mirror of
https://github.com/Ttanasart-pt/Pixel-Composer.git
synced 2024-12-25 14:36:13 +01:00
122 lines
No EOL
4.7 KiB
Text
122 lines
No EOL
4.7 KiB
Text
function Node_Grid(_x, _y, _group = noone) : Node_Processor(_x, _y, _group) constructor {
|
|
name = "Grid";
|
|
|
|
shader = sh_grid;
|
|
uniform_pos = shader_get_uniform(shader, "position");
|
|
uniform_dim = shader_get_uniform(shader, "dimension");
|
|
uniform_sca = shader_get_uniform(shader, "scale");
|
|
uniform_wid = shader_get_uniform(shader, "width");
|
|
uniform_ang = shader_get_uniform(shader, "angle");
|
|
uniform_shf = shader_get_uniform(shader, "shift");
|
|
uniform_shx = shader_get_uniform(shader, "shiftAxis");
|
|
uniform_mod = shader_get_uniform(shader, "mode");
|
|
uniform_sed = shader_get_uniform(shader, "seed");
|
|
|
|
uniform_grad_blend = shader_get_uniform(shader, "gradient_blend");
|
|
uniform_grad = shader_get_uniform(shader, "gradient_color");
|
|
uniform_grad_time = shader_get_uniform(shader, "gradient_time");
|
|
uniform_grad_key = shader_get_uniform(shader, "gradient_keys");
|
|
uniform_col_gap = shader_get_uniform(shader, "gapCol");
|
|
|
|
inputs[| 0] = nodeValue("Dimension", self, JUNCTION_CONNECT.input, VALUE_TYPE.integer, DEF_SURF )
|
|
.setDisplay(VALUE_DISPLAY.vector);
|
|
|
|
inputs[| 1] = nodeValue("Position", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, [ 0, 0 ])
|
|
.setDisplay(VALUE_DISPLAY.vector)
|
|
.setUnitRef(function(index) { return getDimension(index); });
|
|
|
|
inputs[| 2] = nodeValue("Scale", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, [ 2, 2 ])
|
|
.setDisplay(VALUE_DISPLAY.vector);
|
|
|
|
inputs[| 3] = nodeValue("Gap", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, 0.1)
|
|
.setDisplay(VALUE_DISPLAY.slider, [0, 0.5, 0.01]);
|
|
|
|
inputs[| 4] = nodeValue("Angle", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, 0)
|
|
.setDisplay(VALUE_DISPLAY.rotation);
|
|
|
|
inputs[| 5] = nodeValue("Tile color", self, JUNCTION_CONNECT.input, VALUE_TYPE.gradient, new gradientObject(c_white) );
|
|
|
|
inputs[| 6] = nodeValue("Gap color", self, JUNCTION_CONNECT.input, VALUE_TYPE.color, c_black);
|
|
|
|
inputs[| 7] = nodeValue("Texture", self, JUNCTION_CONNECT.input, VALUE_TYPE.surface, 0);
|
|
|
|
inputs[| 8] = nodeValue("Shift", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, 0)
|
|
.setDisplay(VALUE_DISPLAY.slider, [-0.5, 0.5, 0.01]);
|
|
|
|
inputs[| 9] = nodeValue("Shift axis", self, JUNCTION_CONNECT.input, VALUE_TYPE.integer, 0)
|
|
.setDisplay(VALUE_DISPLAY.enum_button, ["X", "Y"]);
|
|
|
|
inputs[| 10] = nodeValue("Render type", self, JUNCTION_CONNECT.input, VALUE_TYPE.integer, 0)
|
|
.setDisplay(VALUE_DISPLAY.enum_scroll, ["Colored tile", "Height map", "Texture grid", "Texture sample"]);
|
|
|
|
inputs[| 11] = nodeValue("Seed", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, irandom_range(10000, 99999));
|
|
|
|
input_display_list = [
|
|
["Output", false], 0,
|
|
["Pattern", false], 1, 4, 2, 3, 9, 8,
|
|
["Render", false], 10, 11, 5, 6, 7
|
|
];
|
|
|
|
outputs[| 0] = nodeValue("Surface out", self, JUNCTION_CONNECT.output, VALUE_TYPE.surface, noone);
|
|
|
|
attribute_surface_depth();
|
|
|
|
static drawOverlay = function(active, _x, _y, _s, _mx, _my, _snx, _sny) {
|
|
inputs[| 1].drawOverlay(active, _x, _y, _s, _mx, _my, _snx, _sny);
|
|
}
|
|
|
|
static processData = function(_outSurf, _data, _output_index, _array_index) {
|
|
var _dim = _data[0];
|
|
var _pos = _data[1];
|
|
var _sca = _data[2];
|
|
var _wid = _data[3];
|
|
var _ang = _data[4];
|
|
var _sam = _data[7];
|
|
var _shf = _data[8];
|
|
var _shx = _data[9];
|
|
var _mode = _data[10];
|
|
var _sed = _data[11];
|
|
|
|
var _col_gap = _data[6];
|
|
var _gra = _data[5];
|
|
|
|
var _grad = _gra.toArray();
|
|
var _grad_color = _grad[0];
|
|
var _grad_time = _grad[1];
|
|
|
|
inputs[| 5].setVisible(_mode == 0);
|
|
inputs[| 6].setVisible(_mode != 1);
|
|
inputs[| 7].setVisible(_mode == 2 || _mode == 3);
|
|
|
|
_outSurf = surface_verify(_outSurf, _dim[0], _dim[1], attrDepth());
|
|
|
|
surface_set_target(_outSurf);
|
|
DRAW_CLEAR
|
|
shader_set(shader);
|
|
shader_set_uniform_f(uniform_pos, _pos[0] / _dim[0], _pos[1] / _dim[1]);
|
|
shader_set_uniform_f(uniform_dim, _dim[0], _dim[1]);
|
|
shader_set_uniform_f_array_safe(uniform_sca, _sca);
|
|
shader_set_uniform_f(uniform_wid, _wid);
|
|
shader_set_uniform_f(uniform_ang, degtorad(_ang));
|
|
shader_set_uniform_f(uniform_shf, _shx? _shf / _sca[1] : _shf / _sca[0]);
|
|
shader_set_uniform_f(uniform_sed, _sed);
|
|
shader_set_uniform_i(uniform_shx, _shx);
|
|
shader_set_uniform_i(uniform_mod, _mode);
|
|
|
|
shader_set_uniform_f_array_safe(uniform_col_gap, colToVec4(_col_gap));
|
|
|
|
shader_set_uniform_i(uniform_grad_blend, _gra.type);
|
|
shader_set_uniform_f_array_safe(uniform_grad, _grad_color);
|
|
shader_set_uniform_f_array_safe(uniform_grad_time, _grad_time);
|
|
shader_set_uniform_i(uniform_grad_key, array_length(_gra.keys));
|
|
|
|
if(is_surface(_sam))
|
|
draw_surface_stretched_safe(_sam, 0, 0, _dim[0], _dim[1]);
|
|
else
|
|
draw_sprite_ext(s_fx_pixel, 0, 0, 0, _dim[0], _dim[1], 0, c_white, 1);
|
|
shader_reset();
|
|
surface_reset_target();
|
|
|
|
return _outSurf;
|
|
}
|
|
} |