rot[3]);
|
|
break;
|
|
case 1 :
|
|
camera.useFocus = true;
|
|
camera.position.set(_pos);
|
|
camera.focus.set(_look);
|
|
camera.up.set(0, 0, -1);
|
|
|
|
var _for = camera.focus.subtract(camera.position);
|
|
if(!_for.isZero())
|
|
camera.rotation = new BBMOD_Quaternion().FromLookRotation(_for, camera.up).Mul(_qi1).Mul(_qi2);
|
|
|
|
lookat.transform.position.set(_look);
|
|
lookLine = new __3dGizmoLineDashed(camera.position, camera.focus, 0.25, c_gray, 1);
|
|
break;
|
|
case 2 :
|
|
camera.useFocus = true;
|
|
camera.focus.set(_look);
|
|
camera.setFocusAngle(_hAng, _vAng, _dist);
|
|
camera.setCameraLookRotate();
|
|
camera.up = camera.getUp()._multiply(-1);
|
|
|
|
var _for = camera.focus.subtract(camera.position);
|
|
if(!_for.isZero()) camera.rotation = new BBMOD_Quaternion().FromLookRotation(_for, camera.up.multiply(-1)).Mul(_qi1).Mul(_qi3);
|
|
|
|
lookat.transform.position.set(_look);
|
|
lookLine = new __3dGizmoLineDashed(camera.position, camera.focus, 0.25, c_gray, 1);
|
|
|
|
var _camRad = camera.position.subtract(camera.focus);
|
|
var _rad = point_distance(0, 0, _camRad.x, _camRad.y) * 2;
|
|
lookRad.transform.scale.set(_rad, _rad, 1);
|
|
lookRad.transform.position.set(new __vec3(camera.focus.x, camera.focus.y, camera.position.z));
|
|
break;
|
|
} #endregion
|
|
|
|
object.transform.position.set(camera.position);
|
|
object.transform.rotation = camera.rotation.Clone();
|
|
object.transform.scale.set(1, _dim[0] / _dim[1], 1);
|
|
|
|
preProcessData(_data);
|
|
|
|
#region camera view project
|
|
camera.projection = _proj;
|
|
camera.setViewFov(_fov, _clip[0], _clip[1]);
|
|
if(_proj == 0) camera.setViewSize(_dim[0], _dim[1]);
|
|
else if(_proj == 1) camera.setViewSize(1 / _orts, _dim[0] / _dim[1] / _orts);
|
|
camera.setMatrix();
|
|
#endregion
|
|
|
|
#region scene setting
|
|
scene.camera = camera;
|
|
scene.lightAmbient = _ambt;
|
|
scene.gammaCorrection = _gamm;
|
|
scene.enviroment_map = _env;
|
|
scene.cull_mode = _back;
|
|
scene.ssao_enabled = _aoEn;
|
|
scene.ssao_radius = _aoRa;
|
|
scene.ssao_bias = _aoBi;
|
|
scene.ssao_strength = _aoSr;
|
|
scene.defer_normal_radius = _nrmSmt;
|
|
scene.draw_background = _dbg;
|
|
#endregion
|
|
|
|
#region submit
|
|
var _render = outputs[| 0].getValue();
|
|
var _normal = outputs[| 1].getValue();
|
|
var _depth = outputs[| 2].getValue();
|
|
var _bgSurf = _dbg? scene.renderBackground(_dim[0], _dim[1]) : noone;
|
|
|
|
_render = surface_verify(_render, _dim[0], _dim[1]);
|
|
_normal = surface_verify(_normal, _dim[0], _dim[1]);
|
|
_depth = surface_verify(_depth , _dim[0], _dim[1]);
|
|
|
|
if(_sobj) {
|
|
_sobj.submitShadow(scene, _sobj);
|
|
submitShadow();
|
|
|
|
deferData = scene.deferPass(_sobj, _dim[0], _dim[1], deferData);
|
|
|
|
surface_set_target_ext(0, _render);
|
|
surface_set_target_ext(1, _normal);
|
|
surface_set_target_ext(2, _depth );
|
|
|
|
DRAW_CLEAR
|
|
|
|
gpu_set_zwriteenable(true);
|
|
gpu_set_cullmode(_back);
|
|
|
|
if(_blend == 0) {
|
|
gpu_set_ztestenable(true);
|
|
} else {
|
|
BLEND_ADD
|
|
gpu_set_ztestenable(false);
|
|
}
|
|
|
|
camera.applyCamera();
|
|
scene.reset();
|
|
scene.submitShader(_sobj);
|
|
submitShader();
|
|
|
|
scene.apply(deferData);
|
|
scene.submit(_sobj);
|
|
|
|
BLEND_NORMAL
|
|
surface_reset_target();
|
|
|
|
camera.resetCamera();
|
|
}
|
|
#endregion
|
|
|
|
#region render
|
|
var _finalRender = surface_create(_dim[0], _dim[1]);
|
|
surface_set_target(_finalRender);
|
|
DRAW_CLEAR
|
|
BLEND_ALPHA
|
|
|
|
if(_dbg) {
|
|
draw_surface_safe(_bgSurf);
|
|
surface_free(_bgSurf);
|
|
}
|
|
draw_surface_safe(_render);
|
|
|
|
if(deferData) {
|
|
BLEND_MULTIPLY
|
|
draw_surface_safe(deferData.ssao);
|
|
BLEND_NORMAL
|
|
}
|
|
surface_reset_target();
|
|
surface_free(_render);
|
|
#endregion
|
|
|
|
surface_depth_disable(true);
|
|
|
|
return [ _finalRender, _normal, _depth ];
|
|
} #endregion
|
|
|
|
static onDrawNode = function(xx, yy, _mx, _my, _s, _hover, _focus) {}
|
|
|
|
static getPreviewObject = function() { #region
|
|
var _scene = array_safe_get_fast(all_inputs, in_d3d + 4, noone);
|
|
if(is_array(_scene))
|
|
_scene = array_safe_get_fast(_scene, preview_index, noone);
|
|
return _scene;
|
|
} #endregion
|
|
|
|
static getPreviewObjects = function() { #region
|
|
var _posm = getInputData(in_d3d + 9);
|
|
|
|
var _scene = array_safe_get_fast(all_inputs, in_d3d + 4, noone);
|
|
if(is_array(_scene))
|
|
_scene = array_safe_get_fast(_scene, preview_index, noone);
|
|
|
|
switch(_posm) {
|
|
case 0 : return [ object, _scene ];
|
|
case 1 : return [ object, lookat, lookLine, _scene ];
|
|
case 2 : return [ object, lookat, lookLine, lookRad, _scene ];
|
|
}
|
|
|
|
return [ object, _scene ];
|
|
} #endregion
|
|
|
|
static getPreviewObjectOutline = function() { return isUsingTool("Move Target")? [ lookat ] : [ object ]; }
|
|
|
|
static doSerialize = function(_map) { #region
|
|
_map.camera_base_length = in_cam;
|
|
} #endregion
|
|
|
|
static postDeserialize = function() { #region
|
|
var _tlen = struct_try_get(load_map, "camera_base_length", in_d3d + 22);
|
|
|
|
for( var i = _tlen; i < in_cam; i++ )
|
|
array_insert(load_map.inputs, i, noone);
|
|
} #endregion
|
|
} |