Pixel-Composer/scripts/node_path_trim/node_path_trim.gml
2023-09-26 19:35:25 +07:00

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function Node_Path_Trim(_x, _y, _group = noone) : Node(_x, _y, _group) constructor {
name = "Trim Path";
previewable = false;
w = 96;
inputs[| 0] = nodeValue("Path", self, JUNCTION_CONNECT.input, VALUE_TYPE.pathnode, noone)
.setVisible(true, true);
inputs[| 1] = nodeValue("Range", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, [ 0, 1 ])
.setDisplay(VALUE_DISPLAY.slider_range, [ 0, 1, 0.01 ]);
outputs[| 0] = nodeValue("Path", self, JUNCTION_CONNECT.output, VALUE_TYPE.pathnode, self);
static getLineCount = function() {
var _path = inputs[| 0].getValue();
return struct_has(_path, "getLineCount")? _path.getLineCount() : 1;
}
static getSegmentCount = function(ind = 0) {
var _path = inputs[| 0].getValue();
return struct_has(_path, "getSegmentCount")? _path.getSegmentCount(ind) : 0;
}
static getLength = function(ind = 0) {
var _path = inputs[| 0].getValue();
return struct_has(_path, "getLength")? _path.getLength(ind) : 0;
}
static getAccuLength = function(ind = 0) {
var _path = inputs[| 0].getValue();
return struct_has(_path, "getAccuLength")? _path.getAccuLength(ind) : [];
}
static getPointRatio = function(_rat, ind = 0) {
var _path = inputs[| 0].getValue();
var _rng = inputs[| 1].getValue();
if(is_array(_path)) {
_path = array_safe_get(_path, ind);
ind = 0;
}
if(!is_struct(_path) || !struct_has(_path, "getPointRatio"))
return new __vec2();
_rat = _rng[0] + _rat * (_rng[1] - _rng[0]);
return _path.getPointRatio(_rat, ind).clone();
}
static getPointDistance = function(_dist, ind = 0) {
return getPointRatio(_dist / getLength(), ind);
}
static getBoundary = function(ind = 0) {
var _path = inputs[| 0].getValue();
return struct_has(_path, "getBoundary")? _path.getBoundary(ind) : new BoundingBox( 0, 0, 1, 1 );
}
static update = function() {
outputs[| 0].setValue(self);
}
static onDrawNode = function(xx, yy, _mx, _my, _s, _hover, _focus) {
var bbox = drawGetBbox(xx, yy, _s);
draw_sprite_fit(s_node_path_trim, 0, bbox.xc, bbox.yc, bbox.w, bbox.h);
}
}