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https://github.com/Ttanasart-pt/Pixel-Composer.git
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40 lines
1.3 KiB
Plaintext
40 lines
1.3 KiB
Plaintext
function Node_Tile_Random(_x, _y, _group = noone) : Node_Processor(_x, _y, _group) constructor {
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name = "Tile Random";
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dimension_index = -1;
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inputs[| 0] = nodeValue("Surface in", self, JUNCTION_CONNECT.input, VALUE_TYPE.surface, noone);
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inputs[| 1] = nodeValue("Dimension", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, DEF_SURF)
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.setDisplay(VALUE_DISPLAY.vector);
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inputs[| 2] = nodeValue("Randomness", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, 0.5)
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.setDisplay(VALUE_DISPLAY.slider);
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outputs[| 0] = nodeValue("Surface out", self, JUNCTION_CONNECT.output, VALUE_TYPE.surface, noone);
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input_display_list = [ 1,
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["Surfaces", true], 0,
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["Tiling", false], 2,
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];
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static processData = function(_outSurf, _data, _output_index, _array_index) {
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var _surf = _data[0];
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var dim = _data[1];
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var rand = _data[2];
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var _sw = surface_get_width_safe(_surf);
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var _sh = surface_get_height_safe(_surf);
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_outSurf = surface_verify(_outSurf, dim[0], dim[1]);
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surface_set_shader(_outSurf, sh_tile_random);
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shader_set_surface("surface", _surf);
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shader_set_f("blend", rand);
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shader_set_f("scale", dim[0] / _sw, dim[1] / _sh);
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draw_sprite_stretched(s_fx_pixel, 0, 0, 0, dim[0], dim[1]);
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surface_reset_shader();
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return _outSurf;
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}
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} |