Pixel-Composer/scripts/node_text/node_text.gml
2022-11-21 12:38:44 +07:00

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function Node_create_Text(_x, _y) {
var node = new Node_Text(_x, _y);
ds_list_add(PANEL_GRAPH.nodes_list, node);
return node;
}
function Node_Text(_x, _y) : Node_Processor(_x, _y) constructor {
name = "Text";
font = f_p0;
inputs[| 0] = nodeValue(0, "Text", self, JUNCTION_CONNECT.input, VALUE_TYPE.text, "");
inputs[| 1] = nodeValue(1, "Font", self, JUNCTION_CONNECT.input, VALUE_TYPE.path, "")
.setDisplay(VALUE_DISPLAY.path_load, ["*.ttf;*.otf", ""]);
inputs[| 2] = nodeValue(2, "Size", self, JUNCTION_CONNECT.input, VALUE_TYPE.integer, 16);
inputs[| 3] = nodeValue(3, "Anti-Aliasing ", self, JUNCTION_CONNECT.input, VALUE_TYPE.boolean, false);
inputs[| 4] = nodeValue(4, "Character range", self, JUNCTION_CONNECT.input, VALUE_TYPE.integer, [ 32, 128 ])
.setDisplay(VALUE_DISPLAY.vector);
inputs[| 5] = nodeValue(5, "Color", self, JUNCTION_CONNECT.input, VALUE_TYPE.color, c_white);
inputs[| 6] = nodeValue(6, "Fixed dimension", self, JUNCTION_CONNECT.input, VALUE_TYPE.integer, def_surf_size2 )
.setDisplay(VALUE_DISPLAY.vector)
.setVisible(true, false);
inputs[| 7] = nodeValue(7, "Horizontal alignment", self, JUNCTION_CONNECT.input, VALUE_TYPE.integer, 0 )
.setDisplay(VALUE_DISPLAY.enum_button, [ THEME.inspector_text_halign, THEME.inspector_text_halign, THEME.inspector_text_halign]);
inputs[| 8] = nodeValue(8, "Vertical alignment", self, JUNCTION_CONNECT.input, VALUE_TYPE.integer, 0 )
.setDisplay(VALUE_DISPLAY.enum_button, [ THEME.inspector_text_valign, THEME.inspector_text_valign, THEME.inspector_text_valign ]);
inputs[| 9] = nodeValue(9, "Output dimension", self, JUNCTION_CONNECT.input, VALUE_TYPE.integer, 1 )
.setDisplay(VALUE_DISPLAY.enum_scroll, [ "Fixed", "Dynamic" ]);
inputs[| 10] = nodeValue(10, "Padding", self, JUNCTION_CONNECT.input, VALUE_TYPE.integer, [0, 0, 0, 0])
.setDisplay(VALUE_DISPLAY.padding);
input_display_list = [
["Output", true], 9, 6, 10,
["Text", false], 0, 7, 8, 5,
["Font properties", false], 1, 2, 3, 4
];
outputs[| 0] = nodeValue(0, "Surface out", self, JUNCTION_CONNECT.output, VALUE_TYPE.surface, PIXEL_SURFACE);
_font_current = "";
_size_current = 0;
_aa_current = false;
_rang_current = [0, 0];
static generateFont = function(_path, _size, _aa, _range) {
if(ANIMATOR.is_playing) return;
if(_path == _font_current && _size == _size_current && _aa == _aa_current && _rang_current[0] == _range[0] && _rang_current[1] == _range[1]) return;
_font_current = _path;
_size_current = _size;
_aa_current = _aa;
_rang_current[0] = _range[0];
_rang_current[1] = _range[1];
if(file_exists(_path)) {
if(font != f_p0 && font_exists(font))
font_delete(font);
font_add_enable_aa(_aa);
font = font_add(_path, _size, false, false, _range[0], _range[1]);
}
}
static process_data = function(_outSurf, _data, _output_index) {
var str = _data[0];
var _font = _data[1];
var _size = _data[2];
var _aa = _data[3];
var _range = _data[4];
var _col = _data[5];
var _dim_type = _data[9];
inputs[| 6].setVisible(!_dim_type);
var _dim = _data[6];
var _padd = _data[10];
var ww, hh;
generateFont(_font, _size, _aa, _range);
draw_set_font(font);
if(_dim_type == 0) {
ww = _dim[0];
hh = _dim[1];
} else {
ww = max(1, string_width(str));
hh = max(1, string_height(str));
}
ww += _padd[PADDING.left] + _padd[PADDING.right];
hh += _padd[PADDING.up] + _padd[PADDING.down];
if(is_surface(_outSurf))
surface_size_to(_outSurf, ww, hh);
surface_set_target(_outSurf);
draw_clear_alpha(0, 0);
BLEND_ADD
if(_dim[0] != 0 && _dim[1] != 0) {
var _hali = _data[7];
var _vali = _data[8];
var tx = 0, ty = 0;
draw_set_text(font, fa_left, fa_top, _col);
switch(_hali) {
case 0 : draw_set_halign(fa_left); tx = 0; break;
case 1 : draw_set_halign(fa_center); tx = ww / 2; break;
case 2 : draw_set_halign(fa_right); tx = ww; break;
}
switch(_vali) {
case 0 : draw_set_valign(fa_top); ty = 0; break;
case 1 : draw_set_valign(fa_middle); ty = hh / 2; break;
case 2 : draw_set_valign(fa_bottom); ty = hh; break;
}
draw_text(_padd[PADDING.left] + tx, _padd[PADDING.up] + ty, str);
} else {
draw_set_text(font, fa_left, fa_top, _col);
draw_text(_padd[PADDING.left], _padd[PADDING.up], str);
}
BLEND_NORMAL
surface_reset_target();
}
}